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The last game you completed

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I just completed the base game and story DLC of The Callisto Protocol. The Final Transmission DLC extends the story arc of the main character and reveals how the game really ends.

I must say, despite some Steam reviews claiming this game has an uninteresting story, I thought it was pretty well written and suitably as horrific and desperate as you'd want a survival horror game to be.

There was also a bit of cognitive dissonance revealed at the end and a really sad ending in the DLC that wrapped things up well. It's one of those games that puts you in a mood after playing it that makes you really feel for the protagonist.

Gameplay wise, the arsenal, is rather minimalist, especially if you limit yourself to the 3 most effective weapons. You also have more inventory space that way, since there's less ammo types to carry. I actually prefer this in Survival Horror games for two reasons, they are limited resource type games anyway, and it feels more realistic than being able to carry an armory on your back like in Doom.

Combat loop wise it's fairly minimalist as well, requiring careful balancing of melee, guns, and GRP Glove. Some have claimed it gets repetitious, but I feel they varied the types of enemies and environs just enough to keep things from being predictable. Just the fact that you often don't know when an enemy's combo is going to end, or when another will join in the fight, keeps you on your toes.

They also save some of the best potential projectiles to toss with the GRP Glove for later in the game. I also prefer how the use of the GRP Glove looks, sounds, and feels compared to Kinesis in Dead Space. The inventory space is also more minimalist, as you don't change suits as often as in Dead Space. This means you have to carefully weigh your decision of how much health, ammo, and GRP batteries you carry.

Even the monetary system is more minimalist than Dead Space, where money you get for selling rare parts you find is not nearly enough to fully upgrade 3 guns, the baton, and the GRP. In fact I often times had to buy ammo vs an upgrade. It works out well as long as you don't overuse any part of the basic combat elements, which can leave you low on health, ammo, or batteries. In fact I'd say the game is well balanced.

Some have said as well that the combat, especially the melee, feels clumsy. It can, but mainly if you try to overuse melee, as when Jacob gets tired, it shows, as it SHOULD in a survival horror type game. There are also times when the reticule to shoot a worn down enemy appears when you're VERY close to an enemy that is sprouting, which is more likely to happen if you don't balance melee with shots and dodges.

Tentacles sprouting on an enemy while in combat can be good, or bad. With a balanced attack, Jacob will less likely stumble toward the enemy, allowing him space and time to not just blindly shoot at the reticule prompt, but instead at the tentacles. The latter is preferred, because it can down them in one shot. That means less ammo used, and less likely another will gang up on you, leaving two to fight simultaneously.

If you get caught out stumbling tired though, chances are at some point, an enemy's sprouts are going to fester, and they'll transform into something MUCH harder to deal with. A lot of people I find don't pay attention to or appreciate small details like this in a game. It can mean the difference between a well fought fight, and feeling like the game is "too clumsy" in it's combat as some claim in negatively biased reviews.
 
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McStabStab

Community Contributor
Rolled the credits on Resident Evil 4 Remake in hardcore difficulty. Had a great time replaying the game.

One thing that's common for all of the current-gen Resident Evil games is they put a TON of detail into the environments and the asset models. What's even greater about it is they showcase the models, environments, and concept art right at the main menu where you can "purchase" (with easy to come by in-game currency) these models to zoom in and inspect in detail. Getting to see the Regenerador's disgusting maw, the detail on Leon's tactical outfit, or the texture on Ada Wong's dress (eh, fellas?) close up is a nice little extra on top of what already is a rewarding playthrough.

Can't wait for more RE titles!

*Side note - I don't see what all the fuss was about Ada's voice actor, she did a great job.
 
Finished XCOM 2: War of the Chosen today on Veteran. Amazing game, easily 9/10, the best tactics game I've played.

I love the overarching campaign setting, letting you lose soldiers or entire missions without forcing you to start over and giving some variety between the tactics gameplay. The variety in maps is also pretty decent and a lot better than in XCOM: Enemy Unknown (from memory). I only started getting a bit bored of doing missions when I got so powerful there was no challenge left, so if I ever replay the game I need to pick a higher difficulty (and save scum less).

One complaint I have is that I wish you could predict sight lines better. You can see which enemies will be in sight before you commit to a move, which is nice, but that doesn't include enemies you have detected but are in fog of war at the moment, it doesn't let you predict what will be in line of sight if you destroy a wall or obstacle and it doesn't tell you which squares will be covered by overwatch.

I also wish you could save equipment loadouts and just apply them to a class with a single click. It got pretty annoying having to re-equip all my soldiers before every mission. Though I see now that there is a mod that does something like this (Automated Loadout Manager), so I'll have to remember that if I ever do a replay.

Those are fairly minor complaints though, the main gameplay loop is amazing and while it got a bit boring when it got too easy, I never skipped any missions. I definitely plan to return to the game, either on a higher difficulty or with the Long War mod.
 

OsaX Nymloth

Community Contributor
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All in all, can't really recommend it. It's a solid 6/10 take on similar games like Battle Brothers, Wartales and with a tiny bit of Darkest Dungeon thrown in for good measure.
Combat remains mostly the same, but since you level up your mercenaries and upgrade/unlock skills, there's some variety there and some of of the late game fights can be actually challenging.
That being said, The Iron Oath tries a lot of things, but fails to establish them in any manner that isn't shallow. Story is basic, but works ok-ish as a "prompt for next dungeon to traverse". All the events, some wars, battles fought by factions - it's almost impossible to spot these. And since I was friends with everycity (since I was doing quests everywhere and at some point I did something for every single city), not even changes in city ownership mattered at all. Nothing changes, expect some mild price range due to certain events.
The whole game is just that: a bit too shallow. It would be better if the devs focused more on making the skills more unique and useful instead of adding more features that don't really matter, imho.
For example: almost every class has the same damn skills, just named slightly differently. A lot of the skill progression feels weak and in practice some differences between classes are very minor.
Because let's be honest, Defenders, Pugoglists and Pyrolancers all have that one attack that will hit an enemy and push him back. It's the same thing, with just different name.

Pixel art is nice, there's that and there's fun to be had, but in the genre of "leader of mercenary band", The Iron Oath falls behind both Battle Brothers and Wartales.
 
Well i'm calling it. i've finished Assassin's creed odyssey after 169 hours. The best way to describe the game? its like eating mid/low budget brand of frozen pizza for dinner for the last 4 months. I could do it, but its not top quality, its samey and there are far better things i could be playing. yet, i do like the assassins creed series and the exploration for a while and find comfort in it.

Initially i was quite excited with the game it looks fantastic and the world is vast to explore. The only draw back visually was more technical issues where going into dark caves would tank my frame rate and the microstutters (never got to the bottom of those. Some say its the ubisoft client, but it more likely my aging graphics card+ poor optimization)

Gamesplay wise its more of origins but at a much larger scale and throwing in some free boat action whenever you want it. Whilst there are a lot of content and missons to be played, the game will get very samey, very quickly as its filled with the usual bloat and grind to complete stuff. yet at the same time, its all very doable. Levelling up is surprisingly quick and i would do so every day doing the odd spare missions here and there. Like i said in previous posts, after you reach level 50 everything is unlocked and accessible. whilst there is supposed to be a sense of progression (areas are locked off as high areas to make you stay away), after reaching level 50 the whole thing feels directionless. Too often i would have randomly find mission items, kill HVT before unmasking them and going back to previously cleared bases. The combat whilst is fine isn't all that hot as it has an MMO style grind to everything. bosses and elite enemies will take a long time to chip away and sometimes you can't assassinate targets even if you maximise critical damage as enemies will be, at most one level below you and you're constantly trying to get better gear to keep up. I also found some annoying bugs. The spartan kick ability isn't that reliable as i try to kick targets off a ledge or it kills targets after i knock them down.

Whilst the game has top production values, at the same time it also seems lacking. All the cultists have very little fanfare to them, unlike in origins you get to feel and sense the bad side of these characters and even get some decent screen time. In odyssey, most of them are just random targets and might as well be another faceless goon. To its credit, the way i can customize my gear visually is a great QoL feature.

So... is the DLC worth buying? That depends. legacy of the first blade DLC does pad out the main game areas with some additional content and without it, some areas are pretty vacant and void of any thing interesting. Sure it adds some side content that enriches and has some character building but again, not entirely necessary.


The fate of Atlanis episodes isn't that much more special. Sure it has a nice aesthetic to everything and we get to see some old friends we lost on the way and we get some backstory that refers to the game backlore on the ISU. Tbh i found much of the content tedious (but by this point i was getting sick of playing the game) namely the layouts were mutlifloored and travelling is a slog. hell, atlantis itself is pretty but a real nightmare to travel around on foot. To top it off the content isn't all that compelling. best way to describe it would be pretty, but pretty vacant too. The worst part is the story, its suppose to extend the ending of the original game after cassandra\alexios hands over the staff but the whole thing feels rushed and cheap. hell the final encounter with that abstergo villian is pretty dire, almost saturday morning cartoon levels of complexity.

So... is bothe pieces worth £20 each? Absolutely not. I would save it was quite good value for the gold edition for £12 when i bought it, but really your mileage will vary on them. If you have the patience, want to dip your toes in more assassins creed odyssey later down the line, its ok. But for less patient probably not.
 
Well i'm calling it. i've finished Assassin's creed odyssey after 169 hours. The best way to describe the game? its like eating mid/low budget brand of frozen pizza for dinner for the last 4 months. I could do it, but its not top quality, its samey and there are far better things i could be playing. yet, i do like the assassins creed series and the exploration for a while and find comfort in it.

I think Assassin's Creed became more and more like a kind of brainless slog over time. It's fine if you just want to zone out and tick off some of the many, many activities in the game, but I feel like the story has gradually become worse and the gameplay much more grindy over time.

I used to really like the Assassin's Creed games, but I don't think I'll ever play another game in the series.
 
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I think Assassin's Creed became more and more like a kind of brainless slog over time. It's fine if you just want to zone out and tick off some of the many, many activities in the game, but I feel like the story has gradually become worse and the gameplay much more grindy over time.

I used to really like the Assassin's Creed games, but I don't think I'll ever play another game in the series.

yeah i don't recall origins as grindy as odyssey. i mean there were points in the game i was just groaning as how much health bosses have. I invested in assassin abilities partly because you dished out the most damage with skills like herostrike or critical assassinate in the early game. Bow skills just aren't worth the investment as it did so little damage. its made much, much worse if your weapons are several levels below the current level.

poison and fire damage does ease the pain, but again against elites and bosses can take inhumane amounts of damage.

At times it reminds me of The division series, how enemies just become absolute damage sponges.
 
yeah i don't recall origins as grindy as odyssey. i mean there were points in the game i was just groaning as how much health bosses have. I invested in assassin abilities partly because you dished out the most damage with skills like herostrike or critical assassinate in the early game. Bow skills just aren't worth the investment as it did so little damage. its made much, much worse if your weapons are several levels below the current level.

poison and fire damage does ease the pain, but again against elites and bosses can take inhumane amounts of damage.

At times it reminds me of The division series, how enemies just become absolute damage sponges.

Whereas in the first game, only the final fight was any kind of a challenge and even then you could kill him with one attack of your hidden blade if you managed to get him to the ground. In fact, I think pretty much every enemy until Rogue could be one-shotted with a single attack. The series has basically become an entirely different genre by now.
 
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I had an ok time finishing Origins but I had a great time finishing Odyssey. I don’t know why, I’m a huge ancient Egypt fan but overall the Greek Islands were so gorgeous. Great review btw!
i agree, ancient greece was really nice, but tbh it lacked much variety. i would argue Origins was more interesting with more diverse wild life, the deserts gave way to swamps, sprawling cities, temples, vast deserts, mountainous regions and even lush greenscapes that looked like greece.

odyssey it felt more like a variety of green trees. Sure, there were salt planes and beaches etc but it wasn't vastly different, more a subtle different. Sparta wasn't all that great compared to athens.

one thing i forgot to mention, the MTXs of this game and customization. The good news is that there was plenty of opportunity to customize your ship with various crews and flags, stuff like that. The MTX stuff is a mixed back tbh, i had a look and most of it i felt was meh. But i've never been suckered into cosmetics and most/ if not all of them verged on the fantastical side and really wasn't my thing. Not sure if everyone got it, but i did get 200 helix points free and when a sale rolled around i just picked the one i liked most and i could afford and left.

But wait! you can get the MTX without helix/money! you just need to collect the super rare orichalcum scattered all across the world. Don't bother buying the map, there are online maps for free to collect the 300+ or so scattered around. Plus you could do a daily mission and grab 5-10 a day.

Unfortunately thats where the good news ends. there are 2 ways to spend it:

A: weekly sales where you can pick and choose what you want. The legendary MTX stuff is there but unfortunately its bloody expensive.

b: Loot boxes. mixed in with the epic loot is the mtx legendary stuff. Which is bloody rare you'll get legendary stuff and its piece by piece. At the very least with helix points you can buy a set but the free method is a stingy spin of the wheel as to what you get. No surprises that from the 780 i amassed i got maybe 5 or 6 items... Most of the legendary stuff not all that hot. Maybe some boots, a set of gloves, a legendary captain there.
 
I'm blasting through indie games atm, so i started with some DLC: Amid Evil : the black labyrinth. Partly because i bought it recently and i wanted to play it before it got buried within my played list (like xcom DLC and borderlands 2 expansion packs)

Anywho, the black labyrinth DLC is a prologue to the main game. how did the champion/savior get that axe? Well he got it by becoming the champion and overcoming the black labyrinth. Not the longest, perhaps 2 episodes long as you start with your journey to the labyrinth and then battling through it.

A pretty nifty bit of DLC, it had a lot of good ideas and things that happen. most involving the challenges and traps that you encounter. A highlight is when some pissed off demonic presence lobs skyscraper sized swords at you, which you in turn use to climb higher up a cliff edge. Or perhaps the void splitter when in hero mode, not only does it cut through enemies but also cuts time and space with it.

Admittedly, the first few levels are a bit weak, but once the game gets going it gets immensely entertaining and satisfying. RThe final boss fight is pretty interesting (and difficult) but that ending is immensely satisfying; going super saiyan on the final boss and pummelling the beast to submission. After you get the axe the choice is yours: play the main game with the axe or with your fists?

Do i recommend it? I liked amid evil and i would recommend bagging both main game and DLC when its on a sale.


lastly, i played Please, touch the artwork 2 - a point and click, spot the item type of game where our protagonist journeys through various paintings. Whilst on his journey he helps various characters along the way and fixes a painting or 2 when a rogue masked man slashes the canvases up. Not the longest game, i beat it in 65minutes but i liked it a lot. besides getting some culture into me, it was walking through an art gallery with some monty pythonesque animation. Some of which is quite amusing. Like helping a skull find all his fruit so that he can have a fruit hat or perhaps help a duck find all the matches so that he can have a smoke (and die) and even meet up with jesus to help you get to where you need to be.

Would i recommend it? I suppose if you have a spare few minutes and into artwork its worth a shot. certainly got me intrigued about other work in the series. Except this one for some reason was free unlike the first game. So i can't complain.
 
Well finished Eviltertnity 2 and the TLDR is that the wad is good. its damn good. Cacoaward winner for 2024 for sure.

I have quite a fair bit to say about this .wad hence its own post. It Starts off simple enough, after your victory over the first demonic angel thing, you make you way from the decaying ruins of the celestial paradise only to enough a new variant of Astral enemy: the Astral Cacodemon. So begins a new hunt to purge its influence and destroy another demonic angel.

The game is broken down into 5 progressively challenging episodes and after every 5 maps (6 if you count the secret ones) your weapons reset. So pickups and the challenge factor ramps up fairly quickly as you have to reequip fast with enemies are thrown at you thick and fast. Sure some maps are there for breathers, but after the first few maps expect tough battles and ambushes ahead. Each episode introduces a new "Astral" and odd nightmare variant of the enemy roster which are typically a step up from your usual fodder and they are no joke:, stand in front of some of these monsters and even at 200 health and armor they will destroy you with ease. i won't spoil the surprises, but lets just say that you'll learn to hate the Astral Cacodemons. A lot.

With the culmination of new tougher astral enemies often favoured over the weaker counterparts and increasingly vicious level design, the game can get extremely punishing. i started feeling things were tough when I got to the midway point (bastion was the maps name) as the maps favor ambushes, traps and the multitude of astral enemies are thrown into the mix. from level 24 onwards the maps are absolutely brutal as there is little to no room to to breathe. Also honorable mentions goes to the final episode which is nothing short of painful; its dark, the environments are hazardous and the nightmare Cacodemon is introduced to round out the enemy roster. Essentially the nightmare Cacodemon is the astral cacodemon but on steroids; Faster, hits harder (has homing projectiles) and can absorb a lot of punishment. Even one of these gits in open pitched battle is a tough challenge, let alone having a smaller circular arena with other baddies.

Level design i can't fault it, its well designed, looks magnificent and some effort has been made to get some narrative implemented into the maps. The first few maps have darkened skies, rain is falling and generally grim visuals in what was originally a heaven like environment. emphasizing that its a world that's dying/decaying as the thing holding it together is gone to hold it together. Another example is the ice port where players make their way to a battleship to fire off its cannon to blow away the horde of cyberdemons and crack open a cave to reach the exit. Hell, in one map they threw in mini puzzle games like a block sliding puzzle, lights out game and a buzz wire game using explosive barrels. For better or for worse. With Tristan clark and jimmy paddock on sound duty on most of the maps ensuring the maps play well and have a soundtrack that complements it. Pretty much all the tracks are original for E2 and i still listen to them when at work or doing something else. i could go on with the various features and things that make me go wow in this game, but most of the best stuff is actually hidden in the secret levels per episode. The price of admission is pretty steep: lose all weapons and pistol start the map. But the price of admission is worth it for 2 reasons:

1. As mentioned previously, the maps are the best designed and they are some of the most fun i had or unique. parallel worlds is a personal fav as you jump between villiage and demonic temples to make progress. Also the scale of the maps are huge.

2. The perforator. A new weapon that is nothing short of brilliant. In Doom, the bullet based weapons are weak and great against zombies and effective against imps. but anything above pinky demon and above they're not great. In fact its one of the last things i would use as most favour the super shotgun as their go to weapon. With the difficulty of the game, bullets are worthless against astral variants of the enemies (void imps maybe ok, but they come in packs and still take a fair bit of punishment). So what did they do? they introduced the Perforator, a powerful and versatile burst fire weapon that uses bullets. Now bullets become very viable (because how common they are) and its accuracy means you can keep your distance and snipe targets with it. hell, even cyber demons drop dead in 2 shots and its a must for boss fights. of course, that depends if you get one... Go into hidden level and don't walk out this gun then you're wasting your time.

So great level design, great sound track and crammed with good ideas is there any negatives?

i suppose difficulty, but i was playing on ultraviolence so i guess its to be expected. I did find one or several maps a bit irksome because of the difficulty or just weren't great. Level 33 is tough as its an obstacle course of death. Touch the lazers and instant death, plus a death timer; spend too long and the explosions catch up and blow you to pieces. But the bit that annoyed me most was those planks, too often i would slip between 2 of them as i tried to cross and results in death.


Those Astral cacodemons and Nightmare Cacodemons are bloody horrid things.


Still, do i recommend it? if you into Doom wads. Absolutely easily the best wad for 2024 (or 2023) so far.
 
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OsaX Nymloth

Community Contributor
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Crown of Pain
Little game that is dirty cheap and released recently. Simple match-3 gameplay with attacks from your party - those depends on equipped abilities and actual squad members. Nothing you haven't seen in titles like Gems of War of Puzzle Quest, but hey, the art is nice and it was good game whenever I wanted to take a small break from things. Easy to pass and get all the achievements, needed like 3+ full playthroughs to max out certain perks.
6/10
 
A quick game finished, this time its abyss odyssey. A rogue like platformer with a sprinkle of metroidvania and some complexity to the fighting mechanics. On the whole it doesn't stick the landing, the mechanics are fairly simple and combat/gameplay feels a bit wrong, as if something is missing to make it shine. When all the mechanics work, its pretty entertaining as you perform complex combos and fighting game moves to take out equally challenging foes. other times it just falls apart, enemies have quick recovery times, yet at times are dumb as bricks and when there are 2 players, the combat is a breeze. The move mechanics is wishywashy as you unlock moves and then upgrade them etc. The other mechanic is to capture souls so you can become that type of enemy; neat idea, but not all that well executed with some enemies/souls more broken than others. To make things easier, users can use money but being a roguelike i didn't feel like splashing cash as normally i would lose it during the run its just money flushed down the drain. i would also say that the music is pretty good, if it didn't cut out every so often...if its any consolation, the story and voice work is good.

i didn't spend too much time with this game as i was able to beat the game (even if it did feel like luck) but the game tries to give it some longevity by having multiple characters to unlock, souls to capture and optional bosses to fight. On top of that there is a versus mode with online play but its unlikely anyone will be playing it.

Would i recommend it? despite some positives, its got a fair few issues so, probably a miss imo. Which is a shame as there is something close to being playable and decent.
 
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well another game to add to the done list. This time its broken reality a sort of vapourwave walking simulator as you go to explore the VR social world.

As someone craving some vapourwave and getting hypnospace outlaw pangs, this game fit the bill nicely. It does have that cruelty squad asthetic and jank animation and its all the more charming for it. It probably won't be for everyone, but i had a jolly good time exploring the various areas and the asthetics and things to see. i can't shake the feeling that i finished the game feeling slightly unfulfilled. There's no achievements for starters and the story seems to leave some unanswered questions. What the hell happend at the end? Did i leave the real world to live out life in the VR one? Did i become a VR god or something after i shut down the game like the lawnmower man? Did i break the VR world like they wanted? Why did the 13 characters wanted to see the world to end? Was the real world fake as well after i shut it down my conscious become free?

So many unanswered questions. Oh well, its done and dusted. Time to move on.
 
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Another game finished, this time its clustertruck - a speed running game where you have to get to the goal by jumping on trucks. touch the floor/walls etc and its fail.

Although there are 90 levels (and another 15 seasonal ones) you can complete each one fairly quickly (i finished them less then 3.5 hrs). Each world has a theme and each would bring their own challenges to navigate. Some of them are quite absurd like spring traps, falling avalanches, robots throwing other trucks, lasers etc. All whilst listening to a banging soundtrack to get the blood pumping. Quite exhilarating stuff, but players are at the mercy at physics and chance. Sometimes you may get trucks to progress, other times the level wipes out all the trucks and you can't progress unless you have special abilities to spawn one. other times some of the maps are just harrowing and stressful requirements to progress. Some of them i feel luck more then skill to progress.

There is some replayability by getting a high score etc, but if you don't care about this stuff (like me) its a poor incentive.


Would i recommend it? not at 12.79, but if its on sale its worth a punt.
 
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Well, another Indie game finished. This time its Faith: the unholy trinity a 3 chapter horror story - it tells the story of a botched exorcism, a priest's torment and a cult preparing for the end times.

Played like an 80s spectrum/c64 etc game (with a smattering of animated sequences), the game involves playing wandering around exploring the environment, solve a few puzzles, grab some notes and banish some monsters.

Despite the basic graphics, the horror is onpoint. The animated sequences really sell it and enhances the story significantly and the horror environments and ideas are pretty good. unfortunately, gameplay wise its not all that compelling. its sluggish and there isn't much to it i can;t help but feel if it took a more adventure style game (like world of horror, waxworks etc) it might have served the game better. The sound whilst can be creepy is also bloody awful - The bleeps and high pitched screeching does my ears in enough to be a serious turn off.

So... where does it leave us with the game? Worth a play? I hate to say it, probably not. i didn't even buy the game (its in my brothers collection) and i still disappointed. yes, the horror is absolutely on point, its fantastic and effective with the little amount of pixels it uses, it has excellent horror ideas, but the gameplay is seriously dull even 6 hours of play is more then enough. yes there are other endings and secrets to be found but between boring gameplay, horrible audio i'm not interested in another play through. the game s does itself no favors by not allowing me to select the stages in each games so if you miss something, you have to replay from the beginning of the chapter. painful.
 
590 hours in and I've 100% completed Slay the Spire. If anyone ever needs any run tips, I've got a few :D

My next adventure is Balatro - I naively thought I'd purchase it and casually play a little before bed last night... smash cut to four hours of sleep before work today.

View: https://imgur.com/a/HFiuvS6

I expect to receive Slay the Spire on my birthday in 4 days. I love (roguelike) deckbuilding games, so I've been curious about Slay the Spire for a long time, since it's regarded as one of the best roguelike deckbuilding games out there. Hopefully it doesn't disappoint.
 

McStabStab

Community Contributor
I expect to receive Slay the Spire on my birthday in 4 days. I love (roguelike) deckbuilding games, so I've been curious about Slay the Spire for a long time, since it's regarded as one of the best roguelike deckbuilding games out there. Hopefully it doesn't disappoint.
Happy (early) birthday! I’m confident you’ll love it. It is absolutely one of the best single player deckbuilding games out there.
 

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