Don't know about you guys, but I don't know what to think. A new X-Wing game is great, very great. But I really want these guys to have all the details right when I probably know they can't deliver. It's multiplatform, so think pleasing the casual gamer. I'm a die-hard X-Wing fan, played all the LucasArts-games (and you guys know: some of them were hard). Those times won't be comming back.
What I'm hoping for: a decent SP-campaign with starfighters true to the original.
Questions/concerns remaining: will it have a fixed battlefield? Why did they change the rate of fire? Will we get moveable X-Wing S-foils? Hyperdrives? Why does the A-Wing have different lasersounds? Why don't the fighters explode while colliding? Will we be able to change fire mode (eg X-Wing: using al four lasers, or just one or two), scan targets...
We should be happy with a new X-Wing game, but expectations are very high. I always believed a game like this should be PC focused, not multiplatform. So it's not going to be a 'sim' like the old games, but maybe that's ok. Just maybe...
What I'm hoping for: a decent SP-campaign with starfighters true to the original.
Questions/concerns remaining: will it have a fixed battlefield? Why did they change the rate of fire? Will we get moveable X-Wing S-foils? Hyperdrives? Why does the A-Wing have different lasersounds? Why don't the fighters explode while colliding? Will we be able to change fire mode (eg X-Wing: using al four lasers, or just one or two), scan targets...
We should be happy with a new X-Wing game, but expectations are very high. I always believed a game like this should be PC focused, not multiplatform. So it's not going to be a 'sim' like the old games, but maybe that's ok. Just maybe...
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