Colif
Moderator
why i canot post thread ?
everything is labelled and explained. So yes, maybe it is for children
you can hope there are options
Why are interfaces getting so cluttered?
Smaller health bars look much cleaner … wheel for spells, but definitely should have been smaller
she doesn’t own Java
Game needs play testing before release. Not jjust to make sure it works, but that its playable in finished state. It feels like anyone who actually played it would notice this.Poor UI and UX design skills—probably done by graphic artists without supervision by someone with a clue.
I haven't seen people criticize Ubi just for being open world, they criticize it for following a certain formula too rigidly: you get to a new region, you climb some sort of tower, and POOF! Lots of icons all over your map. It isn't a bad game mechanic, it's just that Ubisoft has done it to death.People criticize Ubisoft for the same thing and yet here it doesn't seem to be an issue. I just imagine a more linear, more focused version of CP2077 and I'm sad it isn't that.
Getting? They've always been that way. AAAAALLLLWAAAAYYYSSSS!!! Not all games, of course. Some games aren't all that complex or have a slow enough pace that players have time to switch to another screen to do whatever-it-is. MMOs are the nastiest - highly complex, fast action, no way to pause at all, so you need a lot of info all the time. Which means:Why are interfaces getting so cluttered?
It also lets you completely miss the things, even when looking for them. Even when looking for them with instructions on how to find them! If you do that with required content, you're going to make nearly everyone VERY mad. The solution is to make quest markers optional - which gets done a lot. Then the people that think they don't want them can turn them off for the first couple of hours, then turn them back on again after spending half an hour just trying to find the entrance to some cave.Why doesn't it let you just discover things without showing you where they are? there is no mystery if its all labelled.
Yes. I get that but this is a single player game. Your party members can't take damage, so no need to track everyones health, it is redundant.MMOs are the nastiest - highly complex, fast action, no way to pause at all, so you need a lot of info all the time. Which means:
Single player means there's a pause option, which helps a ton, but complexity and real-time still adds to the complexity of the interface. I'm not sure what you're talking about with respect to party management health bars?Yes. I get that but this is a single player game. Your party members can't take damage, so no need to track everyones health, it is redundant.
you get to a new region, you climb some sort of tower, and POOF! Lots of icons all over your map
It isn't a bad game mechanic
play testing
Why doesn't it let you just discover things without showing you where they are?
quest markers optional … turn them back on again after spending half an hour just trying to find the entrance to some cave
I don't know what they are supposed to aim for
Yeah, and pretty much the same can be said about the CP2077 open world, maybe bar the tower climbing. It's a "checklist" open world.I haven't seen people criticize Ubi just for being open world, they criticize it for following a certain formula too rigidly: you get to a new region, you climb some sort of tower, and POOF! Lots of icons all over your map. It isn't a bad game mechanic, it's just that Ubisoft has done it to death.
Yeah, and pretty much the same can be said about the CP2077 open world, maybe bar the tower climbing. It's a "checklist" open world.
I picked up Slay the Spire again and I now remember why I dropped it. You either find a gimmick to build your deck around in the first few fights or you die before reaching the first boss.
If you don't find a gimmick, you're pretty much done. There is no amount of strategy that can overcome bad luck.
I love STS but also I suck at it. Watching people like Jorbs or Baalorlord play on ascension 20 is pretty amazing, the top players have over 50% win rates on all characters on the hardest difficulty, so its much less random than it seems when you know the game inside and out.
Me? Im at ascension 7 on Ironclad and 5 on Silent and Defect. My win rate is probably less than 5% on the lower difficulties
Horizon: Forbidden West does the tower-climb-to-see-lots-of-icons thing. The "towers" walk around in a big circle and, in Forbidden West, they start toying around with the concept a lot. For instance, one has nothing near it and can't be climbed. One is busted. Another is busted and underground.Are they still doing that somewhere? AC maybe?
Ubisoft's Watch Dogs series didn't, either. Legion got an Assassin's Creed DLC which tossed some AC-like gameplay into it, which tossed in a tower to climb for laughs.2018's FC5 and later don't have it. There was a dig at the mechanic in FC5's opening island when you did need to climb a tower via ladders and Dutch tells you "Don't worry, I'm not going to have you climbing towers all over the county"
15 to 20!?! Both Horizon games together only have about a dozen!I always thought it was a horrible mechanic—I could put up with a few, but 15-20… no thanks. If I wanted that rubbish I'd buy a platformer game to begin with. Dev hubris again, mixing genres just cos they can—no regard for their customers who don't like or want the unadvertised compulsory sideshows.
Far too much of that stuff seems to just be artists going on about how other artists' work is trash.Solely a guess here but I doubt if play testers have any training in UI or UX. I looked into it idly to see if it might interest me some years ago, and there was no mention of either in the requirements.
Iow UI and UX weren't a factor for game companies then, so they didn't want anyone with the skills—I doubt much has changed in ~5 years.
Ah, the good old "icon shows you the X/Y but you're going to have to figure out the Z yourself" trick for quest markers!Even with them on it can be 'challenging' to find stuff sometimes, especially in very vertical environments with high mountains and deep caves. Unclimbable cliffs are a pain, where you have to go all the way to a neighboring higher one and wingsuit + chute to the target summit. And if you sneeze just when you were supposed to deploy the chute… well, Bless You!
Some of it. If you are playing at 4K resolution and the text you put on the screen is 100 pixels tall, it will go to 50 pixels tall if the vertical resolution is halved instead of becoming stupidly large. If you know the size of the screen, you can do even better and make the text 1cm tall no matter what resolution is used. But even then, if you don't know how far away the eyeball is. For a computer monitor, 1cm is pretty large. From back on the couch, not so much.Doesn't scale to resolution cover that?
!? So... pretty much the same can be said about Cyberpunk, bar everything I said?? Huh? The paragraph you quoted was all about climbing towers to see icons on a map!Yeah, and pretty much the same can be said about the CP2077 open world, maybe bar the tower climbing. It's a "checklist" open world.