My Rimworld game is going fairly well, though I've had some setbacks. I've had two colonists request to join and both of them turned out to be a traitor. The first was killed pretty easily, the second set his room on fire before I could get to him and he burned alive. Luckily my base is mostly made of stone, but I was worried my pawns would cook inside of the base because the temperature got so high even after the fire had died down. Luckily it didn't take too long to cool off when I opened the doors.
Then, one of my pawns decided to go on a arsonist spree. Luckily I had someone nearby who managed to arrest her, but now I have to convince her to join my camp again and none of my pawns have a decent social skill.
Of course, while she was in jail, one of my pawns started being hunted by a predator (again). She has a melee skill of 11, so she was able to hold out on her own until help could arrive, but she got pretty hurt and has been staying in the hospital.
Per Zed, what's this modlist? I must have missed it, but I've been wanting to play Rimworld again at some point; I last played several years ago and finally "completed" the game and felt sort-of done with it at that point and haven't been back.
It's the list here:
I'm mostly making this thread to share my modlist with @ZedClampet, plus I'll have somewhere I can ramble on about my Rimworld game more extensively without feeling like I'm clogging up the Random Thoughts thread with play by play descriptions of my colony. Onto my current modlist: Quality of...
forums.pcgamer.com
I apparently removed Colony Manager at some point, but I don't remember why. It might just not have been updated to the latest version when I last played.
I did add
Hospitality to my modlist. It allows neutral or friendly factions to request to stay at your base for a little bit. You can charge them money to sleep in a designated guest bed and if they like your camp your relationship with that faction improves. They also tend to help out a bit when they're enjoying their stay and it's possible to recruit guests, though you'll take a penalty to the relationship of their faction for poaching them.
It's honestly pretty great to have a bunch of people show up to help out a bit when you're down to one functioning pawn.
If you've "completed" the game once and built a spaceship before, you could try out
Save Our Ship 2 which adds endgame content where you can continue your colony on board your own spaceship. I've never tried it myself, but it's quite popular as far as I'm aware.
You could also take a look at the whole
Vanilla Expanded modlist, as they've added quite a few since I last played. I wouldn't recommend activating them all as that would clog up your menus and you'd never use or see half of them, so you'll have to do some effort to pick the ones you think are interesting for a particular playthrough.