My Solasta party at level 1, fresh out of the tutorial.
Going right to left (because I'm totally counter-culture)
Elven ranger that's great with a bow. Ho hum.
Human battle cleric. Not quite as good as a sword & board fighter, but he's always within touch range of the healer! He's able to cast a mean magic missile, too. I just gave him the ability to wear heavier armors.
Halfling monk. My plan was to have the cleric basically be the fighter early in the game, then have the monk take over when her skills got high enough to give her a decent AC. That's 1st edition D&D thinking, though. Between being a halfling and a good roll of the dice, she started out with a 19 dex, and just hit 20 with a feat at level 4, so she's already pretty hard to hit. Her strength is good enough to do nice damage, too, with no weapons at all. When the inevitable "the baddies steal all your weapons and armor" level comes, she won't even be slowed down.
Shadow gnome court wizard. (Totally NOT an oompah loompah.) He's the brains of the group, and hands the monk a bunch of extra hit points at the start of harder battles. His spells aren't bad for being so low level, and he can light up distant torches for free - which seems to be particularly handy in this game. He's a bit grumpy because there are no children in this game, leaving nobody for him to taunt via demeaning
songs.