I just grabbed Call of Cthulhu, it's a 2018 title, but plays like a classic ~2010 era thriller with slightly more modern graphics.
View: https://imgur.com/a/njzwG7u
View: https://imgur.com/a/njzwG7u
Pretty damn sure not, maybe it's detection is off for some reason.The resolution is fixed at 15x8, is that how it's supposed to be? My TVs are 1920x1080:
Wait, what? An RPG? And a later post said 'so far so good'?? Can you other mods check the IP address "Brian" has been logging in from to see if it changed to some other nation??[The Outer Worlds] Recent reviews are more favorable. I'm currently installing it too, worth a look at least.
An RPG?
the longer you play the more obvious the waste of potential becomes apparent
What, exactly, makes it an RPG?Well darn, my suspicions were rising…
Oh well, guess I'll take some more for the team of Discerning Gamers, and design a warning label
Oh wait, maybe the devs saw sense as production went on, and deRPGed it—I can hope!
Now if only the regular dwarves were this interesting.
What, exactly, makes it an RPG?
It's not that I don't like the dwarves. I've played them more than anyone. It just feels like they were cheated a little.
I really like playing as the dwarves, even if their campaign mechanics are pretty basic compared to new factions. If you want something more interesting, there are mods that add additional campaign mechanics, like this one that adds something similar to Grom's Cauldron or Kislev's Witch Hut, styled like a rune forge:
@Zloth is right. It is called an RPG.
what it is about RPGs that you don't like
You're quite delicate. Can you feel a pea placed under a stack of 20 mattresses? Maybe you're the princess @Colif has been searching for. XDOh it's just a general preference for simplicity, where the core gameplay is aided by the surrounding aspects, rather than those forming significant portions of the play. So for example, where the combined weight of aspects like the following reaches a tipping point of 'too much':
Character attributes
Cut scenes
Dialogue
Fantasy [or Space] setting
Inventory mgt
Leveling by 50-100 steps
Linear progression
Loot everywhere
Melee combat
Multiple Boss fights
Narrow or closed world
Squad control
Story focused
Played an hour of The Outer Worlds Spacer's Choice Edition, so far so good. The intro wasn't too overdone, similarly with the RPGish character customization. Is this an RPG? I thought it was supposed to be fairly good…
The resolution is fixed at 15x8, is that how it's supposed to be? My TVs are 1920x1080:
There's a setting for hiding UI, says it's great for screenies. I assume I'm not missing a Photo Mode, they mean screenies via Windows or some other app?
The Outer Worlds is one of those games, that the longer you play the more obvious the waste of potential becomes apparent. But hey, maybe you will like it more than I did.
Same here. I started to cheat too much and built up a giant fortress and filled it with thralls. My issue is that they don’t talk or do much of anything… it makes the reality of playing single player mode in a multiplier/co-op focused game that more depressing haha. I don’t mind playing alone but I want the NPCs to interact with me, so I started up Medieval Dynasty but not sure how I’m liking it. I may go back to Fallout 4 especially with the show releasing today.@neogunhero never mind the co-op buddy thing. I'm struggling to get interested in Conan this time around (I've played it several times previously for a total of about 200 hours). Probably need to just put it aside again for awhile.
The first time I played Medieval Dynasty I bounced off of it, but really clicked with it the second time and put quite a few hours in it. I may try the one set in JapanSame here. I started to cheat too much and built up a giant fortress and filled it with thralls. My issue is that they don’t talk or do much of anything… it makes the reality of playing single player mode in a multiplier/co-op focused game that more depressing haha. I don’t mind playing alone but I want the NPCs to interact with me, so I started up Medieval Dynasty but not sure how I’m liking it. I may go back to Fallout 4 especially with the show releasing today.
In real world logistic software is it common for you to only be able to move things (widgets) from left to right?
Thanks. I thought maybe there was some standard format similar to maybe an org chart, but what I'm picturing would probably be way too simplistic for real use cases, like: materials -> fabrication -> assembly -> distribution -> store. Wouldn't really need software for that chart Item count tracking spreadsheets? Yes. Chart that spells out the obvious? Not so much. Plus, that assumes there are never things going from Loc B back to Loc A, etc. which is unrealistic for most operations, I guess.TLDR: No.
I'm out of that game professionally, but there never was a direction attribute in software I used. Hurk explained it best, you "moved stuff from Point A to Point B, but not necessarily in that order"
Iow it worked via location names, not map-like info. It was up to the moving people or software to figure out how to do that—and I never saw directional attributes in that either. I never looked into the software of the ASRS system in one of my workplaces, but the low-level 'how to get there' might have had directional instructions.
Question for @Brian Boru or anyone who knows...
re:Save 50% on Masterplan Tycoon on Steam
Welcome to the resource management game where your creativity and logistics skills are put to the test! In this minimalistic simulation you will build interconnected chains of products and open new missions by completing various tasks to create the biggest system you can.store.steampowered.com
In real world logistic software is it common for you to only be able to move things (widgets) from left to right? Even though the game takes place on a map, you can only move things left to right, which doesn't make sense if you are on a map, but may make sense in software.
I don't think it's uncommon when making graphs to dedicate the left side of a node to incoming and the right side to outgoing