Just a few more things to throw into the completed list.
On the raspberry pi, i completed super double dragon on the SNES. not exactly a revamp of the original, its more its own game. There are a couple things that stood out about this game. The first is that the baddies are more complex they're capable of blocking, doing combos and all sorts of special moves of their own. They're essentially varying degrees of having martial art training compared to mindless grunts in other brawlers. It does mean that combat can get bogged down as the AI refuses to take it lying down and just block everything or perform reversals/counters.
The second is the attack mechanics, you have an energy bar which you can charge up to perform super moves or speed boost etc. Not a fan of the system tbh, it takes too long to charge up to perform the moves, even if they're supposed to be powerful (like hurricane kick similar to ryu). You can also block attacks, whatever good that can do in these games.
Its not a bad game, as there feels like there is some complexity and tries to be step above the original DB and other brawlers but it does feel sluggish and slow at times. The game did itself no favours when the button set up was messed up whether that was my fault i don't know.
next, we're onto Doom Wads. this time a couple of quick ones.
The first was DPB 60 aka: Eldritch voyage starts off in a jungle before moving onto hell where you face a big demon. Honestly i can't remember much of this one. It wasn't too difficult and it was a blur.
The second one is DPB 61: Tempest enterprise. This one i liked a lot. it had the sci-fi horror vibes, machines in the background bleep and bloop like in the 90s, the sci fi environments are dark and there is a pervasive horror of some purple goo taking over the various well crafted maps. The last level wasn't bad, its just a battle royal of sorts but that ending is a real cop out.
lastly, a quickie, Countrycide a horror wad as a master templar visits an isolated village in the deep forest. Cue demonic horror and crazed cultists. i must say it captures the horror fantastically as it can be unnerving at times, the maps are atmospheric, the cultists are suitably crazy and has some scary monsters. I won't spoil it, but there were some real stand out moments in it.
i would argue that perhaps some of the maps are far too dark, but being sewers and underground temples, its probably expected. The other problem is navigation can be a pain at times, no automap, just a drawn one which isn't the most useful besides tell you where to go next. You can get lost quite easily in some underground area. I had to no clip to the yellow door as i couldn't figure out how to get up to reach it. Even after getting to the door and backtracking i still couldn't figure it out.
The other issue is the game lives or dies with the lighting. I had to mess around with various settings on GZDoom to get the correct lighting and its still intentionally dark. The final boss fight in the forest is a literal nightmare as its really dark, filled with various objects that can snag you and to top it off the eldritch monsters can cloak in the dark. i played it on ultra violence difficulty and yeah, no joke those enemies with tear you to pieces very quickly. Its not the longest of wads (2 -3 hrs tops) but its still very, very good. Cacoaward worthy stuff.