I'm saving any interesting starts
And any great starts too—behold a yum-yum!
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I like water-based games, so this is prime for China—Gold from the Crabs, Gold from the Paper Maker, +2 Production on 4 seafood plots with Lighthouse and God of the Sea Pantheon—what could go wrong? I'm the player, that's what 🙄 But yeah, that'll fund a few more Archers so I can get Workers doing their thing without being constantly Barbed.
<aside>I'm thinking of starting a Civ newspaper—yeah, yeah newspapyrus at first until Printing Press—would a good name for it be Barbed Wire?</aside>
Nice forests for Lumbermill soon—I prioritize its tech Construction for the Composite Bowman en route to the Chu-ko-nu. Nice hills too. Which segues into…
Production is very slow
I remember this was a second problem I had with Civ5 originally, that it took forever to build anything—like eg once Capital hits 2 pop it's typically ~15 turns to build a Settler, even with Production Focus turned on. Over 10 for Library and Trireme, 6-7 for Archer etc.
I set second city to build The Great Lighthouse from turn #1—it started at 93 turns, this for a Classical Era wonder! Improved a bit with Aristocracy Policy, which boosts all Wonders by 15%, but still city was pop 5 before it finished it.
Maybe I need to place that +6 Production Natural Wonder—King Solomon's Mines—beside capitals in the Advanced Setup mod, hmm…There are a couple of other +Production NatWons also—The Grand Mesa +2 and The Great Barrier Reef +1—which I could scatter in players' regions. Adv Setup allows for multiple copies of NatWons, maybe it's time to experiment with that.
Production is fine once you get going—very approx after turn 150—but damn, the start is dragged out painful. Same with Food & Gold. I guess that's meant to gel with the Happiness constraint in the default game, which severely limits earlier eras expansion.
Well, not for me!
Options are a Good Thing!
I'm guessing Normal
I actually liked playing it on slower speeds
I actually liked playing it on slower speeds because it meant that I had time to use my new units. Otherwise, by the time I'd built a new unit I'd researched something that made it obsolete.
Adv Setup allows for multiple copies of NatWons, maybe it's time to experiment with that.
Chu-ko-nu is a serious item, a crossbow with 2 shots per turn—unbeatable for a long time. I have yet to find out if the 2 shots stack with the Logistics promo to give it 3 shots—wouldn't that be a game winner!
Just In Time defense! (OK, so maybe I do occasionally cheese it by loading one or two turns earlier... 😉)War is my least favourite part of the game, so I don't really care about whether units are obsolete. I typically have a tiny army until someone attacks, at which point I churn out a whole bunch of units in a couple of turns.
This is exactly how I play, and I usually play on quick, too. Definitely nothing worse than "normal". I don't recall if I ever played with raging barbarians on, but I know that on a couple of occasions I turned them off completely. They were just a minor early game nuisance anyway if you don't play "raging".War is my least favourite part of the game, so I don't really care about whether units are obsolete. I typically have a tiny army until someone attacks, at which point I churn out a whole bunch of units in a couple of turns.
@Brian Boru This is kind of a serious question. I've never watched you or my brother play. What exactly do you do during all this down time waiting for things to build? I guess with raging barbarians turned on you have a lot more fighting strategy? But when you start on a little island as you did above, you can't really do a lot of exploring because you can only go so far away from land, right? Do you just hit the end turn button, glance around, hit it again, etc?(What) am I supposed to do while it takes 50 plus turns to build anything?
WTH am I supposed to do while it takes 50 plus turns to build anything?
I typically have a tiny army until someone attacks, at which point I churn out a whole bunch of units in a couple of turns
when you start on a little island as you did above, you can't really do a lot of exploring because you can only go so far away from land, right?
The slow speeds are for war mongers, I've used Epic for learning military stuff. Units move at the same speed across the map, regardless of what game speed is. When you get your UU you [don't stutter over those last 3 words!] can get plenty of mileage out of it before it goes obsolete.
Mine is typically small—one ranged garrison for each city plus a couple of promo-gathering tough guys roaming around. I pay to upgrade the tough guys as I get the techs, but leave the rest untouched unless a need arises.
I try to accumulate Gold as a strategic resource, so I can always buy units or land or new city buildings.
Gift Obsoletes
With every non-garrison unit costing maintenance, get rid of old guys you no longer need. I've just reached Galleass navy, to which Triremes do not upgrade—melee won't upgrade to ranged. So I'm gifting a Trireme to the local City States every 3 turns—gain influence, save money 🙂
Triremes upgrade to Caravels, I'll build a couple of those if I need them—but I prefer to wait for ranged Frigates which come soon after.
That all makes sense. Thanks.We cross-posted 🙂
Right. I wouldn't dream of going slower than Normal on my preferred isolated setups.
The slow speeds are for Pangea or Continents with a few other civs on your landmass. You wage war against them to wipe everyone on your landmass out. If Continents, the idea is to own yours before the tech for ocean travel arrives, and then go whack the other continent.
I suppose the ideal setup for such an endeavor would be a civ like the Shoshone, which has 2 UUs, one early game and one for 2nd half—Shoshone have a Cavalry replacement as 2nd UU.
As said above, you need to max usage of your UU(s) which can rampage the map before they go obsolete. I remember guys on CivFanatics who always played Marathon [lack of] speed, their games would last a month!
Yeah this is what I said up-thread. I play on slower speeds so I have chance to play with my shiny new units before they become obsolete. I don't think it's even about being a warmonger per se, it's more that in quick games there isn't really time for combat at all.The slow speeds are for war mongers