I had a funny dream about how idiotic corporate greed has become. To keep it short, I was running down the hall of a hotel to get to the emergency box, but when I got there, I discovered I had to put 50 cents in to get the fire extinguisher out.
What would you think about using AI as an interface for gaming? Not for generating content or NPC dialog, but for voice input?
I already use a program called VoiceBot that lets me use my voice to execute keyboard inputs, but I was thinking more along the lines of AI being able to do more than just responding to your voice commands. Being able to remember how you play and recognizing your weaknesses to both anticipate your next requests and remind you if you're about to do something stupid (again) to help you from a self inflicted death.
The AI could remind you how many rounds your current weapon has, how much time is left in the mission timer, etc. Of course developers and mod makers would have to work to make this kind of information available to the AI but that wouldn't be much different than normal mods or even trainers.
It seems like if there is a truly useful feature for AI in gaming this would be it.
I'm not so sure how much I'd enjoy that personally. A lot of that information is easy to find out yourself, so the specific things you listed wouldn't be of much use to me, and I may just get annoyed at it. However I do like the idea of using AI in games as mods you install. The one AI mod for Skyrim that allows you to have full on conversations with the NPCs is pretty funny, and I'd like to try it out, just haven't yet. As for AI being implemented in games by the developers, I'd rather them try to find a truly unique and useful way to implement it, not just as a backseat gamer trying to help you out. PUBG is introducing an AI ally system (Insider Gaming article), which in theory could actually be useful but we'll have to see how it really performs. Having an AI teammate that listens to you every command could be funny. I enjoy games where I can make a little village full of NPC's or be able to command a companion, such as Fallout 4's base system or Far Cry 5's companion system, so to have something like that where you can give it much more specific commands could be fun. I hope we can see that tech come to other games in the form of mods.The AI could remind you how many rounds your current weapon has, how much time is left in the mission timer, etc. Of course developers and mod makers would have to work to make this kind of information available to the AI but that wouldn't be much different than normal mods or even trainers.
It seems like if there is a truly useful feature for AI in gaming this would be it.
I got very sick yesterday. It's day like that where I really wished I had a Steam Deck. I didn't feel good enough to sit at my desk and game
What would you think about using AI as an interface for gaming? Not for generating content or NPC dialog, but for voice input?
I already use a program called VoiceBot that lets me use my voice to execute keyboard inputs, but I was thinking more along the lines of AI being able to do more than just responding to your voice commands. Being able to remember how you play and recognizing your weaknesses to both anticipate your next requests and remind you if you're about to do something stupid (again) to help you from a self inflicted death.
The AI could remind you how many rounds your current weapon has, how much time is left in the mission timer, etc. Of course developers and mod makers would have to work to make this kind of information available to the AI but that wouldn't be much different than normal mods or even trainers.
It seems like if there is a truly useful feature for AI in gaming this would be it.
Let me guess, you were sneaking around in Grymforge?When I finally did get up, I had to disarm about 11 traps and unlock 3 doors (all trivial but bothersome), then walked into another trap while I wasn't looking at where my people were going.
Let me guess, you were sneaking around in Grymforge?![]()
Me on my way (final level before boss) to kill the boss while severely struggling to find the route. I didn't have the best equipment and most definitely not the most hard-hitting spells, but it worked out just fine because of some solid perks and a bit of luck. In case you wondering why I don't shoot much, it is because I am invisible (a perk you can get), and if I get a stain on me (walking in water, getting hurt, etc) or shoot I will lose it and all hell will break loose.
(Just skip to the end if you want to see the boss fight.)
View: https://www.youtube.com/watch?v=8rnTT93IgiU&t=243
Noita is a super fun platform-based wizard wand spell throwing pixel-based game and I highly recommend it since it is easy to get into and a full round will take around 30 minutes if you are not doing any heavy grinding for early currency or full exploration. Tons of fun spells to play around with, some so powerful that you can instantly nuke the whole screen or perhaps drown all enemies with unlimited water. So many possibilities and also so many ways to die.
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Noita on Steam
Noita is a magical action roguelite set in a world where every pixel is physically simulated. Fight, explore, melt, burn, freeze and evaporate your way through the procedurally generated world using spells you've created yourself.store.steampowered.com
Is one of the cows still alive?Is it still sneaking if there's no one left alive to see you?
Now would be the time to jump in though because the price is the lowest it has been: https://gg.deals/game/noita/Noita has been on my wishlist for forever, but I'm not entirely sure I'd like it so I've never bought it. Sadly it doesn't have a demo.
After all the talk around about Civ 7 around I started a new game of Old World which Ive had for quite a while and only played 20 or so hours of before this.
Im no expert on Civ, but played my fair share of 1,2, 4 and a bit of 5. Its the same itch, but with a little Crusader Kings politics sprinkled over it. I like it, its the same historical 4x hex based one more turn thing with the extra flavour of events with heirs and ministers getting upset with your decisions and/or not liking you personally on top. Pretty easy to pick up if youre used to 4X. Tech tree is slightly randomized as you get to pick from 4 options drawn from the deck, but it seems that anything not drawn goes back into the pack and comes up later so you dont lose out completely like you could in a roguelike system.
The main difference from the Civs I know apart from the personal politics I think are Orders. You generate a certain number every turn and theyre basically action points for the turn. Everything to do with moving and using military units takes orders, but also your workers use orders to move and build infrastructure. On top of that character actions like influencing rivals opinions, diplomatic actions, and tutoring heirs and courtiers to improve their skills also take Orders, so youre always making a choice. At least in this game I am, maybe I should be building orders generating buildings more or something and I'll work that out later. Anyway fun little twist on the system, I'm into it.
I got a few hours in it and I think it has some interesting mechanics around random events and the risk factor that goes with it. I'm not that fond of timed quests, but at least in this game, I think it worked out ok enough. The main reason I stopped playing it was because of the fighting. At the start it was ok, but if you didn't do this and that further in the game, then you were basically in for a hard time. So I appreciate that it got some freedom for you do go about exploring, but unfortunately, it also felt a bit set in stone when it came to what you should or could not do combat-wise. I also want to throw in that I did appreciate the camping in the game and the way you could have different tents that gave you perks.Anyone else played this one? I feel like the negative reviews on Steam do a good job of pointing out my issues with it so far, but tough to say yet.
Is one of the cows still alive?![]()
Now would be the time to jump in though because the price is the lowest it has been: https://gg.deals/game/noita/
There's just something about it that's not really grabbing me. As a fan of stuff like Gothic and Valheim, I feel like it shares some DNA with them, but I'm just finding it a little outputting. Though I didn't put anymore time into it since my post earlier, so we'll see if I end up playing more.I got a few hours in it and I think it has some interesting mechanics around random events and the risk factor that goes with it. I'm not that fond of timed quests, but at least in this game, I think it worked out ok enough. The main reason I stopped playing it was because of the fighting. At the start it was ok, but if you didn't do this and that further in the game, then you were basically in for a hard time. So I appreciate that it got some freedom for you do go about exploring, but unfortunately, it also felt a bit set in stone when it came to what you should or could not do combat-wise. I also want to throw in that I did appreciate the camping in the game and the way you could have different tents that gave you perks.
I loved Old World. The strategy is simpler and more streamlined than Civilization and politicking is not as insane as Crusader Kings yet, at the same time, that adds a lot to its appeal due to the fact that it combines both in a well rounded package that, at the same time, is unique because there isn't another game that's quite like it. Games like King of Dragon Pass/Six Ages are somewhat similar but a lot more complex and punishing to the point of being unfair.After all the talk around about Civ 7 around I started a new game of Old World which Ive had for quite a while and only played 20 or so hours of before this.
Im no expert on Civ, but played my fair share of 1,2, 4 and a bit of 5. Its the same itch, but with a little Crusader Kings politics sprinkled over it. I like it, its the same historical 4x hex based one more turn thing with the extra flavour of events with heirs and ministers getting upset with your decisions and/or not liking you personally on top. Pretty easy to pick up if youre used to 4X. Tech tree is slightly randomized as you get to pick from 4 options drawn from the deck, but it seems that anything not drawn goes back into the pack and comes up later so you dont lose out completely like you could in a roguelike system.
The main difference from the Civs I know apart from the personal politics I think are Orders. You generate a certain number every turn and theyre basically action points for the turn. Everything to do with moving and using military units takes orders, but also your workers use orders to move and build infrastructure. On top of that character actions like influencing rivals opinions, diplomatic actions, and tutoring heirs and courtiers to improve their skills also take Orders, so youre always making a choice. At least in this game I am, maybe I should be building orders generating buildings more or something and I'll work that out later. Anyway fun little twist on the system, I'm into it.
It didnt suck me in like this the first time so maybe I was primed for it now. Cant wait to play it again but the kid is a bit sick still so guess I'll be playing some Minecraft today.I really gotta sit down and commit to learning this one. I bought it on Epic when it came out and played like 5 hours or so and haven't been back to it since, but it lives rent free in the back of my head.
Its one I feel like I'm going to go back to from time and again now. Are there DLC's any you'd recommend to pick up that improve the base game ?I loved Old World. The strategy is simpler and more streamlined than Civilization and politicking is not as insane as Crusader Kings yet, at the same time, that adds a lot to its appeal due to the fact that it combines both in a well rounded package that, at the same time, is unique because there isn't another game that's quite like it. Games like King of Dragon Pass/Six Ages are somewhat similar but a lot more complex and punishing to the point of being unfair.
It's still not realistic, of course, but the fact that the developers limited its scope to a single historic period and geographical settings that make sense gives it some credibility, as well as its slower pace, with a session possibly lasting for a few generations of rulers.
I was also quite impressed with how much the developers are dedicated to keeping the game alive (not being a major release) as there have been loads of DLC out since the game was released - and most are pretty good too or, otherwise, add relevant stuff to the base game.
Well, I was mostly interested in the adventure aspect of it, as well as their commitment to historical research. I got the first 4 on a sale. The bigger ones add whole campaigns but even the cheapest one adds more events, characters and mechanics.Its one I feel like I'm going to go back to from time and again now. Are there DLC's any you'd recommend to pick up that improve the base game ?