Wasn't there talk of a Full Throttle 2 going round for the last 30 years as well?Not to be confused with/by
Gamer's voices rang out loud when Lucasfilm said they were going to make it less point n' click and more action based. It scared them off from making it. Might be the first time production of a game was affected by gamer outcry (at the very least the first one I remember). The internet was still not much more than a text base interface with dial-up modems and even then it was kinda trash.Wasn't there talk of a Full Throttle 2 going round for the last 30 years as well?
i heard the rumours and saw the PCG spy articles on it. There was a concept art screenshot and then i think after maybe one or 2 years they cancelled it. Not heard a thing since.Wasn't there talk of a Full Throttle 2 going round for the last 30 years as well?
That sounds pretty relaxingPlayed a little of Tokyo Extreme Racing. Not really sure what I'm doing yet. I think you just drive around looking for people to race.
People always find something to complain about.Square/Enix released a patch for Final Fantasy 7 Rebirth yesterday. A few days late, but no dollars short. Naturally, some people responded with "why did you break my mods!?" and other kicks to the gift horse's mouth, but the forums have gotten nicer. People are even talking about the game itself!
Wasn't there talk of a Full Throttle 2 going round for the last 30 years as well?
Somewhere floating around is a PC Gamer magazine with an article, or at least a section, dedicated to the backlash LucasArts got from fans over the more action oriented announcement. I used to have that issue.Description says it’s an E3 trailer from 2003. Huge departure from the original game, I can see why people were put off by it.
View: https://youtu.be/xjqAN72DoyU?si=KabHHgD5DGwtDaMR
Description says it’s an E3 trailer from 2003. Huge departure from the original game, I can see why people were put off by it.
Doesn't look that bad to me, but I would say the original game's memorable but wasn't that great.Somewhere floating around is a PC Gamer magazine with an article, or at least a section, dedicated to the backlash LucasArts got from fans over the more action oriented announcement. I used to have that issue.
Personally, I think they still should have made it.
Doesn't look that bad to me, but I would say the original game's memorable but wasn't that great.
It was a cool setting and, more often than not with those games, that was more than half of its appeal already.
@Pifanjr remember (probably not), us discussing how I had painted over glasses in a picture (to remove them) and saved the file as a .png and somehow they kept showing back up whenever AI used the picture? After continually running into this, I asked CoPilot how this was happening.
According to CoPilot, when you paint over something with some (maybe all) paint programs, you are actually creating a new layer. This is at least partially so you can undo it if you want. However, unbeknownst to the human eye, this new layer is, for some reason, not 100 percent opaque. It's close enough so that you can't see through it, but not close enough that computers can't see through it. So to AI it's just more stuff in the picture. This can even happen if you manually remove a background. The invisible layer you created when you deleted the background is just another layer that isn't completely opaque.
Nope, its answer was correct. I've since verified CoPilot's answer by first creating a picture with text and saving it and then copying and pasting a picture over top of it and saving it again. I then imported it into AI and could see the text under the picture. Would be great for secret messagesI vaguely remember that conversation, but CoPilot's response seems strange to me. I understand the layer part, but not why it wouldn't be 100% opaque. Though I can imagine that if you're trying to remove glasses, an AI program could still notice that the area where the glasses are is different even if it looks blended to the human eye. So it might just interpret it as skin-coloured glasses.
BTW, there are multiple endings. It's really set up well, though. You don't have to really replay hardly anything to get all the endings. Well, except for one, but you don't have to start over or anything. You can also get all the endings but continue to play the game if there is anything left undone that you want to do.I once again stayed up far too late playing The Planet Crafter. I had actually turned off my PC already planning to go to bed after walking my dog, but I couldn't stop thinking about the game. So when I returned from my walk, I just booted up the PC again.
I realised I had unlocked pretty much everything in the game, I just needed to get my total terraforming score high enough for the last unlock. Turns out that you can go all in on oxygen generation while ignoring everything else and it only took me about an hour to finish the remaining 30% of the total progress.
Now I just have to finish the actual story. Apparently I hadn't explored well enough around the initial clue, but better late than never.
BTW, there are multiple endings. It's really set up well, though. You don't have to really replay hardly anything to get all the endings. Well, except for one, but you don't have to start over or anything. You can also get all the endings but continue to play the game if there is anything left undone that you want to do.
I'm glad you liked it so much. I've played it through, starting with early access, at least 3 times, and now I'm going to play the DLC planet.
The story was more of an end-game thing for me other than the emails. I would ask some questions to figure out what you've found, but I don't want to spoil anything even though there isn't all that much to it except for some fun exploration.Especially since I missed the story