Started my first real dip into Civ 6 a few days ago, after a couple of months of occasional Civ 4. Man, 6 is so much more tactical at first glance—there seem to be endless quirks and nuances to wade thru. If you spin to the right while hopping, you'll get a different outcome than if you read a book while eating…
Plenty to like tho, so I'll stick with it for a while—I can always play at a difficulty level where unfamiliarity with the myriad of detail doesn't derail the fun.
I like the greater diversity among civs and leaders via their individual perks and traits. Also like the Eureka and Inspiration systems, which give boosts based on things you do while playing. Eureka is for the normal Tech tree, and Inspiration for a new second tree, a Culture one. Nice to see culture buffed as a much more significant part of the game.
I haven't figured out the food and production systems yet, having trouble growing my cities and also producing stuff in them. I like that the Traders build the roads between their 2 cities, that was a pain in Civ4. Workers—now called Builders—are not permanent, they disappear after performing 3 actions like build a mine or a fishing boat. Against that, their action is instant, no waiting X turns for the mine.
I always played Civ4 with Raging Barbarians, but they're tame compared to 6's Barbs—which I like. Wonders and Great People seem to have been nerfed considerably unless I'm missing something. I've only played a bunch of 50-100 turn sessions so far, and the only of those I've said "I want that" is the Pyramids, which provide an extra 4th action for Builders—seems a biggie to me. However, there are restrictions on where you can build various things, so in my current effort, Pyramids are not available to me.
Took me a while to realize that building the new Districts obliterates the ground yields, ie you lose whatever food & production was in a hex. Districts have all sorts of niggly details connected to them, which I haven't begun to unravel yet—just built the ones for science, military & commerce so far, and plopped 'em on hexes with low yields. I'll need to complete a few games to get a feel for their better positioning.
I like the hex map and the 1UPT—one unit per tile—so far. The Civilopedia is really poor, most of the info I sought isn't there. The screen interface looks to be excellent, but I won't know for a while yet until I figure out where everything is. Thing I most dislike is the leader cartoons, they're so out of whack with the otherwise epic and glorious vibe which Civ has always presented, and still does otherwise.
It's got to be a tough game for a casual player to get to grips with—there seems to be a lot more going on than in 4. But then, 'getting to grips' is probably not necessary to have a fun experience at easy difficulty.
[Mod edit: deleted "first time" from title.]
Plenty to like tho, so I'll stick with it for a while—I can always play at a difficulty level where unfamiliarity with the myriad of detail doesn't derail the fun.
I like the greater diversity among civs and leaders via their individual perks and traits. Also like the Eureka and Inspiration systems, which give boosts based on things you do while playing. Eureka is for the normal Tech tree, and Inspiration for a new second tree, a Culture one. Nice to see culture buffed as a much more significant part of the game.
I haven't figured out the food and production systems yet, having trouble growing my cities and also producing stuff in them. I like that the Traders build the roads between their 2 cities, that was a pain in Civ4. Workers—now called Builders—are not permanent, they disappear after performing 3 actions like build a mine or a fishing boat. Against that, their action is instant, no waiting X turns for the mine.
I always played Civ4 with Raging Barbarians, but they're tame compared to 6's Barbs—which I like. Wonders and Great People seem to have been nerfed considerably unless I'm missing something. I've only played a bunch of 50-100 turn sessions so far, and the only of those I've said "I want that" is the Pyramids, which provide an extra 4th action for Builders—seems a biggie to me. However, there are restrictions on where you can build various things, so in my current effort, Pyramids are not available to me.
Took me a while to realize that building the new Districts obliterates the ground yields, ie you lose whatever food & production was in a hex. Districts have all sorts of niggly details connected to them, which I haven't begun to unravel yet—just built the ones for science, military & commerce so far, and plopped 'em on hexes with low yields. I'll need to complete a few games to get a feel for their better positioning.
I like the hex map and the 1UPT—one unit per tile—so far. The Civilopedia is really poor, most of the info I sought isn't there. The screen interface looks to be excellent, but I won't know for a while yet until I figure out where everything is. Thing I most dislike is the leader cartoons, they're so out of whack with the otherwise epic and glorious vibe which Civ has always presented, and still does otherwise.
It's got to be a tough game for a casual player to get to grips with—there seems to be a lot more going on than in 4. But then, 'getting to grips' is probably not necessary to have a fun experience at easy difficulty.
[Mod edit: deleted "first time" from title.]
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