Why do we get credits thrown at us in video games?
I can see some purpose to them: telling other people who's responsible for what. If a game has great art direction, maybe you would like to hire that person. All fine and dandy, but why put them in front of everybody? Stick it on a website somewhere where people can easily search for the info and maybe include links to their LinkedIn profiles. You could even include details telling interested parties just what they did instead of just having a big block of names under a basic job title. The player just doesn't need to see them, though, at least as part of the game.
It *is* nice to have a little musical epilog to cap the game off, but I'm pretty certain games could do that better without having a huuuuge list of names filling part of the screen.
I can see some purpose to them: telling other people who's responsible for what. If a game has great art direction, maybe you would like to hire that person. All fine and dandy, but why put them in front of everybody? Stick it on a website somewhere where people can easily search for the info and maybe include links to their LinkedIn profiles. You could even include details telling interested parties just what they did instead of just having a big block of names under a basic job title. The player just doesn't need to see them, though, at least as part of the game.
It *is* nice to have a little musical epilog to cap the game off, but I'm pretty certain games could do that better without having a huuuuge list of names filling part of the screen.