Zloth
Community Contributor
I like the sound of the civ changing. It was always weird to start out as cave-man-American.
I don't like the sound of a simplified tech tree at all, though. I want a big, complex tech tree that will let me explore various strategies at the cost of others. Civ's have been more along about picking the order you research each level - you'll be filling them all in eventually. And now it's getting even smaller?
OMG, the barbarians are gone!? Oh, I see, some of the minor civs will be barbarian'ish. I presume they will have a 'raging minor civs' option that makes far more of them hostile.
Towns.... errr, those have been around for a long time?? I guess these will be further away from the cities. Navigable rivers have been around forever, too - you just didn't see the boats.
"If they behaved like real players, the AI leaders would probably focus all their early-game energy on building cool Wonders and then quit the first time they suffered a significant military loss." <ahem> loosens suddenly tight collar I have no idea what Tyler talking about.
Workers gone.... hmmm. I tend to put a lot of them on auto, but not all. I might want a road built extra fast, so I'll send 2+ of them to build it quickly. I guess I'll wait and see.
"Resources can now be assigned to cities and towns, providing bonuses to them..." Thank you Old World. Some of that Commander stuff sounds very Old World, too. And maybe the barbarian change?
I don't think the changes will help me get to the victory screen. It isn't tedium per se that stops me from finishing, it's knowing that I'm going to win (or lose) hours before that happens. Maybe the crises at the end will help? <shrug>
I don't like the sound of a simplified tech tree at all, though. I want a big, complex tech tree that will let me explore various strategies at the cost of others. Civ's have been more along about picking the order you research each level - you'll be filling them all in eventually. And now it's getting even smaller?
OMG, the barbarians are gone!? Oh, I see, some of the minor civs will be barbarian'ish. I presume they will have a 'raging minor civs' option that makes far more of them hostile.
Towns.... errr, those have been around for a long time?? I guess these will be further away from the cities. Navigable rivers have been around forever, too - you just didn't see the boats.
"If they behaved like real players, the AI leaders would probably focus all their early-game energy on building cool Wonders and then quit the first time they suffered a significant military loss." <ahem> loosens suddenly tight collar I have no idea what Tyler talking about.
Workers gone.... hmmm. I tend to put a lot of them on auto, but not all. I might want a road built extra fast, so I'll send 2+ of them to build it quickly. I guess I'll wait and see.
"Resources can now be assigned to cities and towns, providing bonuses to them..." Thank you Old World. Some of that Commander stuff sounds very Old World, too. And maybe the barbarian change?
I don't think the changes will help me get to the victory screen. It isn't tedium per se that stops me from finishing, it's knowing that I'm going to win (or lose) hours before that happens. Maybe the crises at the end will help? <shrug>