Oh, Manor Lords is one of them—I've had that on radar for a long time, but as a RTS with base building. If the base is a town, that can workThe hottest niche market
"the player had cheated through the use of vibrating anal beads that, somehow, communicated on-the-board moves to him."
I always wanted to be on Who Wants To Be A Millionaire. Anyone in?Chess grandmaster denies using anal beads to cheat against world champion: 'categorically no, of course not'
"It really has taught me a lot of very important lessons about life and chess."www.pcgamer.com
I made a promise to a dying man once that I would post links to all stories that contain the words "vibrating anal beads". Promise fulfilled.
I always wanted to be on Who Wants To Be A Millionaire. Anyone in?
The continuation of favorite games is always a great event. I'm a fan of The Witcher, so I really understand.I always wanted to be on Who Wants To Be A Millionaire. Anyone in?
Cyberpunk 2077 sequel is officially in early development, CD Projekt says
The next game in the series is now at the "conceptual design" stage.www.pcgamer.com
I liked CyberPunk 2077, and looking forwards to getting into 2.0. But it occurred to me that if Cyberpunk follows anything like the way the Witcher series evolved over the 3 games then the next games in the series might really be something special. Probably doesnt track the same but thinking happy thoughts in that direction anyway.
I don't know a single person who could be trusted with controlling the beads.YMMV but personally I'd be hoping that not too many of the answers were the fourth option.
Cyberpunk looked pretty damn nice at high settings without RT to me.I was obsessed with real-time ray tracing in Cyberpunk 2077, until playing it on an older laptop delivered a sorely needed slap to the face
The allure of pretty graphics, like the dark side of the Force, can be very powerfulwww.pcgamer.com
Something occurs to me here - could there be a hotkey to turn ray tracing on and off? It might take a couple of seconds to load textures (where are those NVMe speed boosts!?), but it seems like you could use ray tracing over most of the game, then turn it off when it looks like the bullets are going to start flying.
I could swear I've seen a "target framerate" before, but I can't remember the game.I'm probably dreaming but how about a dynamic scaling setting? You select an FPS target of whatever and the game automatically scales quality up and down depending on whats happening to give you the best experience based on how your hardware performs.
Could be, I know that consoles do something that but I think there its based on resolution upscaling, basically DLSS/FSR on the fly.I could swear I've seen a "target framerate" before, but I can't remember the game.
Looks like Pharaoh is going to have bits and pieces of the most recent 3 games: Troy, Warhammer and Three Kingdoms. I'm really not thrilled about the court intrigue from Three Kingdoms, but the resources (wood, stone, bronze, etc) from Troy will add a lot of strategy to the map.I like PCGamer's new fancy animated logo, but the first article about Total War: Pharaoh (which I assume it's based on) is somewhere way near the bottom of the front page:
Total War: Pharaoh's dynamic weather system lets you feel the heat of battle
Creative Assembly's latest has several new features that affect the flow of battle.www.pcgamer.com
I don't think I would rely on that. Some settings don't make a bit of difference to me, and some, like film grain and motion blur, I always want turned off (even though most post processing hardly amounts to anything performance-wise). In most games, I find the need for anti-aliasing to be negligible, etc, and I would want things like that turned off before, for instance, adjusting the texture quality. Might be good for people who just want to play instead of tinker for an hour with the settings like I do. Heck, I reinstalled CP2077 just to play with the settings and run the in-game benchmark.Cyberpunk looked pretty damn nice at high settings without RT to me.
I'm probably dreaming but how about a dynamic scaling setting? You select an FPS target of whatever and the game automatically scales quality up and down depending on whats happening to give you the best experience based on how your hardware performs.
I havent owned a console in a while except the Switch, but I think Xbox and PS have been doing something in that ball park with their prefer quality/performance settings and resolution scaling.
A sandbox simulation?? I don't think very many people want that. A proper sandbox game would be a game with NO quest scripting at all. It might have goals, but getting to those goals would be entirely on you: no scripted wizard to educate you on the magic system then getting killed so you can go on and be the hero, no scripted betrayal by a loved companion. The game might have wizards partial to training young hero types and it could have a loyalty and hidden motive systems for people that choose to follow you, but nothing pre-set. Kenshi would be an example of that.As has recently been said in a PCG article focusing on quotes by a CDPR developer, you can either make a sandbox simulation like Bethesda games, or you can make an elaborately detailed spectacle like Cyberpunk 2077, but you can't make both in the same game.
And that's exactly what people want. They want the sandbox simulation of Bethesda games with the outrageous graphical details, cutscenes and storylines of Cyberpunk 2077 and The Witcher 3.
A sandbox simulation?? I don't think very many people want that. A proper sandbox game would be a game with NO quest scripting at all. It might have goals, but getting to those goals would be entirely on you: no scripted wizard to educate you on the magic system then getting killed so you can go on and be the hero, no scripted betrayal by a loved companion. The game might have wizards partial to training young hero types and it could have a loyalty and hidden motive systems for people that choose to follow you, but nothing pre-set. Kenshi would be an example of that.
They sound awesome and, if you like that kind of thing, they have insane replay potential. The stories aren't nearly as good as stories written by skilled writers, though. Also, a lot of people (most?) really don't want to mess with the whole "discovering what is fun for you" thing. They come with a lot of "discovering what is not fun for you" time, after all.
A game could always give sandbox'y side activities, I suppose. Breeding & racing chocobos in Final Fantasy 7, for instance, or playing the game for extra long so you can fight optional bosses. I don't remember anything like that in any Bethesda game, though.
the whole "discovering what is fun for you" thing. They come with a lot of "discovering what is not fun for you" time
sandbox'y side activities