Personally I dislike it. I think that it takes away feel of achievement. Why should I gain new levels it it is empowering enemies?
I understand what you mean, but I think level scaling is done to keep the challenge even throughout your playthrough. It does feel good to get more powerful, but then the game can become too easy. Games like Dark Souls does it well where different areas have different level monsters, so it encourages you to get more powerful before tackling much harder areas.OK, but what is the point of leveling at all, if it doesn't make You stronger? Because if leveling empowers all enemies just like You, it is de facto not making You stronger.
different areas have different level monsters, so it encourages you to get more powerful before tackling much harder areas
the best solution is to make level scaling optional
I agree 100 percent. In fact, in the game Remnant 2, you level up by improving your weapons, and we decided not to bother. We didn't level up a single weapon and were still at around the starting level when we defeated the final boss.Personally I dislike it. I think that it takes away feel of achievement. Why should I gain new levels it it is empowering enemies?
Forza Horizon
There are fixed settings.So are there no actual fixed difficulty settings? If not, that sucks.
The dynamic variability you mention would be fine if it was an additional diff setting, eg cool if you always want a close race.
What's the point of playing any more if you've gotten stronger? Oh, I see, you can go after stronger enemies.OK, but what is the point of leveling at all, if it doesn't make You stronger? Because if leveling empowers all enemies just like You, it is de facto not making You stronger.
this is the type topic is about. The no sense of achievement kind. Whats the point of levelling kind.Bad level scaling can happen, too. Marvel's Midnight Suns did that. There are very few enemy types in that game. To keep them challenging, their levels scale up with your characters. It undermines the entire levelling system, making it outright pointless to gain levels. (Luckily, while the enemy variety is terrible, there's a huge variety of characters on your side that are constantly gaining and refining powers, so the battles never got stale for me.)
Is it really level scaling if you are constantly coming across new enemies that just happen to be tougher? The real question is can you backtrack and dominate early levels.So, the REAL question is, do you enjoy poorly done level scaling!?
Yeah, with full level scaling (and respawning), if you go back to the start where you faced that kobold, you'll find a demon prince.Is it really level scaling if you are constantly coming across new enemies that just happen to be tougher? The real question is can you backtrack and dominate early levels.
Hmm. I don't really play many games where level scaling comes in to play. Definitely never played one where they changed up the mobs on the early levels after you've leveled. I'd actually be somewhat okay with that. I just don't want to go back and find god-tier kobolds.Yeah, with full level scaling (and respawning), if you go back to the start where you faced that kobold, you'll find a demon prince.
It'd be a rare thing to see. If the game doesn't re-spawn enemies, you won't see it. Or the game won't be quite that open world, so you can't go back that far. Or the game will put limits on the scaling.Hmm. I don't really play many games where level scaling comes in to play.
The real definition of level scaling is that in an open world game you can go anywhere you want, whenever you want, and the enemies will be about the same level as you.It'd be a rare thing to see. If the game doesn't re-spawn enemies, you won't see it. Or the game won't be quite that open world, so you can't go back that far. Or the game will put limits on the scaling.
Elder Scrolls V: Oblivion is the only example that comes to mind.
In fact, it is a very complex system to comply with all these rules. But you are right, if something goes wrong, the game will not carry such emotions. But those who manage to do so realize their importance. Is not it?The real definition of level scaling is that in an open world game you can go anywhere you want, whenever you want, and the enemies will be about the same level as you.
If any of that doesn't apply to a game, then there's no level scaling.