I didn't feel like continuing Baldur's Gate 3 yesterday and I didn't feel like playing more Vermintide 2 either, so I ended up starting a new Minecraft game with a new modpack:
FTB Interaction Remastered.
I had no idea what I was getting myself into, but I liked the idea of having questlines to give some structure. Turns out that this mod pack makes recipes a lot more complex, but luckily makes gathering resources a lot easier as well.
For example, you can no longer just turn a wooden log into planks. Instead, you have to craft a flint knife, use that on the logs to turn them into pieces, then craft those pieces into planks, giving you about 1 plank per wooden log. Then you can use those planks to make a water powered sawmill that can turn one log into 4 wooden planks (which is the normal conversion rate), but only one log at a time.
Similarly, you can't just craft a furnace with 8 cobblestone, it requires a whole bunch of stuff. So you start with a clay kiln, which also can only take a single item at a time. You don't have to refuel it though, it works by lighting a fire underneath and the kiln itself allows you to create a charcoal block that will keep a fire lit indefinitely.
However, the mod also includes a flint axe that's trivial to make and which chops an entire tree at once when you chop the bottom block. It also includes blocks that generate stuff like seeds, sand, gravel, fish, meat, bones and leather using some easy to get resources.
The mod includes an entire tutorial in the form of a sky island floating in the void where no enemies spawn with a whole bunch of quests teaching you the basics. I think I've played about 3-4 hours and I've only made it halfway through the tutorial.
Xcom Chimera Squad was a puzzle tactics game.
I think XCOM: Chimera Squad had too much hidden information and RNG to be considered a puzzle tactics game. I don't think you could see what each enemy was planning and both hit chance and the amount of damage depended on RNG. However, I do agree that it felt like a puzzle tactics game because it left very little room for mistakes, so you had to find the "correct" solution for every room.
Tactical Breach Wizards gives you near perfect information from what I remember, so it's much more of a puzzle tactics game. I think the only thing that's hidden is the type of enemy that comes in as a reinforcement.