March 2024 General Game Discussion Thread

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Frindis

Dominar of The Hynerian Empire
Moderator
Looks like the pawns were feeling unchallenged. Have you poked your nose into the DLC dungeon yet?
I have not. Just arrived at the Gran Soren and am about to do the pawn guild quest in the dungeon below the guild. I like that I don't know much about the difficulty of that dungeon, so I have to consider how many proviants I want to bring with me +- the items I most likely will find in the quest-related area. It is small stuff like that which makes this game so far quite impressive.
 
Just as a warning, a Steam friend sent me a chat message yesterday evening. It said "here's a gift for you" and there was a link that started with the word "steam".

This is not the way gifts work on Steam, and the link address was incorrect for a Steam address, so I didn't click on it. When I got up this morning, I had a second message saying, "That wasn't me. Don't click on it."

So just remember to stay vigilant. If someone actually sends you a Steam gift, you'll receive a notice from Steam that asks you to accept the gift. There won't be a link to click on, just a couple of buttons that say "accept" and "decline".
 
speaking of steam, hearing the steam families feature is great news. multiple family members have large steam collections so we could combine all our games into one mega collection. Since we communicate frequently we can easily organize and communicate who plays what.

its still in Beta, so who knows what its like. also after beta what happens i'm not sure. Whether it gets transferred over or something else happens.
 
speaking of steam, hearing the steam families feature is great news. multiple family members have large steam collections so we could combine all our games into one mega collection. Since we communicate frequently we can easily organize and communicate who plays what.
This is great and a very welcome change. My brother, sister and I all share each other’s libraries and there are games on all of our different accounts that we’d like to play. My sister was really into RDR2 early last year, so while she played my copy I had to play stuff on Game Pass which I wasn’t upset about but now it’s great to know that I can still play my Steam games while she plays one of my games. I haven’t been able to start up her copy of Hogwarts Legacy yet, so this new change will allow me to play it while she plays Skyrim. I may even check out BG3 under my brother’s account while he’s nose deep into Balatro. Awesome!
 
Great review. Not to sound like @Brian Boru , but the first one is $4.79 right now, and I'm downloading it as I type :)

I'm really picky about my hand-to-hand combat, and I tend to prefer western takes on it to Japanese takes. If this feels like Capcom's other monster game, Monster Hunter, then all I've wasted is $4.79.

Edit: It's okay. Did the prologue. I prefer to be able to parry, block, roll, and that sort of thing, but it was pretty good. If I get bored some day I might play it.
 
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With the new Family Sharing rules on Steam, I just joined a new family :)

We have over 6000 games. It's kind of like "Make your own Game Pass" only the games never leave unless someone leaves the group.

And since we are all habitual game buyers, the list of games will probably grow every week.

******

Speaking of updates, where did the scrollbar on the right go? Now if I'm at the bottom of the screen looking at user reviews I have to use the mouse wheel to get back to the top, which is much slower.
 
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Zloth

Community Contributor
I have not. Just arrived at the Gran Soren and am about to do the pawn guild quest in the dungeon below the guild.
Oh! Way too early to go to Bitterblack Island, then.
speaking of steam, hearing the steam families feature is great news. multiple family members have large steam collections so we could combine all our games into one mega collection.

And one mega backlog! I guess it isn't enough that you haven't played a game you bought - now, other people can not play the game, too! ;)

Edit: It's okay. Did the prologue. I prefer to be able to parry, block, roll, and that sort of thing, but it was pretty good. If I get bored some day I might play it.
Parry, block, and roll? Yourself!? That's pawn work! Get yourself a mage or maybe an archer and let the hired help deal with the pain.
 

Brian Boru

King of Munster
Moderator
Not to sound like @Brian Boru , but the first one is $4.79 right now

Pfft, no danger there, you're not even acolyte status with that effort—if I wanted it, I'd have it for $3.31 :p

where did the scrollbar on the right go?

Hah, and I was muttering at my browser, even restarted it. Gotta be a temp glitch.
 
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Okay, I feel like a criminal now, having joined this family sharing group. What's even worse is that I feel like a criminal who gets no benefit from my crimes because I just looked through these 6000 games and 99.99 percent of them are ancient garbage and/or porn games. I'm the sugar daddy of this group, as the rest are all "patient gamers" who haven't bought anything from this decade. I deserve a higher quality group of criminals, not people who spent 99 cents to get Cuckold Simulator in a bundle with 3 other games that all have the word "boobs" in their titles. Between the 4 of them, they don't have a single strategy game! I found 2 survival games and they look like they were made as a 3rd grade assignment. If you converted our criminal activities to the real world, we'd be picking up and reselling used syringes from a homeless camp. I'm out.
 
Remedy seem to be great at getting others to pay for them to make games. Havent played og Max Payne since I had it on PS2, hopefully its a mad as they went with Alan Wake 2 but with better shooting.
Yeah, Epic paid for AW2 entirely, Remedy don't earn a single cent until Epic get their investment back.
Microsoft paid for Quantum Break, iir MP3 was rockstar too.
Good, I say. Gaming community doesn't appreciate Remedy's work enough, if it wasn't for those big players sponsoring them, we either wouldn't see those gems at all, or they wouldn't be as polished.
 
And one mega backlog! I guess it isn't enough that you haven't played a game you bought - now, other people can not play the game, too! ;)


pfff. A problem shared is a problem halved. Or i could be inheriting unplayed games debt. In my family i have the largest collection so its like sharing my debt. But on the flip side, it means i can save money buying the game if someone else has bought it. We could easily divide and conquer. Than again, if its one account i might as well buy it for the entire family.
 
I started the assault on a Chosen base yesterday in XCOM 2 and I really dislike how small and contained each room is. There is much less space for careful positioning and very limited opportunities to get a height advantage. I had to quit before I could finish, but I'm hoping it isn't much larger than what I've seen so far (also because I'm starting to run out of consumables).

I'm not looking forward to doing this two more times for the other Chosen as well. I'm hoping they will have a different sort of base, but I have my doubts.
 
I was on the Xbox app last night and got to looking at my Xbox achievements and noticed something weird. The “% of gamers unlocked this” stat is so strange to me and I have no idea how they calculate it. For example, looking at Dead Island 2, the achievement you get for starting the game, selecting a character then going past the intro cinematic, only 67.48% of gamers have it. Does that mean that out of every single person who ever booted up Dead Island 2 at least once on either an Xbox consoles, XCloud, or PC via Microsoft Store, only that many people actually got past the intro cinematic? Or RDR2 on Xbox, only 60.22% of all Xbox gamers completed the intro mission? Let’s say 3 million people played DI2 on a platform that required them to use a MS account. That stat would mean that 975,600 people started the game and said “nahhh” before even selecting a character. Could definitely be probable, but so strange to me.

When you look at these same stats on Steam the percent of gamers for the most common achievement in most games are usually a lot higher. Take that same achievement from RDR2, Steam says 85.2% of gamers unlocked the single player modes very first achievement. This could mean many different things as I can’t find any concrete information about how Xbox tracks their players achievements. Maybe Xbox has more people who want to play RDOnline than Steam, maybe Xbox doesn’t track achievements when you play offline the same way Steam does, maybe people on Xbox actually just didn’t play the single player mode at all. Strange.
 
Or RDR2 on Xbox, only 60.22% of all Xbox gamers completed the intro mission?

That's for the intro mission for Red Dead Online. Almost 91% completed the second mission of the game and 80.5% completed the first chapter. The next most common achievement is for reaching a max bonding level with a horse, above completing chapter 2 or playing the intro of Red Dead Online or any of the other achievements. Apparently people really like their horse.
 
That's for the intro mission for Red Dead Online. Almost 91% completed the second mission of the game and 80.5% completed the first chapter. The next most common achievement is for reaching a max bonding level with a horse, above completing chapter 2 or playing the intro of Red Dead Online or any of the other achievements. Apparently people really like their horse.
I’m looking at the achievement “Just A Scratch” for completing the intro mission Enter, Pursued By A Memory. Maybe the Xbox mobile app is showing me wrong details.
 
I’m looking at the achievement “Just A Scratch” for completing the intro mission Enter, Pursued By A Memory. Maybe the Xbox mobile app is showing me wrong details.

I think so, I checked here and that number is much closer to the "Breakout" achievement:


For Dead Island 2 it shows 67.40% for "Hazardous Materials", which you get after you "Slay 100 Zombies using Caustic, Fire, or Shock damage." For the very first achievement it shows 99.63%.

 
Yeah, Epic paid for AW2 entirely, Remedy don't earn a single cent until Epic get their investment back.
Microsoft paid for Quantum Break, iir MP3 was rockstar too.
Good, I say. Gaming community doesn't appreciate Remedy's work enough, if it wasn't for those big players sponsoring them, we either wouldn't see those gems at all, or they wouldn't be as polished.
Its great, theyve had a really smart way of operating. Not that they could have done it without their reputation, but still. Shame its tied them to Epic a couple of times with Control (timed) and AW2 because I think they would have sold a ton more on Steam at release.
 
I was on the Xbox app last night and got to looking at my Xbox achievements and noticed something weird. The “% of gamers unlocked this” stat is so strange to me and I have no idea how they calculate it. For example, looking at Dead Island 2, the achievement you get for starting the game, selecting a character then going past the intro cinematic, only 67.48% of gamers have it. Does that mean that out of every single person who ever booted up Dead Island 2 at least once on either an Xbox consoles, XCloud, or PC via Microsoft Store, only that many people actually got past the intro cinematic? Or RDR2 on Xbox, only 60.22% of all Xbox gamers completed the intro mission? Let’s say 3 million people played DI2 on a platform that required them to use a MS account. That stat would mean that 975,600 people started the game and said “nahhh” before even selecting a character. Could definitely be probable, but so strange to me.

When you look at these same stats on Steam the percent of gamers for the most common achievement in most games are usually a lot higher. Take that same achievement from RDR2, Steam says 85.2% of gamers unlocked the single player modes very first achievement. This could mean many different things as I can’t find any concrete information about how Xbox tracks their players achievements. Maybe Xbox has more people who want to play RDOnline than Steam, maybe Xbox doesn’t track achievements when you play offline the same way Steam does, maybe people on Xbox actually just didn’t play the single player mode at all. Strange.
Gamepass? Maybe it includes everyone who downloaded the game even if they didnt try it.
 
I was on the Xbox app last night and got to looking at my Xbox achievements and noticed something weird. The “% of gamers unlocked this” stat is so strange to me and I have no idea how they calculate it. For example, looking at Dead Island 2, the achievement you get for starting the game, selecting a character then going past the intro cinematic, only 67.48% of gamers have it. Does that mean that out of every single person who ever booted up Dead Island 2 at least once on either an Xbox consoles, XCloud, or PC via Microsoft Store, only that many people actually got past the intro cinematic? Or RDR2 on Xbox, only 60.22% of all Xbox gamers completed the intro mission? Let’s say 3 million people played DI2 on a platform that required them to use a MS account. That stat would mean that 975,600 people started the game and said “nahhh” before even selecting a character. Could definitely be probable, but so strange to me.

When you look at these same stats on Steam the percent of gamers for the most common achievement in most games are usually a lot higher. Take that same achievement from RDR2, Steam says 85.2% of gamers unlocked the single player modes very first achievement. This could mean many different things as I can’t find any concrete information about how Xbox tracks their players achievements. Maybe Xbox has more people who want to play RDOnline than Steam, maybe Xbox doesn’t track achievements when you play offline the same way Steam does, maybe people on Xbox actually just didn’t play the single player mode at all. Strange.
Maybe Xbox counts everyone who installed the game rather than everyone who launched the game.
Its great, theyve had a really smart way of operating. Not that they could have done it without their reputation, but still. Shame its tied them to Epic a couple of times with Control (timed) and AW2 because I think they would have sold a ton more on Steam at release.
Isn't this just getting a publisher? They would have made a ton more money self-publishing Control and Alan Wake 2 to Steam, but apparently they don't have enough money to pay for their own development.
 

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