Kaamos_Llama
Moderator
Ive been playing Black Mesa. owned it for a bit but only felt like playing it just now.
I finished HL2 and episodes around the time of their release, but Ive never beaten original HL. It was a long time ago and Ive played both the original version and the Source port from the Orange box but never made it all the way so I figured I'd give it another try.
It feels nice to play a game like this in 2025. I keep thinking the levels are kind of like a rat maze, there seem to be multiple ways to progress in places but its more like side paths, its enough to make it have an element of exploration. Also coming from something like Avowed its really nice to have the game be more subtle in its signalling. I know you can turn off item shimmer in options, but with a more limited world size it gives more of a feeling of having figured things out for yourself at times than entering a room and immediately seeing a shiny lever glistening. At times that leads to a bit of frustration when something isnt quite obvious for some reason, but I think a level of friction adds to the feeling of satisfaction in progress. Sometimes in a lot of newer AAA action games it feels a bit like you just follow the sign posts and theyre all lit up for you like runway lights. Here you actually have to pay a bit of attention. That probably works better when its not a fully open world game, but still I kind of like it.
Anyway I made it about half way so far, fun game
I finished HL2 and episodes around the time of their release, but Ive never beaten original HL. It was a long time ago and Ive played both the original version and the Source port from the Orange box but never made it all the way so I figured I'd give it another try.
It feels nice to play a game like this in 2025. I keep thinking the levels are kind of like a rat maze, there seem to be multiple ways to progress in places but its more like side paths, its enough to make it have an element of exploration. Also coming from something like Avowed its really nice to have the game be more subtle in its signalling. I know you can turn off item shimmer in options, but with a more limited world size it gives more of a feeling of having figured things out for yourself at times than entering a room and immediately seeing a shiny lever glistening. At times that leads to a bit of frustration when something isnt quite obvious for some reason, but I think a level of friction adds to the feeling of satisfaction in progress. Sometimes in a lot of newer AAA action games it feels a bit like you just follow the sign posts and theyre all lit up for you like runway lights. Here you actually have to pay a bit of attention. That probably works better when its not a fully open world game, but still I kind of like it.
Anyway I made it about half way so far, fun game