Yakuza 3 completed. As i said before after coming off from a high playing Yazuka 2 kiwami i had been warned that Y3 wouldn't be as good and, no matter i was itching to play it and continue to the story. The TLDR: a decent game but could have done with some tweaking or QOL features. i give it a 75%.
I'm going to come off as highly critical of this game but i still had fun, but i seem to remember the bad things more then the good.
The biggest gripe with Y3 is no doubt the combat gameplay. Whilst it was functional and works, it feels lacking and missing a few useful features in it. The environmental attacks are greatly reduced, you can't step over barriers, i can't keep enemy weapons, the enemies seem to just block way too much/fast recovery times far too much and it suffers for it. The problem is the lack of counters without serious upgrading and levelling. I think its about recognizing the various archetypal enemies and learning the counters for them, but the bosses themselves reduces most of them to one or 2 at most. The boss fights are especially annoying as they have fast recovery, block and are immune to various attacks. it gets worse as some bosses can juggle you and result in huge amounts of damage as you sit there grinding your teeth. Sometimes its just trying to land a punch can be a real challenge and using heat actions deal disappointing damage outside of the finishers near the end of a fight.
The most reliable option is to just parry and land an extra punch here and there. They might open themselves when they perform super attacks and even then they just recover almost immediately. other times i would just cheese the enemies making a quick jab here and there and running away. My advice? Get as many combat skills, training from the masters and bring a whole load of recovery items.
Surprisingly, the final story fight at the hospital was the easiest and probably at its most satisfying as you wade through hordes of goons and have the skills/experience to deal with the bosses.
Y3 does has a lot of side content, unfortunately a lot of it isn't all that interesting. The side stories i can't complain about. The hitman missions are ok, but the last 2 missions are horrifically difficult. make sure you have the ability that allows you to block knife attacks and as high level as possible.
The smaller stuff like the mini games, hostess manager, dating sim aren't that great. I'll concede I suppose the gambling, bowling and golf are fine, but the others need tweaking. An even greater disappointment is perhaps the hostess manager game its boring as its you moving back and forth to listen to customer text boxes and making adjustments to your hostess. The problem? you don't get all the items off the bat but worse is that none of the items tells you their stats. its stupid as I can't customize properly! Sure, some items labelled as sexy/gorgeous might improve those stats, other times it just nukes it. The other thing is make up plays a big part and its bloody horrible. My advice? get a walkthrough and just get the make up guide there. Sod trying to find out what the correct combinations are.
The problem is that the other activities just don't seem to compel me to try or play them. The pole dancing club is pointless (besides doing one side quest) and the massage parlor side game i could never get the hang of and after wasting my money for the achievement i ignored it.
To Y3 credit once you've beaten the game it unlocks some additional content if you want to play and allows you to play the mini games without needing to load a save file
Plot wise, i can't really comment. its not... rubbish, i left feeling disappointed in places. it starts off with being turffed out by the local yakuza to build a resort and it slowly becomes this every growing conspiracy that triggers a yakuza civil war, the CIA get involved and some shadow organization calling selves black monday. The story/game goes at a break neck pace, when civil war begins and the triads take over kamurocho you think that its going to just escalate from there, instead it sort of deflates rather then end with a super finish. Ok, the last mission in the hospital is good, but the ending left a lot to be desired. Not face palming levels like Valkyria chronicles, but it did raise a few eyebrows.
This post is growing too long, but yeah its just the smaller QOL stuff and tweaks that hurt the experience. Its not as humorous as Y2 Kiwami, why can't i order more then one item of food at once in certain food chains? Why aren't the vending machines working, the entrances of some of the doorways/alleyways are blocked by invisible barriers, not having the option to save anywhere meant i was less inclined to experiment or try stuff as i knew i would be walking away losing money. its stuff like that hurts the experience. its not dampened my love for the series (roll on Y4), to be fair it could have been a lot worse, but it could have been a lot more.