We'll never know because I'm not buying itI don't know, it might stress out your GPU
We'll never know because I'm not buying itI don't know, it might stress out your GPU
its not really a spectator sport.We'll never know because I'm not buying it![]()
If you romance your clones and have sexy times with them, is it considered mas......never mind. Baldur's Gate has ruined my brain.Played quite a bit of The Alters and like it a lot. Its a resource and base management survival game with a kind of more complicated evolution of the Telltale 'X will remember that' dialogue system stacked on top. The Alters are alternate versions of Jan Dolski the main character that you have to create to help you survive on a hostile planet after everyone else on the mission mysteriously(?) dies on landing. A lot of managing them and keeping them happy and working is based around understanding them and picking the right ways to encourage them in dialogue.
The conceit is that there's a quantum computer which has a map of Jans life and locates certain crossroad decisions that led to his career path, and what might have happened if he'd made different choices. There's a miner, a scientist, a botanist and so on. Handy that they're all pretty useful professions to the mission of course. They all have full memories up until the point they signed up for the mission to go into space and mine a Mcguffin element called Rapidium on a far away planet. You have to explain this when you wake them and they all react to the news slightly differently, even if they all seem to get over it and get to work pretty fast.
I'm only into Act 2, but so far the resource management is fairly simple stuff, there are 4 different resources plus the Rapidium to mine. These are used to build stuff to harvest resources more efficiently and build new modules in the base to keep the crew happy and healthy. The corporation who sent you on the mission are pushing you to try and harvest more Rapidium and you can choose whether to sacrifice other stuff to do so or not, which I assume has consequences down the road either way.
No jank or crashes for me, game looks nice and is quite well written. Story apparently inspired by Stanislaw Lem, who I havent read but probably now will do. Only €30 as well.
View: https://imgur.com/a/dV06RBfIf you romance your clones and have sexy times with them, is it considered mas......never mind. Baldur's Gate has ruined my brain.
This should be the symbol for sex camp in BG3.
thinks of an ex mod that wouldn't like that post... no, not this one.
When I saw the story, it did remind me of one of his better short stories (first story in this collection) where Ijon's spaceship's steering breaks and he zips through a region with a lot of black holes, causing a weird time distortions. It's more about tiny time travel jumps to meet himself instead of building selves from alternate pasts, but it still has plenty of arguments going on between versions.No jank or crashes for me, game looks nice and is quite well written. Story apparently inspired by Stanislaw Lem, who I havent read but probably now will do. Only €30 as well.
Its a completely innocent logo for a personal training company. Either that or its a classic example of guerilla marketing.thinks of an ex mod that wouldn't like that post... no, not this one.
Ive heard Lem mentioned a fair few times but not looked into him much before.When I saw the story, it did remind me of one of his better short stories (first story in this collection) where Ijon's spaceship's steering breaks and he zips through a region with a lot of black holes, causing a weird time distortions. It's more about tiny time travel jumps to meet himself instead of building selves from alternate pasts, but it still has plenty of arguments going on between versions.
It looked interesting to me, but I got put off by only being able to save at the start of the day. Is that right? Is a day a long time in this game?
Its a completely innocent logo for a personal training company. Either that or its a classic example of guerilla marketing.
Ive heard Lem mentioned a fair few times but not looked into him much before.
Yes the game only saves when you put the character to sleep and its an autosave. I'm at day 35 and theres a save from the start of every day available to load still.
Seems like in game time a minute is 1 second and it speeds up a lot when youre manning a station to mine or make something. Day starts at 0700 and the character gets tired IIRC at 2000 which makes actions take much longer. You usually spend the day in action, either exploring or picking up resources so it usually goes faster than 13 minutes.
So far theres been quite a bit of time pressure, although it did ease off for me towards the end of act1. Losing or shortening a day would mean you dont get resources or items made that could put you behind.Is there a time limit, such that you only have a limited number of days to complete (certain) goals, or could you just end a day early if you want to save?
If I'm being honest, this sounds absolutely terrible. Fortunately, it's on Game Pass, so I'm going to try it anyway.So far theres been quite a bit of time pressure, although it did ease off for me towards the end of act1. Losing or shortening a day would mean you dont get resources or items made that could put you behind.
Maybe its not your thing. Its not a sandbox, everything is based around the beats of the story. So far Ive been able to get ahead of it eventually and spend some time gathering extra stuff, but generally its more about the characters and exploring the planet and the anomalies. The first two levels have been pretty small, its not a big open world.If I'm being honest, this sounds absolutely terrible. Fortunately, it's on Game Pass, so I'm going to try it anyway.
Hey, I'm not just a sandbox guy anymore. I completed Expedition 33 and am almost done with my first BG3 run. The things that you do in this game sound like my bread and butter, like what you would do in a survival game. The differences are the save limitations and the time limits.Maybe its not your thing. Its not a sandbox, everything is based around the beats of the story. So far Ive been able to get ahead of it eventually and spend some time gathering extra stuff, but generally its more about the characters and exploring the planet and the anomalies. The first two levels have been pretty small, its not a big open world.
Hey, I'm not just a sandbox guy anymore. I completed Expedition 33 and am almost done with my first BG3 run. The things that you do in this game sound like my bread and butter, like what you would do in a survival game. The differences are the save limitations and the time limits.
Obvs I dont mean this as any offense to anyone but it always surprises me how much weight you guys put on the ability to save whenever you want. I dont really think about it.Maybe its not your thing. Its not a sandbox, everything is based around the beats of the story. So far Ive been able to get ahead of it eventually and spend some time gathering extra stuff, but generally its more about the characters and exploring the planet and the anomalies. The first two levels have been pretty small, its not a big open world.
I always think whats missing from a lot of survival or base building games is a narrative to give me a reason to keep playing beyond just building the next tier of tech, so it works for me if stuff is time limited, it feels like the choices I make have some weight to the outcome.
Obvs I dont mean this as any offense to anyone but it always surprises me how much weight you guys put on the ability to save whenever you want. I dont really think about it.
You should really try Satisfactory instead of Factorio. It's got Subnautica levels of narrative.I also need some kind of a narrative to keep playing survival games, but not necessarily one with choices. Subnautica and The Planet Crafter mostly had some lore snippets every now and then, but that's enough for me to keep playing.
I suspect that if I try playing Factorio I'd get sucked in for a dozen or two hours before the lack of narrative makes me lose interest. It's how it went when I played vanilla Minecraft, Terraria and Space Engineers.
And I hope you never have to think about it, but I'm old and have health problems, and I need to suddenly quit some times and do things like go to the bathroom (age related), check my blood sugar, calculate insulin intake, eat the proper amount of carbs, and rest until my blood sugar stabilizes and I'm able to concentrate again, and I don't want to leave the game paused that long.
Anyway, I just finished playing the Alters, and I didn't make it to the first sleep, so I'll have to start over next time. I do love the Xcom/Fallout Shelter/SimTower sort of base building, so I'll probably give it another shot.
I also need some kind of a narrative to keep playing survival games, but not necessarily one with choices. Subnautica and The Planet Crafter mostly had some lore snippets every now and then, but that's enough for me to keep playing.
I suspect that if I try playing Factorio I'd get sucked in for a dozen or two hours before the lack of narrative makes me lose interest. It's how it went when I played vanilla Minecraft, Terraria and Space Engineers.
I quite often have to pause or stop when the family is around as well, but its never really bothered me if I have to replay 5 or 10 minutes, seems to me most games have checkpoints more often than that these days.For the past couple of years we only had one PC to share between my wife, my kid and myself. So it's not really possible to leave a game on pause for long periods of time and (especially) with a kid it's also not always possible to take your time to get to the next save point.
Now that we have an extra PC and our kid is a bit older and more self-sufficient it's luckily not as big of a deal any more.