November 2024 General Gaming Discussion Thread

Page 6 - Love gaming? Join the PC Gamer community to share that passion with gamers all around the world!
Did anyone here jump into Half-Life 2 after the new update and the game being free this weekend? I highly recommend picking it up.


The biggest thing i love about this update is that they added a "commentary mode" to the game where they added bubbles for you to click on and listen to the original Half-Life 2 crew talk about making the game. Its actually cool and something id love to see other games do. I emailed gabe like it said and told him so lol.

I say grab it, even if you dont play FPS
i got Half life 2 with the orange box so probably not relevant to me. its aged, but god damn it was a fantastic game back in its day. First to introduce physics puzzles and pretty much made them defacto gaming royalty after steam was set up.


I echo the same opinion. if you haven't got or played Half life 2, get it for free. NOW.
 

Frindis

Dominar of The Hynerian Empire
Moderator
I tried a couple of hours in HL2 yesterday with all the settings on max. Visually, the game is still good looking and I am not joking when I say that some of the facial animation in that game looks better than games made today. Then there is the physics. Still amazing and super advanced for its time. I have not gotten the gravity gun yet, so I am not sure if you could rotate the object back then in real time. I vaguely remember Oblivion being one of the first games where you could rotate the object you picked up in real-time, instead of having a still frame where you could rotate the object like you could in older puzzle games for example.

The dev commentary so far has been good. They go quite in-depth into the different areas of the game. Just in one small square, there could be more than 6-7 question markers for you to interact with. If the whole game is like this, it is quite an impressive job! I appreciate the way they go into different aspects of storytelling and character development and how they bring up the different testers' reactions to the environment in the game. How some testers might do something that would break the game and how they had to balance what needed to be fixed and what to be ignored.

I will say this though, the one thing I do miss from the dev commentary is an interaction between the devs. In Deus Ex: Human Revolution - Director's Cut, most of the time the commentaries would be between two or more developers, laughing, arguing a bit, and having a good time. In HL2, It is one person (at least so far two hours in) reading from a script/anecdote. So while it is still very interesting to learn more about HL2, I wish there could be banter between the devs, preventing some of the commentaries from feeling a bit monotone.
 
Last edited:
Did anyone here jump into Half-Life 2 after the new update and the game being free this weekend? I highly recommend picking it up.


The biggest thing i love about this update is that they added a "commentary mode" to the game where they added bubbles for you to click on and listen to the original Half-Life 2 crew talk about making the game. Its actually cool and something id love to see other games do. I emailed gabe like it said and told him so lol.

I say grab it, even if you dont play FPS

I want to!

Actually wouldn't mind replaying the entire series again, but I'm not sure that'll happen.

But, with the added commentary, it might be a good excuse for my wife and I to go through 2 again and listen to all of it.

A couple of weeks ago, Call to Arms: Gates of Hell - Ostfront released a new DLC, the US Airborne, which I ended-up picking up immediately, if only to support the developers. It adds US Airborne (duh) and a campaign based on Band of Brothers, which I only recently watched (around April this year). The missions have been quite fun so far and fairly challenging, though I've made it through most of them so far playing on Normal with minimal save scumming.

If I have one complaint, it's that it doesn't set the difficulty of the campaign overall, but instead, each mission defaults to Easy. I just beat a mission this morning, only to realize at the very end that it was actually on Easy. I find this to be somewhat annoying, as I need to quit out of every new mission and then start a "new" campaign on the new map at the correct difficulty.

That said, it's given me a renewed thirst for my World War 2 wargame I love. Due to it, I finally ordered my new rulebook I needed (first rules update in about 8 years or so) and am now feeling eager to start my repainting project on my US Infantry, which are far from the standard I painted my British 8th army to. That said, I have a couple other painting projects standing in the way that need to be finished first, unfortunately.
 
I want to!

Actually wouldn't mind replaying the entire series again, but I'm not sure that'll happen.

But, with the added commentary, it might be a good excuse for my wife and I to go through 2 again and listen to all of it.

A couple of weeks ago, Call to Arms: Gates of Hell - Ostfront released a new DLC, the US Airborne, which I ended-up picking up immediately, if only to support the developers. It adds US Airborne (duh) and a campaign based on Band of Brothers, which I only recently watched (around April this year). The missions have been quite fun so far and fairly challenging, though I've made it through most of them so far playing on Normal with minimal save scumming.

If I have one complaint, it's that it doesn't set the difficulty of the campaign overall, but instead, each mission defaults to Easy. I just beat a mission this morning, only to realize at the very end that it was actually on Easy. I find this to be somewhat annoying, as I need to quit out of every new mission and then start a "new" campaign on the new map at the correct difficulty.

That said, it's given me a renewed thirst for my World War 2 wargame I love. Due to it, I finally ordered my new rulebook I needed (first rules update in about 8 years or so) and am now feeling eager to start my repainting project on my US Infantry, which are far from the standard I painted my British 8th army to. That said, I have a couple other painting projects standing in the way that need to be finished first, unfortunately.

I've had my eye on the series but i wasn't entirely about it tbh. It looks interesting, but at the time it was sitting on mixed opinions and the small campaign didn't seem worth it. A demo would have been nice to taste the quality of the game.
 
I was going to try the versus mode of Vermintide 2 this evening, but I hadn't downloaded the 25 GB patch yet and by the time it was done I didn't have the energy to play any more.

I really need to have an opportunity to catch up on sleep, but I've been finding it really difficult to fall asleep on time and to stay asleep.
I meant to check that out, too. I'm not really into PvP, but I'd like to play a few rounds and see what it's like.

I'll hand it to Fatshark. They may release broken, half-completed games, but they keep working on them for years and years.
 
I want to!

Actually wouldn't mind replaying the entire series again, but I'm not sure that'll happen.

But, with the added commentary, it might be a good excuse for my wife and I to go through 2 again and listen to all of it.

A couple of weeks ago, Call to Arms: Gates of Hell - Ostfront released a new DLC, the US Airborne, which I ended-up picking up immediately, if only to support the developers. It adds US Airborne (duh) and a campaign based on Band of Brothers, which I only recently watched (around April this year). The missions have been quite fun so far and fairly challenging, though I've made it through most of them so far playing on Normal with minimal save scumming.

If I have one complaint, it's that it doesn't set the difficulty of the campaign overall, but instead, each mission defaults to Easy. I just beat a mission this morning, only to realize at the very end that it was actually on Easy. I find this to be somewhat annoying, as I need to quit out of every new mission and then start a "new" campaign on the new map at the correct difficulty.

That said, it's given me a renewed thirst for my World War 2 wargame I love. Due to it, I finally ordered my new rulebook I needed (first rules update in about 8 years or so) and am now feeling eager to start my repainting project on my US Infantry, which are far from the standard I painted my British 8th army to. That said, I have a couple other painting projects standing in the way that need to be finished first, unfortunately.
Call to Arms looks really interesting. I'm going to keep an eye out for it in the Winter sale. I just bought Last Train Home (50 percent off), and I'm hoping it will help me get used to RTS a little more. I've never played them much (Total War doesn't count to me), but all of them look so good. There's one based on Alien I wouldn't mind having either.
 
My entire weekend has consisted of Half Life 2. I played a good 5 hours and watched the entire 2 hour documentary.

The anniversary update is quite subtle in terms of actual noticeable changes but it’s all very welcoming. The new lighting, fog and increased view distance give the game a slight visual upgrade without compromising the artistic qualities. Including the episodes and Lost Coast are very awesome as well, as you can play through the main game and two episodes under one save.

The Workshop is still brand new so there aren’t many uploads yet but I played through a few. First thing I noticed is how many reuploads of old great HL2 mods there are. This is awesome as it gives players an incredibly simple way to access them. No longer are you needing to go to ModDB or GameBanana to download mods and extract them to the installation folder, now you can download and install mods instantly even while in game. I saw the incredible MINERVA mod from 2012 on there, highly recommended if you’re into HL2 mods. Gameplay wise, it’s smooth as ever. Obvious for a 20 year old game, but it does feel buttery smooth in a way other games don’t.

It was making me a bit sentimental while playing HL2. In many ways, Source engine games formed a huge part of my adolescence. The textures, character models, lines of dialogue, the grand overall look and feel of the Source engine is so engrained into my psyche, so much a part of who I am today, that it felt like revisiting an old friend you haven’t talked to in years. I was looking back at old achievements I got, and seeing the ones I’ve unlocked in 2010, it was making me think, “what did my life look at that point? What was my gaming setup like?”. Given I was still a teenager at that point it’s really not that deep, but it is still fun to think back to the exact location I sat in, the room I was in and what it looked like, and what was going on in my life at that specific moment in time. “What sort of thoughts and feelings did I experience the first time the Combine told me to pick up that can? How did I react to first getting the gravity gun?”.

The documentary was incredibly well made as well. They went through almost the entire story of the development starting with what happened after they shipped the first Half Life. We’ve heard some of the bits and pieces like Valve getting hacked and their build leaking online, to how they picked random people off the street to model their iconic characters, but there was a lot more that was incredibly interesting. A lot of talk about the design philosophy and how they created certain moments as well. Of course the “ice gun” and Borealis talk were all exciting.

One tidbit that was really interesting to me was about the AI, one of the devs says how it’s really easy to make AI be able to hit you with pinpoint accuracy, but the hard part is making them believable. They explained how if there is a group of more than two Combine after you, only two are allowed to shoot at a time, and the rest need to find something else to do while they “wait their turn” to shoot. This can be seen all throughout the entire game. It never leads you to think “why aren’t they all shooting?”, but instead it makes for firefights to feel more realistic and better choreographed.

Man, I have a lot to say about HL2. I could keep going but this post is already super long. I love HL2 to death, this update is fantastic, and I recommend everyone to play it again or for the first time. There has never been a better time to play this incredible game. If you’ve already played HL2 and are a big fan of the game and Valve, I highly recommend watching the documentary first then playing the game. It gives me tons more insight into the game and has allowed me to appreciate it better in a new light.
 
New levels of questionable publisher behavior.

Playway released this game on Nov 5

and then one week later released it as a DLC for a different game
 
New levels of questionable publisher behavior.

Playway released this game on Nov 5

and then one week later released it as a DLC for a different game
guess they released the stand alone version before the dlc. I can't say I seen them do both before, normally its pick one...
 
I've had my eye on the series but i wasn't entirely about it tbh. It looks interesting, but at the time it was sitting on mixed opinions and the small campaign didn't seem worth it. A demo would have been nice to taste the quality of the game.

Call to Arms looks really interesting. I'm going to keep an eye out for it in the Winter sale. I just bought Last Train Home (50 percent off), and I'm hoping it will help me get used to RTS a little more. I've never played them much (Total War doesn't count to me), but all of them look so good. There's one based on Alien I wouldn't mind having either.

I haven't played the Modern style Call to Arms in awhile, but when I initially did many years ago, it didn't resonate with me like the WW2 stuff has (CtA is a spin-off of Men of War, by a different developer) and something about the game felt "off".

At any rate, there's nothing quite like Men of War (skip Men of War 2) or CtA:GoH in the RTS space. I'm usually much more into "classic" style RTS games where I build a base, turtle up and then send a massive amount of tanks to just blow everything up, but this series just hits different. Something about the realistic tank modeling (tanks can take damage to various components, have different crew members knocked out, etc) and the fact that I can kill the crew of a gun (or tank for that matter), repair it (if needed) and turn it back on my enemy just hits right.

Plus each soldier has an individual inventory and can pick-up anything off any other soldier. I find it darkly humorous to send my medics to grab an MG42, load-up on ammo from a dead enemy and just begin mowing down dudes. Plus direct control is interesting. I actually don't use it very much, preferring to order guys around, but there's nothing quite like manually positioning a tank in a hull down position so it's nigh invincible and then manually controlling it and targeting weak points on enemy vehicles or shooting an HE round at a gun that's pestering your infantry.

Great game. +
 
  • Like
Reactions: Pifanjr

McStabStab

Community Contributor
I think thats true for Ironclad, and maybe Defect. Silent starts with better defence, and if you lose strikes from their deck or dont add any attacks youll suffer against the act one elites. Gremlin Nob as it scales damage every time you use a skill so you need to be just blasting, also Lagavulin will smash you if you dont hit hard and fast IIRC

Not sure about the fourth character Watcher, havent really played much as that character.
It warms my heart when people talk about StS. The Watcher has some amazingly OP builds when you start snowballing divinity and energy gains. Some players don't even take the Rushdown card to add more of a challenge. That's how good it is!
 

Zloth

Community Contributor
Distant Worlds 2 continues. I've done a few starts now. I kept restarting because there would always be something that was terrible about my start. Maybe there was nothing to colonize around me, maybe another empire would be too close, maybe there wouldn't be any fuel around, maybe the starting planet had too many nebula around it... It eventually dawned on me that there are so many things that can be bad about your start, that it's almost certain that something will be annoying about it - but that will also be true for each opponent.

So, now I'm stumbling along with another empire right next door and a strange lack of planets/stars with research opportunities. It's strange that the race with the research bonuses is relying so much on spies to bring in the technologies, but it's working out.
 

TRENDING THREADS