@neogunhero I like overcoming difficult challenges. I play lots of difficult games, and I like to play them at a challenging level. But I don't want those challenges to result in my *death*.
If there were a game in which every time you fail your character was pinned down and violently raped, or tortured, etc, we would consider those who enthusiastically played it, watching themselves be raped or tortured over and over and over, to be seriously disturbed and in need of psychiatric help—and the devs who made such an abomination would be considered deeply disturbed too, and the game might even be banned.
But when a game subjects you to death, which is even worse than being raped or tortured (if it were better, we would insist on mandatory euthanasia for all rape and torture victims), for some reason we say that's a great game by great devs, and admire those who enthusiastically watch themselves die over and over and over. It's sick.
The level of challenge a game has is not related to whether the game simulates your death in the process of overcoming its challenge. Take my beloved Mini Metro, which I am very good at and which is challenging. When I eventually lose a game of Mini Metro, which is the inevitable end of every game of it, all that happens is that the network is overloaded and the passengers can't get where they want to go. What does not happen is that the game generates an avatar of me, the network controller, and simulates my death on-screen as a punishment for overloading the network. Nor does it show me being raped, or tortured, or anything else unpleasant. I am able to learn from my mistakes and overcome the challenge without needing to have the experience of death inflicted on me. And I am glad of that, because I don't want to die, unlike the people who want to die so much that they enjoy watching a depiction of their death happen hundreds and thousands of times.
Or when I play an RPG, if I find that I am about to die in a fight, or if I accidentally fall off a platform, I will pause the game before my character dies (e.g. just before the killing blow or before I hit the ground) so that I can reload a save and try again without me dying. Yet in “games” like Dark Souls or whatever the new one is called, players are supposed to joyously relish their own death without being able to avoid such a horrific experience?!
It's deranged, but no one seems to see it except me lol. This must be how the “no internal monologue” people feel when they hear about internal monologues and think everyone else is literally crazy lmao. Perhaps it's related to how vividly I get immersed in media, as discussed previously.