After Far Cry 4, I was pretty sure that would be an ending, and tried it once I was sure I had a save. Did you hear what was announced on the radio while you were relaxing in Miami?
Yes, and Dani’s expressionless face was a little… concerning, given the fact that everyone he has ever known and loved is probably enslaved or killed by Castillo’s army lol.
The first thing ive done since FC 4 is look for the ending in the beginning. I think its cool that theres an option to do that. I also did that as well and im pretty sure i found it out accidentally because your essentially going the wrong way on the boat (going out to sea) and i wasnt paying attention to the map lol.
At this point it should be standard for every FC game haha. Was there secret endings for FC5 and New Dawn?
Also playing The Messenger on the side on my Steam Deck. I grabbed it for $5 during the summer sale and it's a fun little game so far. Pretty standard 2D action platformer fare with a strong retro-style soundtrack.
I don’t play many platformers but The Messenger is easily one of the best I’ve ever played. Super tight and fluid controls, very satisfying movement, gorgeous pixel graphics, and an awesome soundtrack, it was a great experience start to finish. I’m super excited for their next game Sea of Stars which comes out this month I believe.
Played more FC6 over the weekend and I’m starting to feel like this is the best game in the series. At this point FC isn’t doing anything revolutionary that is bringing in lots of brand new players, it is catering to their core FC fan base. They still try to make the game marketable to a larger audience, but there is no brand new features that make this the one everyone goes out and buys. It’s just slight incremental changes and additions to each entry that eventually becomes the latest one in the franchise, and if you’re into FC as much as I am, that is not a bad thing at all.
Gunplay feels the best in this one, with a large amount of customization options and 4 loadout slots so you can really experience all the weapons. I like the Supremos and use them more often than I thought I would. In a lot of games that have a super ability that takes time to recharge, I end up forgetting to use it or only very sparingly. However the Supremos in this game are very useful and charge up fairly fast, and have lots of useful features. My favorite so far is the first one you get which are rockets that shoot from your backpack, but they are homing so they can take out tanks and helicopters very easily.
The world is very detailed and there hasn’t been a single area that I felt was lifeless or full so far. As much as I love FC5, it portrays Montana a little too accurately, so there are large open areas with not a lot going on visually. FC6 is jam packed with handcrafted locations and a huge open world which ensures exploration never get boring. The little rebel trails are a nice feature as they literally take you off the beaten path and into some pretty beautiful views. There are plenty of secret areas, caves and the like to find and explore, which has always been one of my favorite aspects of these games.
So far my only complaint is the looting system. There are cache boxes scattered everywhere throughout the map, and some of them are specially marked to contain a rare weapon inside. However the standard ones work in a weird way. It seems like no matter where you find and open a standard cache box, it will always an item that is on a list of unlocks. You can climb a huge mountain to find one of these boxes, but it will just contain the next item in an armor set until you complete the set and it moves on to the next armor set. I’d rather each cache box to contain its own unique individual item, which makes finding these boxes a lot more of a treat. Instead you’re basically going down a list of preselected loot items no matter where the box is or how hard it is to get to it. Strange, but nothing that ruins the game for me.