Is there room in the gaming industry for 6/10 - 7/10 kinds of games? Or do you believe majority of games released every year should try harder to be unique, innovative, genre defining titles?
I was inspired to make this post after getting into arguments over Splitgate 2 in the Steam Discussion Boards. That was my first mistake, obviously, but I came away with a different point of view: not every game needs to be the best of it's genre. You guys are probably sick of hearing from me talk about SG2, but I truly think it needs to be talked about more within the gaming community for exactly what this game is.
The game is fine enough, solid enough, new enough to be fun and entertaining. It launched with tons of features gamers complain are missing from modern shooters. It has a plethora of gamemodes, custom map maker, dedicated servers, good optimization, just about everything a person could want from a multiplayer FPS game. However, this game just isn't "sweaty" or "competitive" enough to be taken seriously as an esports titan. I see that point of view, and I truly think the devs are to blame for this reception. They positioned it as exactly that, the next major esports FPS to take over the industry, when it literally did not need to be that at all.
I think there is room for an average FPS multiplayer game that is easy to pick up and play for as little or as long as you want. Especially in the online FPS space, not every game needs to take off with millions of players, become Twitch's #1 most streamed game, host massive tournaments in football stadiums, I really don't think every game needs to be this way or should even strive to be like that.
However, the reality is that in todays market, I see the reason to position the game this way. Investors make up the majority of funding in game development, so they want to fund something that will make them a return. The esports angle also appeals to a lot of gamers, just because I'm not like them doesn't mean they don't exist. Esports oriented FPS games are still the most played kinds of FPS games.
I think my point I'm trying to make is that not every game needs to be the absolute best in its genre. They don't all need to be these huge culture-shifting events like Fortnite was back when it first launched. Not every game needs to become some massive franchise that generates millions year after year. I wish this was true, but the unfortunate reality is that games are not cheap to make and they need to make money any way they can, and SG2 is just another casualty of that. In a few months, servers will most likely shut down, we will all move back to COD or CS, and it will become forgotten over time.