@Zimbaly I like that perspective. Easy to forget when you are used to eating more processed food and having supermarkets just a stone's toss away.
Where I live, if you kill a deer, either on purpose or by accident, the authorities have to take it for testing. Mostly they check it for radiation. If it's okay, they give it back to you.@Zimbaly I like that perspective. Easy to forget when you are used to eating more processed food and having supermarkets just a stone's toss away.
Did you ever play Sekiro? Wondering if those skills are transferable. I played 15 minuties of Wo Long just to try it out, performance was very weird for me. Was stuttering like hell even if it was displaying 70 FPS. Turning settings to performance got rid of the stutter, but I have plenty to get on with for now so I'm happy to wait for a patch so I can maybe play with some pretties on.The new expansion for Destiny 2 still calls and i have been playing it slow which most Destiny 2 players do not do. Its in part do to work and playing the campaign when we (family) can all get on and due to spending too-many-to-admit hours trying to kill the FIRST BOSS IN WO LONG:FALLEN DYNASTY lol. Seriously it makes me question games
Where I live, if you kill a deer, either on purpose or by accident, the authorities have to take it for testing. Mostly they check it for radiation. If it's okay, they give it back to you.
We have Elk, too, but I've never hit one. (Elk cam)Did you ever play Sekiro? Wondering if those skills are transferable. I played 15 minuties of Wo Long just to try it out, performance was very weird for me. Was stuttering like hell even if it was displaying 70 FPS. Turning settings to performance got rid of the stutter, but I have plenty to get on with for now so I'm happy to wait for a patch so I can maybe play with some pretties on.
In the UK you legally arent allowed to pick up roadkill if you're the one who hit it. To discourage people going GTA style hunting I guess. Here in Finland if you hit an Elk its 50/50 whether its you or the deer.
@Zimbaly I like that perspective. Easy to forget when you are used to eating more processed food and having supermarkets just a stone's toss away.
This is so true. I see/read about this a lot in areas of sparsely populated Northern Maine. Many people up there depend upon hunting for food & survival, and getting a fresh deer or moose roadkill is a windfall. I'm not talking about a 3-day-dead raccoon scraped up off the pavement, but a freshly killed deer or moose. It happens frequently up there, especially with all the logging trucks flying down narrow, curvy, two-lane roads. The small, local sheriff's departments actually encourage it, but gods help you if a 1200 pound moose crashes through your windshield.@Frindis road kill in some areas is like winning the lotto. I've met people that have gotten animals literally just hit. When you're out in the middle of nowhere far away from any major city or even a small town. The deer that was just hit by someone is like gold, only food is way more valuable then money.
Lost Odyssey had a stupidly hard first boss, too. Still, I wish it would get ported to PC from XBox. (With added ray tracing, just cuz.)... due to spending too-many-to-admit hours trying to kill the FIRST BOSS IN WO LONG:FALLEN DYNASTY lol. Seriously it makes me question games
RADIATION!?!? Do you live near a power plant or something?Where I live, if you kill a deer, either on purpose or by accident, the authorities have to take it for testing. Mostly they check it for radiation. If it's okay, they give it back to you.
No. I live near where they made the original atomic bombs, and where they still enrich uranium for the nuclear arsenal. For many years they were very careless, and we have high radiation zones all over the place. It's kind of like Chernobyl, but on purpose.Lost Odyssey had a stupidly hard first boss, too. Still, I wish it would get ported to PC from XBox. (With added ray tracing, just cuz.)
RADIATION!?!? Do you live near a power plant or something?
Did you ever play Sekiro? Wondering if those skills are transferable. I played 15 minuties of Wo Long just to try it out, performance was very weird for me. Was stuttering like hell even if it was displaying 70 FPS. Turning settings to performance got rid of the stutter, but I have plenty to get on with for now so I'm happy to wait for a patch so I can maybe play with some pretties on.
I did play Sekiro but i got to some boss down the line and didnt finish it, like most of my souls game playthroughs lol. Wo Long, it runs ok for me with the occasional stutter when someone attacks suddenly and then i miss my parry, but not enough to have a complaint about.
I do however think part of the reason i have a hard time with this boss is the abysmal control scheme they have for the game. Theres also a "dead space" in the movement as if you are using a controller. So as you move your mouse, if its not fast enough, your character wont turn.
Sounds like they are moving the focus to games that they are publishing and maybe a few AAA games that they can convince with cold hard cash. I don't really have a problem with that. If GTA VI is a timed exclusive, that could be hugely successful for them. Of course, the vast majority of people just go get their exclusives at Epic and then go back to buying other games at Steam. Not sure what they can do about that other than lower the everyday prices.Epic isn't done with Epic Games Store exclusives, it's just focused on big ones
Epic-published games like Alan Wake 2 will be EGS exclusives, not that there was much doubt about that.www.pcgamer.com
I personally don't really mind, I play about as many Epic games as I do Steam games now I think (though all of them freebies). But I expect this will make a lot of people upset.
The Unreal money, on the other hand.... is there any engine out there that can compete with it?? Is Unity still better at something? There will always be games with weird requirements that will need their own, custom engine, but most don't.
I haven't used either in battle, but as far as I know Unity is much easier to use if you need functionality beyond the other game maker apps. There is a useful visual editor, but also programming support to get more advanced stuff done. I think it dominates the mobile dev scene.Is Unity still better at something?
Crazy numbers!Fortnite is still making about $2 billion a year (down from over $5 billion)
This used to be true for sure, but they've come up with something call "blueprints" now (I hope that's actually the name) which supposedly allow you to do practically anything without programming. I haven't actually tried it yet.Unreal on the other hand is hardcore I believe, you need C++ chops to produce goodies in it.
Of course, the vast majority of people just go get their exclusives at Epic and then go back to buying other games at Steam. Not sure what they can do about that other than lower the everyday prices.
Those stats are very questionable and the conclusions drawn are incorrect. Epic has never done more than about $300 million in sales on the store, so there's no way it could be capable of hurting Steam's revenue by 47 percent (also, a more reputable site shows that sales were only down 15 percent that year). Steam's sales that year were 4.5 billion, about 20x greater than Epic'sI was curious, so I looked up some statistics...
"A mere 100 games accounted for half of Steam’s entire revenue in 2017."
Seems like it would be a decent strategy to get some of those big sellers exclusive on Epic at least, even if they don't get the other sales.
"In 2019, Steam’s sales revenue dipped by an estimated 47%. [...] One of the heftier blows to its ruling status came in the form of the Epic Game Store, which managed to snatch away a large chunk of titles and companies from Steam."
This seems to indicate Epic is already doing a pretty decent job at stealing some of Steam’s revenue.
I can't find any proper statistics about the average size of a Steam library. The only number I see is 10-11 games, with SteamSpy stated as the source, but I can't find that number on their site and don't know how it's calculated. I'm not sure Steam has enough numbers publicly available to make an accurate estimate and it seems I'd have to dive into the Steam API myself if I want to find out.
But it seems like it's a pretty decent strategy to focus on only the most profitable games for now, instead of trying to replace Steam as the default store in the short term.
Yep, that's it, it replaced Kismet when UE4 was released. But since it/they are scripts, I expect they're more for rapid prototyping—would surely be far too big a performance hit for production code. But dunno… just wildly guessingthey've come up with something call "blueprints" now (I hope that's actually the name) which supposedly allow you to do practically anything without programming