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would like to know what folks think of the idea of animations for interacting with things being implemented, for example picking berries you see a hand extend and make a grab animation, or you use a health potion in battle and there is a few seconds where your off-hand is un-usable as you are drinking it down. I guess the animations might take it more in a FarCry direction but if they have subtle gameplay effects id be up for them. But it sounds like a lean towards more hardcore and I feel the series is going in the opposite way.For starters ill just begin with what they can keep: amazing world/environment design, stunning and timeless music, persistent objects, freedom of choice and immersion.
The changes I would like to see:
I would like to see them scrap the idea of a 'main questline' in favour of spreading development resources across the main guilds (darkbrotherhood, mage, theives guild etc et) and some new ones, each of them could have an opposing guild with conflicting ideologies and interwoven political aims and they could tear each other (and the province) apart in the process, perhaps going after the same 'thing'. Or you could broker deals and work together for a common goal for the good of the land and share sweetrolls... Would make for some pretty ace replay-ability and i'm pretty sure we all played through all the guilds multiple times. I think the guilds already offer better quest variety and potential for writing/characters as they have their own distinct identities, purposes and atmospheres. This has been achieved to a decent degree in past ES games but I would love it if they went in deep on this.
Doubt this will happen as difficult to market a game with out a core story arc, but I think the appeal of putting the player in the shoes of the 'world's only hope' hero might seem a bit dated by 202X or whenevs its coming out.
Just to echo some of the previously mentioned stuff too, improved combat (side-stepping/dodging, taking into acc character class and encumbrance) to make it more like a 'dance', a deeper rather than bigger world in terms of interactivity and action you can take on the world, more verticality in the environments, greater sense of achievement or earning the status you receive.
And the animation to drink potions/ eat food to heal should also make it so you cannot spam eat 50 wheels of cheese to heal instantly in the middle of a battle.would like to know what folks think of the idea of animations for interacting with things being implemented, for example picking berries you see a hand extend and make a grab animation, or you use a health potion in battle and there is a few seconds where your off-hand is un-usable as you are drinking it down. I guess the animations might take it more in a FarCry direction but if they have subtle gameplay effects id be up for them. But it sounds like a lean towards more hardcore and I feel the series is going in the opposite way.