Uh no, it "changes" the experience.
The change may be a minus for some people and a plus for others. The great thing about many options is you can explore and identify your own personal suite of plusses.
No, you've misunderstood my point. I agree that in a perfect world with infinite time and resources extra options would simply change the experience. But in the actual real world we live in, the extra time and resources required to implement extra options means that the quality has to take a hit for a given amount of time and resources available. This isn't some controversial or esoteric point, this is just basic economics. If you try to do more work in the same time with the same resources, the quality of your work will suffer.
On the contrary, it works just fine—which is probably why it's been a map type in many iterations of the franchise. I've had lots of fun in Archipelago maps.
I don't understand what you're getting at. The AI makes bad choices in every Civ setup, otherwise it would be impossible for a human to win at difficulty levels where AI has production advantages.
Perhaps you mean AI makes diff choices to ones you'd make? That's the great thing about options—you can avoid the ones where you don't like the gameplay.
As I said, I've had lots of fun in Archipelago too—because it's so much easier, because the AI can't handle it! I don't just mean the AI makes different choices. I mean it cannot figure out how to pull off naval invasions. If you ever want to play on easy mode, load up an archipelago map and populate it exclusively with militaristic opponents. They will flounder hopelessly while you sail [pun intended] to victory.
Nobody's going wrong, people just have diff needs and wants from their games
They are expecting Starfield to be a space sim rather than an RPG, and that is simply wrong. Likewise, if I went into FIFA forums and complained that it didn't allow me to craft arrows—that would be wrong. If I went into Tetris forums and complained that it didn't have an interactive economy—that would be wrong. If I went into Baldur's Gate forums and complained that it didn't have a first-person mode—that would be wrong. Of course everyone has different needs and wants from games, and that is exactly why it is so important that they realise when a game is not intended to provide them with what they need and want so they can look elsewhere—and if they fail to realise that, then they are wrong.
That's not a mean thing, it's just how it is, and by telling them they will be happier because they can spend their time with games they like rather than with games they don't like. Take Colif, for example, who says he has disliked the other Bethesda RPGs yet is thinking of buying this one! He will be much happier if he can be made to realise that he won't like this game any more than he did the other games he didn't like.