I have continued to explore more shooters. This is a bit of a hodgepodge: a SEGA Saturn release of an arcade game that is part multi-directional shooter, part shmup; and a series of is a series of three doujin (Japanese amateur-made) games, which are related: Kamui, RefleX and ALLTYNEX Second. As such it varies from established production values to overambitious amateurs and somewhat original yet streamlined approaches to gameplay.
I'd peg them all of interest just for fans but someone might find a specific piece of interest and be tempted during a sale or something.
i use to be a fan of shootem ups, but the bullet hell like nature of modern shooters (especially Arcade ones) has put me off. I should play ikaruga, radient silver gun, r-type final but they're just too short and not worth investing full rrp for.
Still playing mechanicus, the death clock is at 37% and we've finally got my 5th member of the team. I probably have enough tech priests and 4 of the 5 are hardened veterans. Although most of them seem to be jack of all trades:
one of them is a fighty priest. with a mix of shooty and melee skills.
one is a healer with a touch of melee and shooty skills.
one is a support of sorts, being able to allow me to use various support defensive or troop (minion) skills.
Another is a shooty guy and working towards earning action points.
The fifth one? No idea? I think at this point i might get another person to mainly generate action points and maybe a healer with shooty elements.
The problem is that looking at the tech trees it doesn't seem all that inspiring and some of the skills aren't all that useful. In fact some of the most useful skills are starting skills. So focusing isn't a great idea.