Great list! I have some thoughts...
- More graphics options. I will play a game in 320x200 resolution if it means I get a guaranteed 60 frames per second at all times. Obviously this is an exaggeration, but if I value framerates over graphics, it's nice to have options.
Agreed. I mean, about more graphics options. I'm not a 60fps ride-or-die type, but I respect those that are and want them to have as many options as possible, just as I want the right to play an absurdly gorgeous game at 35 fps if I so choose.
- If I accidentally steal something or accidentally hit an NPC with an attack in the middle of a battle, there should be guaranteed ways to apologize and make it right. Maybe the NPC will "understand" and forgive.
Yes! I ruined my game once in Morrowind because I'd accidentally picked up Blades leader Caius Cosades (sp?) and he subsequently wished me dead, which I thought was an overreaction. Then I foolishly went outside and saved the game (over my previous save), so I could either have "broken the Prophecy", or redo about five hours of gameplay. I went with the latter, of course.
I don't know about "guaranteed" ways, since sometimes you're clearly trying to steal something and there should probably be consequences. But if you're standing there, not sneaking or anything, and take something, it should be assumed you're not trying to be thieving, at least for the first few seconds.
- Not all dialogue needs to be voiced. Sometimes NPCs should have more to say than just what is expected of them by the writers of a little area. I'd rather read a lot than listen to a little.
I agree whole-heartedly. Though I don't want a ton of generic hypertext like we got in Morrowind. That was not the solution. Daggerfall also had more than its fair share of useless text. That leads to important things getting lost in the shuffle.
- NPC actions should be faster and their models smoother. It should be a lot easier to bump an NPC out of a doorway if they decide that that's the best place to stand. If I run into an NPC, they should ragdoll out of the way for a moment. I do not care about immersion when they pick that particular doorway-hill to die on.
THIS. Or, y'know, let me shove them as much as they seem able to shove me. Why should they be able to nudge my arm while I'm aiming at something, yet stand firm as a statue when I'm trying to squeeze past them in a shop entrance?
- More things to pour stat points into. I do appreciate what Skyrim did with the perk trees, but I do actually really enjoy micro-managing things. I want to have control over absolutely everything. I want to be able to choose whether I pour points into carrying capacity, run speed, sneak strength, attack speed, pickpocket chance, etc.
I'd love it if they went back this direction, but sadly I don't see it happening. I mean, MAYBE now that they're under Microsoft? But I doubt it. Or would you rather have a system like Fallout 4, where your levels also determine which "perks" you can buy? I might be fine with that in an Elder Scrolls game, come to think of it...
- Fallout 4's building system in Skyrim! Except the "building item navigation" keys shouldn't be hard-coded to the arrow keys. I move around with the arrow keys, man! I had to move around in built-mode by tapping the "auto-move" key. I could only move forward in controlled bursts. It was awful. D:
Depending on the setting of the next game, I can see that happening. Especially if there's a nomadic society, they might have camps scattered throughout the land, and it'd be interesting to help build those up, or strike them when done. I'd also like it to be destructible, so if a dragon or whatever sets it on fire, you'd best find away to put it out or you can say goodbye to what you've built. (But only while there, not While You Were Away.)
Dangit, this gets me excited for the next game, even though it's still years off.