I've talked before about World's Adrift, a game I positively loved that was shut down a few years ago. I even sent the developer a certified letter proposing to buy the IP.
Well, I found out yesterday that they are brining it back as a singleplayer/co-op game called Lost Skies. The new trailer starts out cartoony and is mostly fan service, but reading the description, they are including the stuff I loved about the game. The only thing they didn't mention were the dungeons, but I'm sure they wouldn't leave those out.
Of course, it won't be quite the same without the MMO part. Some of the most fun I ever had was piloting a ship into the PvP area with Guido, who's the best shot I've ever seen, manning the guns and taking down the griefers who were camping the spawn point. Between my piloting and Guido's shooting, we never lost an encounter, and never really even took significant damage.
Still, the thought of being able to design and sail my ship through the floating islands again is pretty exciting, even without taking on the griefers. The description mentions bosses, which were not a part of the old game, and these will do just fine assuming the AI is solid.
The only time we ever lost a ship was when I was playing by myself and fell asleep at the wheel. I woke up and the ship was being torn to bits because I had sailed too low and hit the "out of bounds" area. It's funny now. It was not funny then, particularly since that ship had our entire inventory on it.
Anyway, can't wait!
Thank you so much. It feels stupid to say it, but this game means a lot to me, and I probably wasn't going to find that demo. Going into the demo right nowLost Skies has a demo available now:
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Lost Skies Demo on Steam
Chart a course in a breathtaking, but fractured world. Explore ancient ruins, master advanced technology, and craft your very own skyship to brave nature’s fury and colossal threats in Lost Skies. Team up with friends or go it alone in this awe-inspiring cooperative survival adventure.store.steampowered.com
I've heard good things about Monster Train and it's been on my wishlist for a while, so I thought it would be a good idea to try a demo before buying it.
Welcome to my world. Anyway, I bought this and just installed it.I tried the demo just now. It's good, but it should really have an undo button.
EDIT: according to the FAQ there is an undo, so either I'm an idiot and missed it or it isn't in the demo yet.
When you start combat, you get to put several minions down, split over three floors of your train. For some reason, you can't move these minions after you put them somewhere, even though it wouldn't impact the game at all if you could. And putting a minion in the wrong spot could easily ruin your whole run.
And the same counts for the cards you play during combat. I accidentally played a card on the wrong minion in the very last combat of the run which messed up my strategy completely. That's the kind of stuff that would make me quit a game and never come back.
Now if a card has a random effect or reveals additional information, like when it lets you draw a card, I agree that being able to undo that card gives the player an advantage, but I've only had that happen once in my entire run. In 99% of the cards I played it wouldn't have mattered if I was able to undo it.
You beat the game in the demo? That's a generous demo. Or was it just the final boss of the demo?I decided to give the Monster Train 2 demo another try. This time I chose the other champion in the demo and a slightly harder difficulty setting. Then when I got into my first battle, the game helpfully pointed out that there's an undo button right beside the "end turn" button. It would've been nice if they had pointed that out the first time I played...
Luckily I only made a single mistake this time. Unluckily I only noticed after I pressed the "end turn" button, which meant I couldn't undo it any more...
At least it wasn't a fatal mistake this time and I managed to beat the final boss.
I like this game better than Slay the Spire. It's a lot easier to change your deck, upgrade your cards and choose which artifacts to use. It took me over an hour for the entire run, so it's not something you can squeeze into a short break, though you can always play a single battle and continue later of course.
You beat the game in the demo? That's a generous demo. Or was it just the final boss of the demo?
The most popular Next Fest demos (with player counts)
Needless to say, people shoot each other in Mecha Break. I'd never heard of it tbh
- Mecha BREAK Demo – 317,522 players
- Fellowship Demo – 16,721 players
- RoadCraft Demo – 12,599 players
- Gothic 1 Remake – Demo (Nyras Prologue) – 10,222 players
- The First Berserker: Khazan Demo – 4,439 players
- Bongo Cat Demo – 3,886 players
- Solarpunk Demo – 3,728 players
I added the Solarpunk demo to my library. It reminds me a bit of Subnautica and The Planet Crafter, but with more farming.
Deck of Haunts [/B](card battles arent my thing, but haunting eople is, so we'll see)
Those are some good finds. I used to play horror all the time, so I might check those out, and everything under your "ok" list.Played more demos than ever this time around, and liked a few, but kinda meh on most
The Good -
Twisted Tower (A fun, creepy circus-like shooter)
Post Trauma (Great Silent Hill Vibes so far, excellent look and feel)
Stygian Outer Gods (Has the makings of a good Lovecraftian game)
The OK -
Total Chaos (Looks great, plays ok, will check back, weird FOV feeling)
Deliver At All Costs (Interesting premise and fun, novelty might wear off quick)
Solasta II (Don't think I'm ready for another die roller. First fight with crabs I went three rounds and not one of my party scored a hit. Not sure I'm up for that while still havent finished BG3)
Railgods of Hysterra (looks interesting and a great premise, KBM controls feel a bit clumsy, controller doesn't appear to be fully supported of fully functioning yet, as expected very early gathering and crafting and building just turns me off. Prolly gonna skip this one.
The Bad -
Dragonhold (ug, the voice acting and dialog...yuck)
Kalyska (the menu/interface is awful, barely works at all and some doesn't work, never even got in the game)
In the queue -
Deck of Haunts (card battles arent my thing, but haunting eople is, so we'll see)
The Horror at Highrook (looks a little complex for my taste, much like Book of Hours, but I'll give it a shot, it looks very interesting)
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Solarpunk on Steam
Solarpunk is a survival game in a technically advanced world of floating islands. Alone or together with your friends, you can construct buildings, grow food, craft gadgets and hop on your airship to explore distant islands in the sky.store.steampowered.com
Played this but had to leave after 30 minutes and there was no indication that it had saved anything. The first 30 were sort of a relaxed survival game where you unlocked recipes and crafted a variety of things and started farming. It seemed like I was about to make my first airship when I had to quit. I may go ahead and start over later.
The only negative, really, was that there are no key prompts yet, nor a list of of keys anywhere, so I had to press all the buttons on the keyboard to figure out what did what.
Deck of Haunts [/B](card battles arent my thing, but haunting eople is, so we'll see)