I almost linked these articles in the Starfield Pre-Release thread, but I don't think that they are so much Starfield specific, but more a comparison/discussion on two RPGs (the other being Baldur's Gate 3) that are completely different in the way they are developed, as well as played.
Stop me if you've heard this before: "Our game has more words than the Lord of the Rings and the Bible put together! It's a billion, kajillion hours long! You can't finish it! No one can finish it!"
www.pcgamer.com
David Gaider chimes in on the 'quality versus quantity debate'.
www.pcgamer.com
This is just my perspective from having played primarily RPGs for the past 30 + years. I don't think that this is a matter of "quality vs quantity", as both Bethesda & Larian have distinct styles and focus on how they create games.
Bethesda creates huge open world sandboxes where you can be whoever you want and go wherever you want at your own pace. You can even ignore the main story line and still spend hundreds of hours with crafting systems, settlement/house construction, pursuing side quests, or just go off the beaten path because it looks interesting. Plus they have a dedicated mod community that greatly expands on what you'll eventually be able to do.
Larian creates a game world that focuses on character interactions, conversations and choice of direction, much like the older Bioware games did. They're more story focused. While not open world, the maps are still fun to explore and have multiple options on how you approach any given situation.
I think both these studios, as well as the upcoming games, have both quality and quantity, and in fact complement each other with their different styles of gameplay. It's too bad they have to be released in the same year and so close together. I doubt that I'll be able to play them both this year, because (based on the way I play) I'm looking at several hundred hours each for a first time run.