Marvel's Midnight Suns is nearly done.
I've started playing Crisis Core, a 2007 spin-off of Final Fantasy 7, which released ten years earlier. This is the Reunion remake, so it looks nicer than the original Playstation Portable version. Combat sure is different, though! In the upper left, there's a spinning slot-machine set of pictures and numbers. Depending on how those come out, you get various buffs throughout the battle - maybe spells will cost nothing for about 30 seconds, maybe you'll be allowed to use a "limit break" power of some kind, or maybe you'll gain a level!
Yep, you read that right. Your character doesn't gain levels by defeating monsters or finishing quests in this game. The one and only way to do it is for the jackpot thing to come up all 7's!
Side missions are weird, too. They aren't found "organically" in the game world. Instead, there's simply a big list of them you can access when at a save point. You pop in to a small area, fight a few spawn points, fight one bigger spawn point, and that's it. Maybe you get somebody telling you a little bit of story after the battle, but mostly you just pop back to the save point.
And yes, this game's saves are mostly done at ye'olde save points, which also fully heal you when you touch them (so the game doesn't have to waste precious bytes with your current state, I suppose). There are a few auto-save points, too.
I had to work at the controls for this one. At first, I went with the default keyboard/mouse controls. Blah. Then I tried using my controller - better, but still often awkward. I ended up using keyboard/mouse with re-assigned keys and making use of my two thumb buttons.