And any great starts too—behold a yum-yum!
I like water-based games, so this is prime for China—Gold from the Crabs, Gold from the Paper Maker, +2 Production on 4 seafood plots with Lighthouse and God of the Sea Pantheon—what could go wrong? I'm the player, that's what
But yeah, that'll fund a few more Archers so I can get Workers doing their thing without being constantly Barbed.
<aside>I'm thinking of starting a Civ newspaper—yeah, yeah newspapyrus at first until Printing Press—would a good name for it be Barbed Wire?</aside>
Nice forests for Lumbermill soon—I prioritize its tech Construction for the Composite Bowman
en route to the Chu-ko-nu. Nice hills too. Which segues into…
Production is very slow
I remember this was a second problem I had with Civ5 originally, that it took forever to build anything—like eg once Capital hits 2 pop it's typically ~15 turns to build a Settler, even with Production Focus turned on. Over 10 for Library and Trireme, 6-7 for Archer etc.
I set second city to build The Great Lighthouse from turn #1—it started at 93 turns, this for a Classical Era wonder! Improved a bit with Aristocracy Policy, which boosts all Wonders by 15%, but still city was pop 5 before it finished it.
Maybe I need to place that +6 Production Natural Wonder—King Solomon's Mines—beside capitals in the Advanced Setup mod, hmm…There are a couple of other +Production NatWons also—The Grand Mesa +2 and The Great Barrier Reef +1—which I could scatter in players' regions. Adv Setup allows for multiple copies of NatWons, maybe it's time to experiment with that.
Production is fine once you get going—very approx after turn 150—but damn, the start is dragged out painful. Same with Food & Gold. I guess that's meant to gel with the Happiness constraint in the default game, which severely limits earlier eras expansion.
Well, not for me!
Options are a Good Thing!