No Man's Sky would like to have a word...Trying to balance the game around two contradictory systems is impossible.
It depends on the engine and the kind of game you are doing. In a game like NMS, being able to decide where you're going to land as you fly in is a very useful thing. I do a bunch of 'short hops,' too, where I just want to go from the northern to the southern hemisphere, or from a mountainous area to a beach. I system like this makes that a much better thing.
It could certainly be useful in an RPG, too, for roughly the same reasons. "The mystical power source is on a large island, shaped like a crescent moon with the points pointed northward. On the southern half of that island is a lake, also shaped like a crescent moon. If you draw a line between the two points, you'll find a pyramid at the center of the line which contains what you seek. The lake gets a bit bigger and smaller, depending on the rains, so you'll need to buzz around a bit to find the pyramid." You'll have something to find from orbit, as you are flying in, and when you're at 'helicopter altitude.'