Tyler Wilde's article is a good read on this general unwelcome fashionable dogpile culture:
Concord's low turnout has led to the usual jubilation over the prospect of seeing a big game fail.
www.pcgamer.com
You can see it very clearly in this disconnect:
That 1.9 is out of 10, not 5! If that's not a rabid pack in full dogpile, I dunno what is.
Tyler quotes:
"you mostly saw people gloating"
"If you release an unpopular game, everyone is suddenly morally justified to shame and embarrass you"
"a ****-talking free-for-all that turns the developers into cartoonish corporate stooges and totally warps the reality of the game"
"the piranha-like gnashing of social media hasn't delivered any real insight"
From our POV of trying to discuss games, this next is a pity:
"the reflex to cheer for Concord's failure as if it's deserved only produces resentment and misunderstandings, creating an environment where everything is deemed obvious and real analysis is drowned out in favor of sharable quips, surface-level observations, and hyperbole"
One thing's probably for sure: this consumer behavior will speed up the adoption of subscription models for games—no responsible company will choose to live in such an unpredictable and predatory environment, willfully neglecting the welfare of their developers and investors.