How MechWarrior 5: Clans is bringing a narrative focus and intricate, handcrafted missions back to the storied series
PC Gamer speaks exclusively to Piranha Games about its incoming new BattleTech game.www.pcgamer.com
Really hoping they fix this game. MW5 is just so utterly bland and boring and I attribute a majority of that to being proc gen and the maps being boring little fishbowls.
Huh!? First, there were plenty of maps that weren't procedure-generated, like this one:Really hoping they fix this game. MW5 is just so utterly bland and boring and I attribute a majority of that to being proc gen and the maps being boring little fishbowls.
Huh!? First, there were plenty of maps that weren't procedure-generated, like this one:
View: https://youtu.be/q6QAZrVNJu4?si=YG-zNT3qJN4h8-93
The missions were pretty different, too. This was a defensive mission, where I'm supposed to save the buildings from destruction.
View: https://youtu.be/E-UYFKz5Oes?si=ocw_FGV82vChGN94
I don't know what you're talking about with respect to bowls? When you say that, I imagine a map with mountains around the outside and a low area in the middle. That happens sometimes, but it's pretty rare.I've heard you can make it "good" if you invest heavily in modding, but each time I've done that, there's always a handful that are broken and then when I come back to the game, no longer work because the game has been updated and most of the supposed good mods are not on the Workshop, but over on Nexus.
Risk of Rain 2's creators, along with 'many other' devs from Hopoo, have been snapped up by Valve—which means the end of the studio's unannounced game
Going the way of the Campo.www.pcgamer.com
Valve buys out a developer. Hopefully they make a singleplayer game.
I think it's hilarious and typical that Gearbox bought the rights to this studio's previous games, the Risk of Rain series, and immediately destroyed it with a terrible DLC and an update that broke the game. You go AAA game companies. Keep doing your thing. A small indie team put effort and love into this game and you instantly demolish it. Embarrassing.
Risk of Rain 2 creators comment on Gearbox's first DLC without them: 'It's great to see new content for the game, but it's hard to see growing pains of the new team in real time'
Duncan Drummond and Jeffrey Hunt expressed sympathy for the dev team at Gearbox.www.pcgamer.com
Don't be looking at Duke! It just encourages him!TBH geargbox has a history of producing a miss when they get decent ips. Aliens: colonial marines and Duke Nukem Forever, i'm looking at you.
I am pretty sure lots of people have lost loads of money betting on the wrong horse before. Metaverse comes to mind. Just have to keep trying. If you going to make a project based on a trend, you need to release it before trend stops.This sucks for Sony and big video games in general, if they cant guarantee profits either by following trends
I'm sorry you feel like it was a jab as that was not the intention. It was a pun towards the Concord devs and their lack of focus on what matters the most: making a good game. It's the same type of pun I could use against the LOTRO series producers who have ripped Tolkien's work to shreds.Didnt need the pronoun jab @Frindis. Everyone's welcome here.
They didn't do anything unique and nobody wanted what they released. They need to go back to the think box and come up with something that we consumers want. It is an oversaturated market, so you have to make something that stands out if you are going to have a chance. Either that or you make a solid niche product that peaks the interest of people.This sucks for Sony and big video games in general, if they cant guarantee profits either by following trends or innovating then where do AAA level devs go from here?
I swear, though, that multiplayer is the highest risk type of game. I don't have any stats to back that up, just a general feeling from watching games fail.Good games arent going anywhere, but AAA is in slightly downward trajectory.
I was wondering if it would be anything like Blast Corps... not really, but driving though and demolishing buildings was part of that game.
$6 for some old jpegs that were made in 2002 is objectively nonsense for something a modder could achieve in an afternoon.
My moneys on mobile
It is an oversaturated market
Instead of one 300 million game how about 5 60 million games?
how about 20 games of varying scope and budget
multiplayer is the highest risk type of game
One publisher. The biggest ones already have many studios, there are apparently 9 working on Call Of Duty alone. MS had the right idea, buy talent, leave it alone and let it cook. The danger of that is what happened with the centralization, higher ups came and trashed good studios because the spreadsheet didnt look as good as they wanted immediately.From one studio? Likely to be a management nightmare and therefore guaranteed failures all round from which very little would be learned cos it would be too difficult to pinpoint what factors led to the poor performance.
Mobile has been bigger than traditonal for years. I was more referring to during the pandemic where the bigger publishers saw a lot of growth on PC/console so execs apparently assumed that it would last forever and poured money in. I would guess every big budget game that fails to meet expectations tightens the overall taps a little more as we have seen already with all the layoffs, and theyll be putting funding somewhere else.Your money is very safe—I assume you saw the charts I posted ~a week ago which show mobile revenue as a good bit more than PC and consoles combined.
I swear, though, that multiplayer is the highest risk type of game. I don't have any stats to back that up, just a general feeling from watching games fail.
If AAA fails, which it might, indies will rise up to create a new AAA, and it will be much better than the old AAA. AA indies like Stunlock, Coffee Stain and Giants (which is coming out with a non Farming Simulator game) can do a better job than the likes of EA.
Anyway, Sony will never stop pumping money into AAA productions. Xbox won't either. But that money may soon go to different companies. Look at Bloober suddenly making their first AAA game. It may be someone else's IP, but it will likely change that company forever.
AAA is the dream, and people who love to make games won't let it go. No eleven-year-old sitting at their PC playing GTA V thinks, "I want to make match 3 mobile games some day." We just have to be patient while the old guard dies off due to greed and incompetence. Then we can have the renaissance.
Yea the scores way off the average. Not sure why they didnt get Jody to do the review as he does all other Warhammer stuff. Reviews are opinions pieces though, and it seemed like he justified what he was thinking pretty well. I'd have to play the game to seee whether any of it is true for me though, Im still prettyy excited to play it some dayWell, this was a disappointing review score to see, but i wont judge! I like all the opinions. Looks like Space Marine 2 on average is getting 7/8 out of 10 anyways and it is kind of disappointing that theres no RT but, personally, that doesnt really affect my opinion on a game.
Warhammer 40,000: Space Marine 2 review
After a rip-roaring first impression, the long-awaited sequel quickly runs out of steam.www.pcgamer.com
All for games being set in countries apart from USA. I think you have enough already.Wukong showed theres a huge relatively untapped market in China, I think @ZedClampet may have had a bit of a point when he said every AAA game will be set there in a few years