Played quite a bit of The Alters and like it a lot. Its a resource and base management survival game with a kind of more complicated evolution of the Telltale 'X will remember that' dialogue system stacked on top. The Alters are alternate versions of Jan Dolski the main character that you have to create to help you survive on a hostile planet after everyone else on the mission mysteriously(?) dies on landing. A lot of managing them and keeping them happy and working is based around understanding them and picking the right ways to encourage them in dialogue.
The conceit is that there's a quantum computer which has a map of Jans life and locates certain crossroad decisions that led to his career path, and what might have happened if he'd made different choices. There's a miner, a scientist, a botanist and so on. Handy that they're all pretty useful professions to the mission of course. They all have full memories up until the point they signed up for the mission to go into space and mine a Mcguffin element called Rapidium on a far away planet. You have to explain this when you wake them and they all react to the news slightly differently, even if they all seem to get over it and get to work pretty fast.
I'm only into Act 2, but so far the resource management is fairly simple stuff, there are 4 different resources plus the Rapidium to mine. These are used to build stuff to harvest resources more efficiently and build new modules in the base to keep the crew happy and healthy. The corporation who sent you on the mission are pushing you to try and harvest more Rapidium and you can choose whether to sacrifice other stuff to do so or not, which I assume has consequences down the road either way.
No jank or crashes for me, game looks nice and is quite well written. Story apparently inspired by Stanislaw Lem, who I havent read but probably now will do. Only €30 as well.