I committed a major sin over this weekend. I played my Xbox all weekend long with a buddy of mine, but for good reason. We played Saints Row 2, which is sadly completely borked on the PC so this is one of the only ways to play it these days. I must say, it was a blast. So many cool game design choices that I wish we saw today. Makes some modern open world games look empty when compared to this 2008 console classic.
I miss the era of games where you had real character customization options apart from choosing which piece of clothing the game artists chose to include in the game. Back then and in SR2 you could create custom logos or choose from a major list of logos, then change how they look by their color, skew, position, everything. Such a small thing but completely nonexistent in modern games.
I also love the major variety of open world activity and side missions there are. Even in games like Cyberpunk there just isn’t much to do that isn’t a mission. I miss when open world games let you go bowling, play darts, cards, race friends, and more. The worst offender of this was Watch Dogs Legion where there are a total of 3 very poorly made minigames: darts, parcel delivery and soccer ball juggle. They were so boring, made with no passion at all, total wastes of times. I miss when games were stuffed full to the gills with minigames and side activities.
Saints Row 2 reminded me of a paradoxically simpler yet more complicated time in gaming. When games were simpler but had more stuff to do. Perhaps priorities in game development has changed since then.
I miss the era of games where you had real character customization options apart from choosing which piece of clothing the game artists chose to include in the game. Back then and in SR2 you could create custom logos or choose from a major list of logos, then change how they look by their color, skew, position, everything. Such a small thing but completely nonexistent in modern games.
I also love the major variety of open world activity and side missions there are. Even in games like Cyberpunk there just isn’t much to do that isn’t a mission. I miss when open world games let you go bowling, play darts, cards, race friends, and more. The worst offender of this was Watch Dogs Legion where there are a total of 3 very poorly made minigames: darts, parcel delivery and soccer ball juggle. They were so boring, made with no passion at all, total wastes of times. I miss when games were stuffed full to the gills with minigames and side activities.
Saints Row 2 reminded me of a paradoxically simpler yet more complicated time in gaming. When games were simpler but had more stuff to do. Perhaps priorities in game development has changed since then.