Steam has a new-to-me DLC hub for your games:
I just use shops to continue my hoarding ways. (I'm so glad I'm not like this in real life.)I haven't really felt like I was lacking anything that I might want to buy. What would you use the shops for that you can built?
Also, is there a downside to just letting your settlers die?
I just use shops to continue my hoarding ways. (I'm so glad I'm not like this in real life.)
Steam has a new-to-me DLC hub for your games:
Time to read a book. Or maybe a series of books. Or maybe a really BIG series of books!I needed something to play when I can't go on the desktop PC or to play in between working and since my job doesn't allow me to install anything on my laptop, I've turned to itch.io.
Time to read a book. Or maybe a series of books. Or maybe a really BIG series of books!
My only question about this sort of thing is what happens when they decide it isn't worth it to run the servers that store the pictures/messages. Will the games still work? If not, will they fix them or will they take them off the market? We permanently lose multiplayer games all the time. Adding multiplayer components to otherwise single-player games comes with the risk that we'll start losing them, too.It’s a bit like the messages people would write in Dark Souls and Elden Ring, or even Death Stranding’s player posts and messages. Adding a little connectivity to other players while in a single player only game is something I wish we’d see more often in games.
My only question about this sort of thing is what happens when they decide it isn't worth it to run the servers that store the pictures/messages. Will the games still work? If not, will they fix them or will they take them off the market? We permanently lose multiplayer games all the time. Adding multiplayer components to otherwise single-player games comes with the risk that we'll start losing them, too.
Take Darktide, for instance. This isn't exactly what you are talking about, but in their previous games they didn't have a hub for players to congregate in. You just went to your own base and set up a non-dedicated server from there. For that reason, we'll always have the Vermintide games, but stand to some day, perhaps not that long from now since the game tanked, lose Darktide.
Good points. In the case of ACO, the pictures are compressed and lower res when you look at them in-game. I wonder if they can just download all the pictures and release it as an update so when the servers shut down you can still see them like relics of the past. But of course, this is Ubisoft we’re talking about, so it’s just wishful hoping. Dark Souls servers are still up, but who knows how long for. I never thought of adding these components to single player games as risks the companies have to take but you’re right, who knows how much it is to run these servers. Another downside is that if games with these kinds of features do decide to turn them off in the future, anyone playing the game for the first time after that will be missing out. It’s nothing major like you’re missing a whole portion of gameplay, but it’s a nice little touch that I really appreciate.My only question about this sort of thing is what happens when they decide it isn't worth it to run the servers that store the pictures/messages. Will the games still work? If not, will they fix them or will they take them off the market?
I’ve tried ammo crafting mods and in my experience they become so OP it takes some fun away from the game. You’re able to craft a large quantity of ammo for relatively low resources, but then you end up with 2000+ bullets for all your guns. I bet you can tweak it and make it more resources for less ammo to balance it but I have not dug deeper into fixing it.One of the things I considered you might want to use shops for in Fallout 4 was ammunition, as I hadn't seen a crafting station for that yet.
I’ve tried ammo crafting mods and in my experience they become so OP it takes some fun away from the game. You’re able to craft a large quantity of ammo for relatively low resources, but then you end up with 2000+ bullets for all your guns. I bet you can tweak it and make it more resources for less ammo to balance it but I have not dug deeper into fixing it.
In DS and Elden Ring you can play offline, games fully functional but the messages arent there.
Apparently the ammunition crafting machine was added by the Contraptions Workshop DLC. So far it doesn't seem terribly unbalanced, as the resources it uses are fairly rare.
I think Fallout 4 is generally pretty generous with the amount of ammunition you find though. I have well over 1,000 fusion cells for example, even though the laser musket is my most used weapon, and I have several hundreds of most other ammo as well. Though I played most of the game on normal and only recently switched to hard. I suspect it's different if you play on survival from the start.
I don't use them much to buy things, but they are a good place to sell things you don't want to break down into parts or give to your settlers. But the big thing they do is raise the "happiness" level of your settlement. Any of the different types of stores will do that, but especially crafting a bar and/or restaurant as a place for settlers to relax has a large effect on their happiness.I haven't really felt like I was lacking anything that I might want to buy. What would you use the shops for that you can built?
Also, is there a downside to just letting your settlers die?
Yeah, it's rare that I run out of ammo completely. If you explore enough and get into enough fire fights there's usually plenty, even with automatic weapons. I usually have 3 or 4 weapons with me at any given time that use different ammo types, and just switch if I get low. I always have an ammo workbench mod installed, but I actually rarely use it.I think Fallout 4 is generally pretty generous with the amount of ammunition you find though.
Oh yeah, that was cool! And yeah, it would have been great in Death Stranding.One feature from this game that I wish was more common in other open world games is the ability to take a photo and upload it to the map in game. As you look through the map you will see small golden squares, and if you hover over it you can see photos other players have taken. You can then give it a like and the posts with the most likes stay on the map for much longer than others I presume.
I don't use them much to buy things, but they are a good place to sell things you don't want to break down into parts or give to your settlers. But the big thing they do is raise the "happiness" level of your settlement. Any of the different types of stores will do that, but especially crafting a bar and/or restaurant as a place for settlers to relax has a large effect on their happiness.
The "happiness" level needs to be kept high (above 50) or they'll start to complain, and if it gets to low, they'll actually leave for good. Happiness is affected by a lot of things; like food, water, shelter, beds, defense, as well as things like stores. It's definitely time consuming, especially if you have 15-18 settlements you're trying to keep happy. But it's the favorite part of the game for me.
Settlers have the "protected" tag on them (like companions) so they don't actually die in combat, they just fall down and get back up when it's over. The only way they can permanently die is if you kill them. So if you're helping to defend a settlement and fire indiscriminately you could kill a few by accident (which lowers happiness). Also, never give settlers grenades of explosive type weapons, like rocket launchers, as they'll do more damage than the attackers.
Yeah, it's rare that I run out of ammo completely. If you explore enough and get into enough fire fights there's usually plenty, even with automatic weapons. I usually have 3 or 4 weapons with me at any given time that use different ammo types, and just switch if I get low. I always have an ammo workbench mod installed, but I actually rarely use it.
I occasionally buy a few things like ammo, but most of the stock is pretty generic. But I'm always needing caps as managing & building all those settlements takes far more resources than I can find. Especially things like wood, concrete, glass, metal, ect) so I'm constantly purchasing those things from the various merchants that sell them, and those resource shipments are expensive.If you don't buy things, why would you need the money you get from selling things? And what things would you not want to break down?
Most things related to settlement building are charisma based, even some of the perks like Local Leader. I always go with a character with high charisma (16-18 range usually) as I know the settlement building part will be my priority. Plus there are some clothing items that will raise you charisma by 1 or 2 points.Also, I have only 3 charisma and apparently you need 6 to built shops.
Ha! But with 3 charisma you probably wouldn't get many settlements anyway. Preston will not be pleased.15-18 settlements? I have 4 now and I'm already ignoring 2 of them.
It's not about them knocking out other settlers, but about the settlement resources they will end up destroying. The crops you planted, water purifiers, generators, turrets, and electronics that you created in Workshop Mode will end up getting destroyed. Then you have to go around and repair all of them. Time consuming and costly in terms of the resources you have to use.If settlers cannot kill other settlers, why would it matter that they hit each other with explosive weapons?
I found that to be fairly common in some of the larger interiors (basically dungeons), finding a lock or computer with a high level skill requirement. If I'm not going to hit that level soon, I usually just make a note and return to it later.Just before I quit playing, I found a terminal with a master level lock. However, I'm only level 20 and you can unlock the skill for master level terminals at level 21. So now I have to decide whether I want to backtrack and see if I can scrounge up the experience I need for a level up or just forget about it and continue.
I just did that and skipped the game.There's also a/an historical mode. It's made more for students to learn than for outright play, but it's neat to learn about the buildings and people. It's worth checking out, IMHO, maybe as an intermission after 50hrs or so.
It's not about them knocking out other settlers, but about the settlement resources they will end up destroying. The crops you planted, water purifiers, generators, turrets, and electronics that you created in Workshop Mode will end up getting destroyed. Then you have to go around and repair all of them. Time consuming and costly in terms of the resources you have to use.
I found that to be fairly common in some of the larger interiors (basically dungeons), finding a lock or computer with a high level skill requirement. If I'm not going to hit that level soon, I usually just make a note and return to it later.
Since you're level 20, have all the quest DLCs unlocked yet? I can't remember what character level they unlock at, but it seems to me that the Automatron DLC unlocked first.