Again probably not optimally lol. Ive basically been trying to maximise pure weapon damage. Most of the time I've put a point in each of whatever stat the weapon theyre using scales on and the other point to level up whatever of the other stats is lowest. Its nice if they can all tank a few hits, and I rarely use shell or any buffs other than Powerful sometimes in boss fights. Ideally I dont want to get hit at all, though that rarely works out. Where I am now they mostly have 20 odd in the main weapon stats and 12 or 13 in all the other stats.How are you upgrading the user stats? I think I've killed most of my chances with a lot of builds by emphasizing raising the attributes that add to more than one thing. Like improving your luck works with critical, defense and speed (I think, just depends on the character). And then Vitality I think on the tanks, helps with health and attack power. You get a well rounded character which is not really what you want for most builds, generally speaking. If anything, I'm a crit build right now.
I think you're doing it the way the game tells you to do it. It's told me several times to pay attention to what the weapon scales on, but I keep switching weapons anyway. I just abandoned fighting Chromatic Luster because I couldn't dodge successfully enough, and I was always on fire, which he then used to heal himself. So now I'm finally going to go through the skill tree and try to set things up better and maybe respec a bit. Just pick a weapon and go with it. Also, I've got a pictos and some skills somewhere that remove status effects so I can get rid of the fire next time. Haven't needed that the entire game until now.Again probably not optimally lol. Ive basically been trying to maximise pure weapon damage. Most of the time I've put a point in each of whatever stat the weapon theyre using scales on and the other point to level up whatever of the other stats is lowest. Its nice if they can all tank a few hits, and I rarely use shell or any buffs other than Powerful sometimes in boss fights. Ideally I dont want to get hit at all, though that rarely works out. Where I am now they mostly have 20 odd in the main weapon stats and 12 or 13 in all the other stats.
Maelle has some defensive abilities and I saw one which allows here to take damage in place of the others, but she does 200% damage in Virtuoso stance so Ive mostly prioritized getting things burning so she can switch to it and hit hard.
Ive got 4 or 5 respec thingies now so can always switch up if needs be.
I wouldn't be surprised if developers stopped porting to Xbox. For instance, with Clair Obscur: Expedition 33, out of the first 2 million sales:
Steam: 1.2 million
Playstation: 600k
Xbox: 200k
And that's for a successful game. Imagine what an unsuccessful game does on Xbox.
Weapon scaling is another thing theyve borrowed from the Souls games so it just seemed natural to me.I think you're doing it the way the game tells you to do it. It's told me several times to pay attention to what the weapon scales on, but I keep switching weapons anyway. I just abandoned fighting Chromatic Luster because I couldn't dodge successfully enough, and I was always on fire, which he then used to heal himself. So now I'm finally going to go through the skill tree and try to set things up better and maybe respec a bit. Just pick a weapon and go with it. Also, I've got a pictos and some skills somewhere that remove status effects so I can get rid of the fire next time. Haven't needed that the entire game until now.
I checked and can't do that yet. I have to do a respec. But after my initial stalemate, I changed some things around, and Verso and not-Lune almost killed him in turn 3, but from there it took a minute because I missed dodging and had to spend time getting rid of status effects. But overall it went very well. If I could have done your move with Lune, it would have ended the fight right there (turn 3) because he was almost dead, and then Lune slapped him with a wet noodle for her turn.Weapon scaling is another thing theyve borrowed from the Souls games so it just seemed natural to me.
That ability I mentioned earlier for Lune that takes a couple turns to set up took about 80% of that guys health in one turn. I think I have some Luminas on her that increase damage as well. Still took me a couple of tries, that rush attack it does I can only manage to dodge.
If I take a bathroom break form Expedition 33, when I get back, my thinking is something like: "Where am I? What direction...wait, where's my freighter? This isn't No Man's Sky? OH, I know this game! Where am I? What direction...wait..."Now I need to remember where I was in BG3.
I'm not far past you at all, you'll be at camp pretty soon.I checked and can't do that yet. I have to do a respec. But after my initial stalemate, I changed some things around, and Verso and not-Lune almost killed him in turn 3, but from there it took a minute because I missed dodging and had to spend time getting rid of status effects. But overall it went very well. If I could have done your move with Lune, it would have ended the fight right there (turn 3) because he was almost dead, and then Lune slapped him with a wet noodle for her turn.
Then we went and got the next boss, the Dualist, and that went well after initially taking a crap ton of damage from his wild swinging. But I got that timed out pretty quickly. He put us in inverted status so we couldn't heal, which was fine because then I didn't waste AP on it. He respawned, died again, and then we went to the flag, and I decided I'd log off.
What I really want to do is camp at the world map and do my respecs, so I may try out teleporting tomorrow. I've never tried that before. I'm hoping that I can get directly there and back without a lot of redoing areas. I think I've pretty much picked everything in these areas clean.
You went straight in on Tactician? Damn. After how Divinity Original Sin 2had me struggling on normal at times I was saving that for later!I finished off Forgotten City. I had nearly finished the game, shut down for the night, and promptly got too sick to play anything! Arrrg! Once I got back to where I could get by on less than 2 boxes of Kleenex/day, I headed back in again. Sure enough - there was just 5 minutes or so left of the main game. It had a nice little epilog, too.
Now I need to remember where I was in BG3. I stopped playing in early January and I'm playing in Tactical difficulty. This could be rough...
This kind of level design with shortcuts and loops without a minimap is a bit frustrating in this game. I think its another thing theyve kind of cribbed from Fromsoft. Thing is From doesnt take you out of the world for combat, and you die a lot more in Dark Souls so the repetition helps to learn the levels.If I take a bathroom break form Expedition 33, when I get back, my thinking is something like: "Where am I? What direction...wait, where's my freighter? This isn't No Man's Sky? OH, I know this game! Where am I? What direction...wait..."
* Caracter sprints for 45 minutes. *
"Darn, that was the wrong direction"
Well, I wasn't really hitting hard. I thought I was, but it wasn't anywhere near what he's capable of, AND I've figured out how to get him to S in round 2 by focusing on breaking an enemy. Sometimes I get to round three still an S, which is when he does his big attack, and sometimes I'm an A. The lowest he can go is C. Now if I did that poorly, that means I've taken a lot of damage, but I try not to top him off anyway, because there is a skill, ??? (sorry, I think it's Mayhem, but now I can't remember), where it uses how much health he's lost to do much more damage. Also, Mayhem boosts with a C. Since he can't drop below a C we're always good for Mayhem, which is our backup plan.I think Ive screwed up Verso, I have no idea how youre getting him to hit so hard without his Perfection being high,
Now I need to remember where I was in BG3. I stopped playing in early January and I'm playing in Tactical difficulty. This could be rough...
You went straight in on Tactician? Damn. After how Divinity Original Sin 2had me struggling on normal at times I was saving that for later!
I do that all the time anyway. Unfortunately there aren't that many good cliffs in Knoxville.Also always keep an eye open for opportunities to throw someone down a cliff.
Yea I noticed early on that he has that skill that scales with health lost, and also the one that scales with the amount of shots taken in the same turn. I dont really use the gun as it feels like a waste of AP and I dont want to get hit so I put those to the side. I'm sure theyre more than viable, its just how Im feeling things out.Well, I wasn't really hitting hard. I thought I was, but it wasn't anywhere near what he's capable of, AND I've figured out how to get him to S in round 2 by focusing on breaking an enemy. Sometimes I get to round three still an S, which is when he does his big attack, and sometimes I'm an A. The lowest he can go is C. Now if I did that poorly, that means I've taken a lot of damage, but I try not to top him off anyway, because there is a skill, ??? (sorry, I think it's Mayhem, but now I can't remember), where it uses how much health he's lost to do much more damage. Also, Mayhem boosts with a C. Since he can't drop below a C we're always good for Mayhem, which is our backup plan.
Also, while I really need to fix Lune, I am now getting to round 2 with 4 stains. I don't have anything to really hit big with, so it isn't helping much, but she at least is up to "generally somewhat disappointing".
I think you can do skills at the same time as stats, dont know but I should also go through that at some point. Going to need more respec things first.@Kaamos_Llama Well, I'm disappointed. I went to camp and I was going to respec my characters taking into account weapon scaling. However, I really didn't understand what weapon scaling was, so I looked it up, and it's exactly what I've already been doing the whole time, so there's no reason to respec, but that also means no big damage boost coming...or maybe there is because I'm getting ready to redo the skill trees (if that's possible)-
Fair enough. Its been too long since I played all the way to remember much other than my player character was Karlach and I mostly used Astarion, Shadowheart, and Gale as basically their generic classes. I didnt find normal difficulty as hard as Divinity to be fair, although there were a few bigger fights I had to reload and think about a bit.So far I haven't had any problems with Tactical difficulty, though it can be a real bother that enemies focus on my magic casters who are trying to concentrate on a spell. Still, I try to stretch out my rests for as long as possible, frequently going into fights with no spell slots left and I've only had to reload probably a handful of times.
One thing that's really helpful is to ungroup everyone and have them sneak before a fight. If you do it right you can get an attack with advantage for every character on the first round.
Also always keep an eye open for opportunities to throw someone down a cliff. A warlock with Repelling Blast who can shoot two Eldritch Blasts a turn can fairly reliably push anything close to an edge off of it, especially since it works on enemies of any size.
I finished off Forgotten City. I had nearly finished the game, shut down for the night, and promptly got too sick to play anything! Arrrg! Once I got back to where I could get by on less than 2 boxes of Kleenex/day, I headed back in again. Sure enough - there was just 5 minutes or so left of the main game. It had a nice little epilog, too.
Actually, as of my latest play, I'm hardly using it for now. I'm just doing what you do. Round 1, put up the two stains; round two, murder. I'm not quite getting as much damage as you. I may not have as many points in Attack.I dont really use the gun as it feels like a waste of AP and I dont want to get hit so I put those to the side. I'm sure theyre more than viable, its just how Im feeling things out.
Lastly, I didn't know there was romance in the game until I finally talked to someone at camp. I'm not going to do it going forward though. I feel the mission is too critical to indulge in horniness.
I think max damage in 1 hit is 9999 whatever happens, might be that multi hit abilities will be much better late game if they can scale up with critical and whatever else.Actually, as of my latest play, I'm hardly using it for now. I'm just doing what you do. Round 1, put up the two stains; round two, murder. I'm not quite getting as much damage as you. I may not have as many points in Attack.
I've got everyone in good shape now. I have no idea how much damage Verso is doing with his big attack. It always just says 9999.
I dont all that often dodge until I totally fail parrying many times in a fight. That rush multi part attack the blade arm guys do is the only one I cant ever get so far, and I'm and optimist about never being hit 😀I'm sure you know this, but if you put on both "Dodge" and Energizing Pain, you can get 1 AP for every swing they take at you. I'm assuming everyone gets "Perfect Dodge" the vast majority of the time.w
I'll look into it, thanks for the tip.You may want to make two saves at the flag before logging out. I had a corrupted save file and had to use a backup save.
I explored the open world a little, went onto the water and found and island with a giant walking head that smashed me and then logged off for the night yesterday so not yet.Did you fight the optional ice boss in the open world right before you go into the snowy area? That guy was absolutely brutal. He goes first and charges at you, and his attacks are like BAMBAMBAMBAMBAMBAMBAMBAM, and each attack nearly kills you. My first fight, I just wasn't ready for it, and I got wiped on turn 1.
Could be wrong but I'm not sure its going towards horny, I think all the characters can improve relations with one another, unless Verso is going to try and bone Esquie, would certainly be a bold move!Lastly, I didn't know there was romance in the game until I finally talked to someone at camp. I'm not going to do it going forward though. I feel the mission is too critical to indulge in horniness.
I didn't use it. I never look up info on builds, so I didn't know it existed until I saw the PCG article yesterday. Maelle is/was supposed to be the strongest, but I stopped using her because I picked a stupid path through her skill treeI heard they nuked Maelle's broken build, did anyone wind up using it at all? I havent played since the new patch.
I'm a killing machine, an instrument of death. Talk and romance are for pansies. It's only natural for her to be bewitched by one such as me, but I never give such things a thought. When I close my eyes to sleep at night, all I see is blood. And if I ever have any regrets for things undone, it will be for not collecting the empty skulls of every soul I sent back to the ether.Imagine how awkward that must be for that character. They showed some interest and you never talked to anyone at camp ever again, but they still have to fight alongside you.
I went straight to hard in DOS2, too! The secret to my success: re-load. Often. I took far longer than most to finish that game. I'm 118 hours into this one and I haven't seen the city yet!You went straight in on Tactician? Damn. After how Divinity Original Sin 2had me struggling on normal at times I was saving that for later!
I've had two 3 month breaks in my BG3 campaign on Tactical difficulty and it's honestly not that bad jumping back in.
Make sure it's a cliff you can GET down if you want whatever treasure they've got on them!Also always keep an eye open for opportunities to throw someone down a cliff. A warlock with Repelling Blast who can shoot two Eldritch Blasts a turn can fairly reliably push anything close to an edge off of it, especially since it works on enemies of any size.
I don't need any reward other than that I just threw someone off a cliff.Make sure it's a cliff you can GET down if you want whatever treasure they've got on them!