November 2024 General Gaming Discussion Thread

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Brian Boru

King of Munster
Moderator
icon identification problems

Okay, reinstalled #1, here's part of the screen in Level 8:

BrAivDa.png


That's the purple etc I was referring to. For me, needs looking at each one individually to see which it is, whereas it should be an effortless scan to ID matches.
 
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Okay, reinstalled #1, here's part of the screen in Level 8:

BrAivDa.png


That's the purple etc I was referring to. For me, needs looking at each one individually to see which it is, whereas it should be an effortless scan to ID matches.
I can't guarantee this is accurate because I'm not overly observant, but I believe that when you get to the cemetery at level 10 that the icons change to the ones I showed for at least the next 22 levels and possibly for the rest of the game.
 
I had a spare hour or 2 and as per recommendation of PCG i had a go at monomyth think of it like elderscrolls/thief as you navigate a dungeon. Quite an interesting little game. Admittedly, you can get lost quite easily in the game and it could do with some ui tweaks (equiping and unequiping torches is a bit irksome), but regardless its a solid game. Will probably watch this one.

With no league in POE (as GGG are working to get POE2 finished), they've making tweaks to the current league combining the settlers of kalgur and the loot tastic previous league to tide us over till next year. Me? i'm going to have a crack at it again as i want the loot box, but honestly, whether i actually can get any more of the challenge leagues done i'm not entirely motivated. Sure, i can probably get 18, but if i want the 32/38 its going to be a massive grind and just not worth the hassle. i could spend the next 2 months playing a variety of games instead of just one time sink...
 
I played them on Playstation, controls were too floaty even back then

Recently fired the PSX one up on an emulator and it actually plays pretty ok; dated, as expected, but ok. I didn't play very far, only getting into the first town. At any rate, the series has been on my list for ages, so I'm curious how the remaster will be.

I finished Killer Frequency the other night. It wasn't the most amazing game I've ever played, the story was pretty predictable and the voice acting was merely ok. That said, at only about 7-hours, it didn't wear out its welcome and I had fun exploring the space in the game.

My friend gifted me UFO 50 this week as well. As a retro game lover, so far, I'm not sure what I think. I guess it's pretty consistent with retro games in that most of them (only tried about 8 so far) are not terribly interesting, but it's not really driving my interest forward. I'll keep trying to play it if only to humor my friend who gifted it to me, so we'll see.

I also started Pacific Drive, which I'm debating whether or not to return. I have 83 minutes so far, so I need to decide soon, but lack of mid-mission saves makes it an excellent candidate to play on Deck, but it runs just absolutely awful and looks the same. Cranking the settings down to Low, it's struggling to maintain 30FPS on Deck and looks like absolute ass, which seems completely unjustified given that Cyberpunk can run at a rock solid 30 and looks fantastic on Deck, so...

At any rate, I might just go back to playing Advance Wars DS.
 

Zloth

Community Contributor
Finding colonies in Distant Worlds 2 is a little odd. As soon as you get the colonization tech, you can send a colony out anywhere. Your species has a bonus for their favorite kinds and negatives for the ones they don't like, but they aren't huge. However, each world has a base suitability score. Even if a planet looks great, having lots of nasty earthquakes or meteors isn't going to work out well for building cities. Those suitability scores are really low! I've searched 140+ star systems and I've only found 4 good worlds for my people - and one of those was already inhabited!

Those pre-inhabited planets are the key, though - especially the ones with races other than your own. If you play nice with them, they will eventually want to join your empire. (Or you can play it mean and just invade them). After some assimilation time, you can start using them to colonize other worlds, too. Pick wisely, and you can cover quite a few world types.

Oh, and there are tech bonuses, of course. They are expensive, though, and don't help as much as I've seen in other games, where my starting race can eventually live on just about anything.
 
Recently fired the PSX one up on an emulator and it actually plays pretty ok; dated, as expected, but ok. I didn't play very far, only getting into the first town. At any rate, the series has been on my list for ages, so I'm curious how the remaster will be.
i got the game wrong, I played Little Big Planet, not adventure... blame Sony for having 2 games with very similar names.
 
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I have over 1400 games on Steam. The worst is Junkyard Simulator. It's embarrassingly bad. I tried to get along with it for 2 hours and finally just refunded it. It is awful in every way, but the final straw was getting trapped in an endless loop. A woman asked for 3 car parts. I went and got them, but instead of accepting the items, she just asked for them again. They respawned and I went around and collected them again and went back to her where she asked for them again....
 
LOL bad devs are always the same. Junkyard dev sends me a message telling me that instead of left-clicking on the quest giver that I pressed "F" and then clicked on "Discard" :ROFLMAO:

Don't sell me a garbage product and I won't write a review detailing why the game is garbage. But, no, spend your time telling me I don't know how to left-click.
 
All weekend I’ve been playing Dead Island 2. It’s a really fun game in my opinion. I beat it earlier this year but I played the entirety of it over cloud streaming. It came to console game pass earlier this year but not to my aging Xbox One so my only way to play it was over the Cloud. It worked fairly well apart from some annoying visual artifacts, but now I can play it natively on my PC. Overall it runs very well with FSR 2 enabled.

The best part of the game is the combat. Melee weapons feel very weighty and powerful. Guns, while they don’t feel the best, can be very helpful in tight situations. The loot loop of finding new weapons, scraping bad ones, then upgrading your powerful ones is simple but satisfying. You really do need to constantly switch out weapons or spend money to level them up as you do, so some people may be turned off by that but it keeps me engaged and constantly making sure my weapons are at their peak performance.

The world and graphics are very nice as well. It’s not a full open world, but instead there are a good handful of large open maps with lots of secrets and side quests all throughout. The maps will be full of locked garages that require fuses to open which you can find or buy, locked doors/safes that requires keys hidden in the map, and lots of side quests for you to randomly stumble upon. I personally find the side quests tend to have more interested stories than the main story, perhaps because they are much more condensed and focused. They are usually entertaining to pay attention to.

You can play the campaign in co-op with friends or strangers. I find it very fun to keep the lobby open to public and wait for a random to join me. Most of the time the random player likes to stick together which makes for a fun time bashing zombies heads in together.

What I really played the most this weekend was the new Neighborhood Watch game mode just introduced two weeks ago. Essentially it’s a co-op roguelite game mode. You can play solo or up to three players. In a smaller condensed map, you are tasked with finishing a mission then returning to base with all weapons and materials you collect along the way. There are 5 days total, the first four days you finish missions in the city then on the fifth and final day you must defend this big house from five waves of zombies.

The very first day chooses the mission randomly. Each day after that you must vote between three missions, all of which give different rewards. Each mission you complete can give you rewards from some good weapons, perks that buff you and your teammates, to traps that help defend the house on day five. When you return from a mission, you are given about 5 minutes in the safe house to work on your loadout. There is also a vending machine that resets each day with different weapons and crafting mods.

I’ve played this game mode for about 6 hours total over the weekend, it’s so much fun. It’s fairly simple but it’s got an addicting gameplay loop. I haven’t had any issue trying to find people online which is awesome. In a weird way it reminds me a lot of those random multiplayer gamemodes tacked onto the side of a single player game that actually ended up being a ton of fun like the first couple of Assassins Creed games. It’s unnecessary but I’m very glad they added it and it turned out fun. There is even its own progression meter for each of the three characters so you have more to work towards, plus you also get unlocks in the campaign which is awesome.
 
The world and graphics are very nice as well. It’s not a full open world, but instead there are a good handful of large open maps with lots of secrets and side quests all throughout. The maps will be full of locked garages that require fuses to open which you can find or buy, locked doors/safes that requires keys hidden in the map, and lots of side quests for you to randomly stumble upon. I personally find the side quests tend to have more interested stories than the main story, perhaps because they are much more condensed and focused. They are usually entertaining to pay attention to.

So is it like Dead island 1 in that respect or is it completely linear once you finish there is no return? i do want to get DI2 eventually but honestly, i'm waiting a while before playing it. My current zombie game i want is probably Dying light 2, but with new standalone content being released i suspect theres still some life before they combine everything into one neat bundle.

i did like the first DI even if it was a bit clunckly, had issues and lost its way by the end, but it was jolly fun.
 
So is it like Dead island 1 in that respect or is it completely linear once you finish there is no return?
Not necessarily linear if you don’t focus on the main story. You can get sidetracked with side quests and unlocking secrets. You are also able to move freely between the different levels as you unlock them and can even fast travel between them, so you’re able to go back and do the other side quests you haven’t completed. It’s also a tiny bit “metroidvania” for lack of a better term, as there are certain lockboxes and safes that are unlocked using keys only found in separate levels. Nearly all keys can be found in the level their respective safe is located in, but there are a few that require you to backtrack.

There are tons of side quests to do so it’s easy to put off the main quest for a while. As far as I know, once you reach the end the game ends, but in the games last major update two weeks ago, they introduced New Game Plus which is neat.
 

I want this really badly. However, my love for this game would likely die in about 30 minutes, and then I'd never play it again, so I need to wait for a decent sale.

However, anyone thinking of buying this needs to know that there are basically no options--no graphics options, no key remapping, etc.
 
@Brian Boru, I don't believe I have ever seen someone asking for a donation on Steam through a DLC containing...nothing :grin:

People paid way more for a similar nothing just a few years ago... NFT. Its no different, it buys you a position on a database somewhere as it would track who bought it. Its different to NFT in that it says it contains nothing.
 
Get this. Planet Coaster 2 came out today (I'm not buying it) and they got rid of Steam Workshop in favor of using their own mod hub. But guess what? There is a limit on how much you can download. I didn't see anyone saying what the limit was, exactly, but they were complaining that it needed to be larger.

Hopefully modders will move to Nexus. I'm not buying this...ever...if there is a limit to the number of mods I can download. I have hundreds downloaded for the first game.

Developers are full of $*&T
 
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Get this. Roller Coaster Tycoon came out today (I'm not buying it) and they got rid of Steam Workshop in favor of using their own mod hub. But guess what? There is a limit on how much you can download. I didn't see anyone saying what the limit was, exactly, but they were complaining that it needed to be larger.

Hopefully modders will move to Nexus. I'm not buying this...ever...if there is a limit to the number of mods I can download. I have hundreds downloaded for the first game.

Developers are full of $*&T

First i heard that a roller coaster tycoon game came out recently. We're not thinking of planet coaster or something? Not seen much news of this either.
 
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Being a Castlevania fan I picked up the Dominus collection. I never played Portrait of Ruin, but I always enjoyed the other two games so I thought I'd snag em to play on the train when I go visit family or for doctors appointments. I've never played the 3d ones myself, I just always loved the side scrolling ones.

Portrait of Ruin seems interesting. I'll really have to jump into it soon..... just been doing art lately. Painted my old bass guitar. Looks killer.
 

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