After all the talk around about Civ 7 around I started a new game of
Old World which Ive had for quite a while and only played 20 or so hours of before this.
Im no expert on Civ, but played my fair share of 1,2, 4 and a bit of 5. Its the same itch, but with a little Crusader Kings politics sprinkled over it. I like it, its the same historical 4x hex based one more turn thing with the extra flavour of events with heirs and ministers getting upset with your decisions and/or not liking you personally on top. Pretty easy to pick up if youre used to 4X. Tech tree is slightly randomized as you get to pick from 4 options drawn from the deck, but it seems that anything not drawn goes back into the pack and comes up later so you dont lose out completely like you could in a roguelike system.
The main difference from the Civs I know apart from the personal politics I think are Orders. You generate a certain number every turn and theyre basically action points for the turn. Everything to do with moving and using military units takes orders, but also your workers use orders to move and build infrastructure. On top of that character actions like influencing rivals opinions, diplomatic actions, and tutoring heirs and courtiers to improve their skills also take Orders, so youre always making a choice. At least in this game I am, maybe I should be building orders generating buildings more or something and I'll work that out later. Anyway fun little twist on the system, I'm into it.