I was on the Xbox app last night and got to looking at my Xbox achievements and noticed something weird. The “% of gamers unlocked this” stat is so strange to me and I have no idea how they calculate it. For example, looking at Dead Island 2, the achievement you get for starting the game, selecting a character then going past the intro cinematic, only 67.48% of gamers have it. Does that mean that out of every single person who ever booted up Dead Island 2 at least once on either an Xbox consoles, XCloud, or PC via Microsoft Store, only that many people actually got past the intro cinematic? Or RDR2 on Xbox, only 60.22% of all Xbox gamers completed the intro mission? Let’s say 3 million people played DI2 on a platform that required them to use a MS account. That stat would mean that 975,600 people started the game and said “nahhh” before even selecting a character. Could definitely be probable, but so strange to me.
When you look at these same stats on Steam the percent of gamers for the most common achievement in most games are usually a lot higher. Take that same achievement from RDR2, Steam says 85.2% of gamers unlocked the single player modes very first achievement. This could mean many different things as I can’t find any concrete information about how Xbox tracks their players achievements. Maybe Xbox has more people who want to play RDOnline than Steam, maybe Xbox doesn’t track achievements when you play offline the same way Steam does, maybe people on Xbox actually just didn’t play the single player mode at all. Strange.