i make back ups everyday on it . Tomorow i gonna write down all setting and do a reinstall. I dont think anything is corrupted cos once i get on it runs okugh. Did you make back-ups of your old saves? Did you try an old save?
i make back ups everyday on it . Tomorow i gonna write down all setting and do a reinstall. I dont think anything is corrupted cos once i get on it runs okugh. Did you make back-ups of your old saves? Did you try an old save?
I haven't got around to the sequel but I really liked the original. At the same time I played through a lot of these choice-based games like King of Dragon Pass and Six Ages, but also The Shrouded Isle and Old World. I guess Old World is the more traditional turn-based strategy game but the others are quite heavy on the doom and gloom like Frostpunk.It wasnt the city building so much as the combination of the narrative beats connected to the decisions you make. Made it feel like it meant more than the numbers. I think similar or the same events happen each time you play a scenario, so it becomes easier to anticipate after the first time. At least that how I remember, it was something different.
The second game seems like theyre trying to keep what worked well but expand the scale and making it more replayable, Im pretty early but it seems to have done a good job of it so far.
Yay, okay, so did you try a save that you made before the problem started, like from November?i make back ups everyday on it . Tomorow i gonna write down all setting and do a reinstall. I dont think anything is corrupted cos once i get on it runs ok
I haven't got around to the sequel but I really liked the original. At the same time I played through a lot of these choice-based games like King of Dragon Pass and Six Ages, but also The Shrouded Isle and Old World. I guess Old World is the more traditional turn-based strategy game but the others are quite heavy on the doom and gloom like Frostpunk.
There's a quote from a game designer (I see something similar from Sid Meier but I'm not sure it was the same) that a good game offered choices every X seconds. These games are clearly just mathematics going awry with an intriguing setting but as you try to juggle the numbers our imagination takes hold and it makes everything quite memorable and vivid.
Thanks! Hadn't realised Frostpunk was from the same developers of This War of Mine.. Makes sense!I havent heard of those games apart from Old World which I dipped into and liked but didnt go back to yet. Maybe kind of similarish to the Banner Saga games, kind of choose your own adventure style events that directly affect the amount of resources you have to play with depending on what you choose? Or more like Roadwarden and mostly reading?
As a bit of a side note did you play This War of Mine? I think it was 11Bits first game. It was similar in the way that it was a kind of survival resource gathering game but in 2D.
Thanks! Hadn't realised Frostpunk was from the same developers of This War of Mine.. Makes sense!
King of Dragon Pass is a somewhat unique game, and it was released 25 years ago. It's fundamentally a strategy/tribe management game, but there's a lot of story events too. Everything is text-based with static images. Six Ages are its sequels. Like Frostpunk, you juggle well being, hunger, power struggles within your own tribe, war, discovery in the context of imminent tragedy in a land that's home to many other tribes. I would be very surprised if 11Bits had not considered it as an inspiration.
The Shrouded Isle is somewhat similar to the council part of King of Dragon Pass (where you manage the favours of different families) but more akin to a punishing board game - at the end of each season one must be sacrificed to the Eldritch god. The point being to sacrifice the right one (the most sinful one) and try to survive as cult leader when the apocalypse comes in 3 years (I haven't managed it once!).
King of Dragon Pass is a somewhat unique game, and it was released 25 years ago.
@Pifanjr sorry to bug you again, but this game has a free demo your daughter could conceivably like:
Critter Café on Steam
Welcome to your Critter Café! Rescue and bond with adorable, fantasy critters in need of your help and build a new home together. Design and run your own café, care for your critters, uncover the secrets of mysterious portals, and create a wholesome café for all to enjoy!store.steampowered.com
When the demo starts, you are decorating your restaurant/tavern/whatever. There's no money involved. You just put down whatever you want to put down.
When you are done with that, you go to the register, and people come and order coffee because it's the beginning of the game and that's all you have. You play a little mini-game to pour the coffee and then deliver it to the customer.
Very shortly after that, the restaurant closes for the day. I have no idea what comes after that because I lost interest and quit, but the game has a little town and people around and apparently you collect critters or something. I know you could put pet furniture in your restaurant.
Most importantly, it's free, so if she gets bored with everything else, she might like that for a few minutes.
It can definitely still be corrupted and just impacting start-up. That's why you need to check an older save. That really should have been the first thing done. If this is the problem, it could eventually become completely unplayable.i make back ups everyday on it . Tomorow i gonna write down all setting and do a reinstall. I dont think anything is corrupted cos once i get on it runs ok
If you haven't managed to fix your problem yet, there is a website where you can upload your save to and edit it:i make back ups everyday on it . Tomorow i gonna write down all setting and do a reinstall. I dont think anything is corrupted cos once i get on it runs ok
Not so - or at least not always so. Controllers are flat out better at some things. While the mouse+keyboard has far more buttons, the controller has more that are easily accessed. It also has those sticks that are right there while mouse/keyboard typically means one hand on the keyboard and one on the mouse. Fighting games are the most common example of games that work a lot better with a controller. Yakuza games seem to be best if you use a controller for the battles and switch to mouse/keyboard for everything else."This game is best played with a controller"
Wrong and please shut up. I don't need developers telling me how to play.
What this statement really means is, "We're console developers, probably from Japan, and don't know how to set up proper mouse and keyboard controls."
Well, XCOM didn't last all that long. I've got 400 hours in the game, and it didn't take all that long to get a bit tired of it, even with all the changes Long War of the Chosen puts in. It is still fun, it's just that I've got a lot of stuff that is even more fun.
I don't know about that - they did a LOT with it. The strategic layer is heavily changed, there are more enemy types, there are more classes for your soldiers, you go in with more soldiers, the tech tree is a bit different, there are new mission types, and so on.I think there's also the idea that more doesn't necessarily equate to better. XCOM 2 is already a long game, especially if you're periodically rerolling due to doing poorly in the first few missions or whatever.
I did like long war back with the first XCOM, but long war for 2 just seems like it would be a slog these days, especially considering you can already get a lot of the QoL and features of it in other mods without the artificial length.
Fair enough, I hadn't really looked at the changes.I don't know about that - they did a LOT with it. The strategic layer is heavily changed, there are more enemy types, there are more classes for your soldiers, you go in with more soldiers, the tech tree is a bit different, there are new mission types, and so on.
Long War of the Chosen - UFOpaedia
www.ufopaedia.org
I didn't say it was never the best, but a lot of games are putting this statement in for no reason. Yakuza is a great example. There's nothing at all wrong with the combat with keyboard and mouse. Fighting games like Tekken? Yeah probably. Racing games? Definitely. Third person action combat, not at all.Well, XCOM didn't last all that long. I've got 400 hours in the game, and it didn't take all that long to get a bit tired of it, even with all the changes Long War of the Chosen puts in. It is still fun, it's just that I've got a lot of stuff that is even more fun.
I went back to X4 again. I got halfway through a big terraforming project earlier in the year, then put the game down to play a few other things for a while. Recently, Egosoft released version 7.5 for beta testing (talk about a labor of love!), so I'm playing around with that while finishing up the terraforming.
Not so - or at least not always so. Controllers are flat out better at some things. While the mouse+keyboard has far more buttons, the controller has more that are easily accessed. It also has those sticks that are right there while mouse/keyboard typically means one hand on the keyboard and one on the mouse. Fighting games are the most common example of games that work a lot better with a controller. Yakuza games seem to be best if you use a controller for the battles and switch to mouse/keyboard for everything else.
One man's bloat is another man's opportunity to explore the strategic depths.Fair enough, I hadn't really looked at the changes.
That said, I stand by my previous point. Looking at it, it seems as though it adds a lot of bloat to what is a pretty tightly designed game. Again, haven't tried it yet and I'll probably suggest it to my wife the next time she wants us to do another playthrough, but I'm not necessarily convinced.
Love that feature.Now I'm in a debate with the Center Station developer who is adamant that he has it coded so that the first customer buys water no matter what.
Guess what? Thanks to Steam's new recording feature, I have the video of the guy walking past the fridge and out the door.
No, no, no. You don't understand how these retail games work. If he had been a shoplifter, he'd have been dressed in all black like a Hollywood cat burglar, and he would have crouch-walked all the way through the store until I either hit him over the head with a deadly weapon or he reached the water. If he reached the water, he then would have taken off running, and I would have had to chase him.Wait, was the bottled water still there after the customer 'just walked by'? It'd be a pity if your first customer was a shoplifter!