Anyone else excited in the hopes that Valve will release a 20th anniversary update for Half Life 2 tomorrow?
There has been lots of rumor and speculation on what it may be. It’s all but officially confirmed, but the community is almost certain there will be some sort of anniversary update between tomorrow to next week. Tomorrow is technically the 20th anniversary date, but they may need more time.
The speculation has been all on SteamDB. That website lets you see the “builds” of each game, and while most of the time they are public for anyone to see what has been changed, the one for Half Life 2 has been set to private, though we can see when updates to the build are submitted. For comparison, the amazing Half Life 25th anniversary update last year was made in a mere three weeks. This private build branch of HL2 has been ongoing for over three whole months. The amount of time this private build has been worked on is what is causing most of the excitement and speculation. If Valve fully modernized HL1, brought in tons of QoL changes and completely fixed multiplayer all in just three weeks, then what does the three full months worth of work look like in HL2?
My current predictions are that they will combines HL2 and Episode 1+2 under one big package. Taking that a step further, I hope that Valve seamlessly combines all three so you can play the entire game under one save. I am also hoping for things like Lost Coast to be built in, as it really is a piece of Valve history. And who can forget, the Lost Coast commentary track is when we first heard the name “Gaben” (online consensus is that it comes from the TF2 commentary track, but Lost Coast was released a few weeks before TF2, however I’m unsure if the commentary tracks were added later on or included at release).
I doubt they will do a full remaster, as HL2 RTX seems to already have that covered. Highly unlikely, but it would be awesome to see Valve port HL2 to the Source 2 engine. Perhaps also unlikely, but I would love to see full workshop support in HL2. I say that is unlikely because HL1 did not include workshop support with its anniversary update last year.
This may be a hot take, but although HL1 was a huge milestone in PC gaming, I believe that most people resonated with HL2 more. Both brought new techniques and technologies we still see in games today, but HL2’s influence is more easily seen these days. From the advanced facial animations, to being fully immersed in the game without interruptions from cutscenes, HL2 really set the bar for how a game should look and play. My opinion is that Valve took everything that made HL1 great and cranked it up to 11 for the sequel.
On a more personal note, HL2 was one of the main reasons why I made a Steam account 14 years ago. At the time, Garry’s Mod machinima videos were massive online, and I wanted to make them myself. I researched how I can play the game and found out it required HL2. I eventually got my hands on the Orange Box and the rest is history from there. I believe that game singlehandedly kickstarted my PC gaming career, and to this day I still consider HL2 one of my all time favorites and one of the best games ever made. I really hope there is a major update!!