I got stuck on a level and had to replay it like 4 times, which really hurt my motivation to keep playing.
No offence intended honestly, but this makes me wonder. If you had to do the same thing again over 4 times, why were you doing the same things?
I feel like most games don't quickload fast enough to make it worth it to keep saving and loading over and over.
Thats a lot of why its not fun. But if a section is really tough and you dont want to go back and get more ammo/try a different way or whatever its something that Ive done after getting annoyed. Not for a long time now though to an extreme.
We had the conversation somewhere before where some games use checkpoints to build tension. If you can just whack down a quick save every second then there arent any stakes. Balance has to be right and that can be tough. Again depends a lot on the type of game.
Most games don't let you experiment much on the spot I think, nor do they expect you to. But most deck-building games for example are build around the idea of trying different approaches for each problem.
I believe Brian Boru mentioned that he likes to quick save to test out weapons and different approaches in Far Cry. What I mean is that I rarely go back once Ive beaten a campaign, especially if its the exact same campaign again. Theres little to no interest in me for trying different builds in the same game. Ive played and beaten every From Souls game with a big 2 handed sword, barely even tried using magic, incantations, or even weapon arts.
Even in games that have saves I dont remember picking abilities and loading saves to try others. I just work with whatever the ability is and dont look back. Maybe I would respec if the option was there.
The only deck building game Ive played significantly is Slay the Spire, so I dont really know. I dont think STS works for experimenting, you just have to take the best options from what RNG offers.
I think a lot of turn-based games and especially puzzle games should have an (unlimited) undo button, that way you wouldn't have to redo the beginning if you make a mistake somewhere in the middle, nor do you have to remember to save frequently.
I'm not averse to quick saves or re-do being somehow worked into the lore like Into the Breach does, allowing you one time travel backwards per game. I dont love the puzzle box design of that game though either, where the order of operations has to be as close to perfect as possible because everything the AI does is 100% predictable.