Its hard to adjust to the keys. I normally have attacks on number keys, in this game they are on qwer keys. ANd I keep accidentally using heal potions.
Tried all the classes already - there are only 5. But they all have mastery subclasses and I have no idea when they come... I think its about lvl 20
Started as a tank, as I normally do. Then tried a ranged rogue and died... so I swapped to a melee rogue and she is further in than other one. You can respecc but game remembers if you died and spells it out in stats as Deathless in red.
The tried a necromancer and well, like other games with them, the pets sort of know where things are and it is up to me to run away from pouncing enemies.
Then tried a mage, not really a mage player...
Last class is shaman, might have to look at it at again some stage.
Can zoom in more than most ARPG I play
Gear is an entire conversation with this game. The crafting system is basically this - you find a drop and game lets you change it based on other components you have already found.
You don't make anything from scratch but can alter almost every item excluding sets and uniques (i think)
Just like GD, its not spelled out and it took me a while to figure out what I was doing.
I need to watch more videos. The beginners guides I have watched seem to be aimed at people who played POE.
This game is deep. Just the stash is deep. You start with 1 page/category. You can make a new category at any time and buy new pages that go under that category. SO I can see myself having categorys for each class. Or rings or amulets...
The amount of potions you can carry seems to rely on your belt. That is a throwback to Diablo2. No energy potions from what I can tell.
Tried all the classes already - there are only 5. But they all have mastery subclasses and I have no idea when they come... I think its about lvl 20
Started as a tank, as I normally do. Then tried a ranged rogue and died... so I swapped to a melee rogue and she is further in than other one. You can respecc but game remembers if you died and spells it out in stats as Deathless in red.
The tried a necromancer and well, like other games with them, the pets sort of know where things are and it is up to me to run away from pouncing enemies.
Then tried a mage, not really a mage player...
Last class is shaman, might have to look at it at again some stage.
Can zoom in more than most ARPG I play
Gear is an entire conversation with this game. The crafting system is basically this - you find a drop and game lets you change it based on other components you have already found.
You don't make anything from scratch but can alter almost every item excluding sets and uniques (i think)
Just like GD, its not spelled out and it took me a while to figure out what I was doing.
I need to watch more videos. The beginners guides I have watched seem to be aimed at people who played POE.
This game is deep. Just the stash is deep. You start with 1 page/category. You can make a new category at any time and buy new pages that go under that category. SO I can see myself having categorys for each class. Or rings or amulets...
The amount of potions you can carry seems to rely on your belt. That is a throwback to Diablo2. No energy potions from what I can tell.
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