I always go back to Morrowind as an example of the opposite because in that game you could both be surprised by a sudden item literarily dropping from the sky or finding some insanely good or fun item hidden in what looked to be a normal cave. It is a game that invites you to go look in every nook and cranny. Even Skyrim had tons of interesting loot scattered around the world for you to explore and hopefully find.
These days I just see more and more games doing the same: You'll get a + dmg to your weapon or you'll get the same boring weapon in a different item rarity/version. Or you'll get a short and sucky reward but with a focus on triggering that dopamine rush through using every color of the rainbow and sounds possible. Most games focus on scaling rewards or rewards with ingredients/crafting material so you can upgrade your weapons to a better version.
Some of that can be done more interesting and I believe New World had a pretty good crafting system in that regard, but for the most part, the loot is boring, which also makes exploring a game with these types of loot systems less exciting. I understand that loot will differ depending on genre/game, but I often come back to the feeling of loot just being something you pick up and do not care that much for anymore. I do play some looter shooters and even in these types of games with more focus on gradually increasing skills/power, I feel the loot isn't that interesting. I do want to applaud Vampire Survivors though, because in that game a lot of the weapons were fun to use and their upgrade made sense as they would do different things as you upgraded them. They felt more powerful and in that sense making the loot was more exciting!
Perhaps the focus isn't on the good loot anymore, but more in favor of other core aesthetics that this post talks a little more about: https://forums.pcgamer.com/threads/favourite-core-aesthetics.3316/page-2#post-31909. @Brian Boru brings up scaling loot rewards to effort in acquiring in this post - https://forums.pcgamer.com/threads/scaling-loot-rewards-to-effort-in-acquiring.138098/#post-348332, which tells me that you guys are not necessarily happy with how things are today.
There are of course some games that try, like with BG3, but even in that game, I didn't feel that rewarded when I found some secret chest. I'm not saying I want the holy grail each time I open one, but I feel a lot of developers could have done much more with their loot than what is done these days. Make it fun to find, make it worth the hunt or grind for that sake!
In the end, I did start to think about the more aesthetic type of loot, the ones you'll take back and place in your house or that you put on your character or other items/vehicles. These types of rewards I do see more and more in different genres and that is one aspect that does make loot more interesting as you can use the loot to express your style within the game.
Maybe I am just a tad black/white here and it is not necessarily that loot has become less interesting, but that loot has evolved into different new areas that were not done that much before. So, maybe I am just stuck in the belief that Morrowind was THE game that showed me how amazing loot could be and that I feel a lot of games have missed that mark.
I dunno, maybe you have some thoughts about the whole shebang?
These days I just see more and more games doing the same: You'll get a + dmg to your weapon or you'll get the same boring weapon in a different item rarity/version. Or you'll get a short and sucky reward but with a focus on triggering that dopamine rush through using every color of the rainbow and sounds possible. Most games focus on scaling rewards or rewards with ingredients/crafting material so you can upgrade your weapons to a better version.
Some of that can be done more interesting and I believe New World had a pretty good crafting system in that regard, but for the most part, the loot is boring, which also makes exploring a game with these types of loot systems less exciting. I understand that loot will differ depending on genre/game, but I often come back to the feeling of loot just being something you pick up and do not care that much for anymore. I do play some looter shooters and even in these types of games with more focus on gradually increasing skills/power, I feel the loot isn't that interesting. I do want to applaud Vampire Survivors though, because in that game a lot of the weapons were fun to use and their upgrade made sense as they would do different things as you upgraded them. They felt more powerful and in that sense making the loot was more exciting!
Perhaps the focus isn't on the good loot anymore, but more in favor of other core aesthetics that this post talks a little more about: https://forums.pcgamer.com/threads/favourite-core-aesthetics.3316/page-2#post-31909. @Brian Boru brings up scaling loot rewards to effort in acquiring in this post - https://forums.pcgamer.com/threads/scaling-loot-rewards-to-effort-in-acquiring.138098/#post-348332, which tells me that you guys are not necessarily happy with how things are today.
There are of course some games that try, like with BG3, but even in that game, I didn't feel that rewarded when I found some secret chest. I'm not saying I want the holy grail each time I open one, but I feel a lot of developers could have done much more with their loot than what is done these days. Make it fun to find, make it worth the hunt or grind for that sake!
In the end, I did start to think about the more aesthetic type of loot, the ones you'll take back and place in your house or that you put on your character or other items/vehicles. These types of rewards I do see more and more in different genres and that is one aspect that does make loot more interesting as you can use the loot to express your style within the game.
Maybe I am just a tad black/white here and it is not necessarily that loot has become less interesting, but that loot has evolved into different new areas that were not done that much before. So, maybe I am just stuck in the belief that Morrowind was THE game that showed me how amazing loot could be and that I feel a lot of games have missed that mark.
I dunno, maybe you have some thoughts about the whole shebang?
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