Still playing the same group of games as a week ago, altho it's been ~a week since I did some C&C.
That BFG icon is for Royal Envoy 3.
Far Cry 5
WeMod has worked great on my special FC5 run—while the capture sequences are still very annoying, at least now I can get thru them using unlimited Health. FC4 did the Boss fight bit best of all FCs so far—bigger stronger locations with loads of enemy troops incl lots of heavies. You could play them like a FC game. All the other FCs degenerated into enclosed melee for their big set pieces.
I detoured into John's region for a bit, needed one level of Resistance from him. Then defeated Faith because that's necessary to get the D2 shawn-off sotgun™, while the 4 Resistance levels enabled the 4th weapon slot. This enabled a significant loadout change.
Up to now:
Sidearm—Pistol to Magnum to M-79 grenade launcher
Main Gun—M-60 LMG to AR 45/70
Secondary Gun—SA-50 sniper to SPAS-12 shotgun
From now on:
Sidearm—D2 'Sin Eater'
Main Gun—AR 45/70
Secondary Gun—SA-50 sniper
Vehicle & Air control—Compound Bow + explosive arrows
Far Cry 5 Weapons commentary
I must say the 45/70 did a decent job shooting down planes and choppers, but not as good as sniper or explosive delivery weapon. Maybe it was me, but I found the Magnum rubbish—other pistol put attackers down much more reliably. Probably me, Magnum isn't my style, so not used to it.
M-79 served well to take out the river and road armed patrol convoys, but doesn't have the range of the bow, and I find the bow arrow trajectory easier to guess—but M-79 is a decent alternative, and has a lot more explosive ammo, 19 grenades v 5 explosive arrows… I think I can increase that a bit with a perk.
M-60 I spoke about before, don't like it. If SPAS-12 could take the D2's slot I'd go with it, my fav shottie of all—has the essential rapid fire rate for local crowd control, plus a decent mag size, and can be suppressed. SA-50 also has the rapid fire rate, which enables more tactical freedom in that you can take out 2-3 guys near each other before one can raise the alarm.
As always, I'm using single-shot mode and prioritizing accuracy over damage—taking that extra ¼ second to get the headshot, which suits Faith's region since headshot is the only way to kill the zombies aka Angels. Since I've had some spare cash, I've been buying armor-piercing ammo for the rifles—thanks Far Cry 6 for introducing me to that.
All in the name of New Game Plus—just say YES