I'm wondering, does this indeed create more crappy games? First thing I have to think of is cars, there's a lot of car brands, owned by a few groups. I don't think most of the current car brands are considered crappy, just because they're owned by a massive organisation right?
True, not necessarily, but you also have to take into consideration that cars have been here for way longer than computer games, so they had had some time perfecting them. Still, car companies are probably amongst the dirtiest ones throughout the last century when you look at stuff like passenger safety vs risk of dying vs just how much money they could save by bending the rules. There is a name for this, forgot it.
In terms of studios crumbling to dust, I do think that's a bigger risk of being part of a larger studio, but then again, if a studio makes crappy games, even as a indie developer they would go out of business? I'm not sure if I see the difference there, except that maybe an indie developer would be more motivated to increase the quality of the game. But, looking at the amount of crap games already out there, I doubt it.
They would, but they wouldn't bring several studios with them. If the video game market crashed, I don't think indie games would be the first ones out there to be able to promote their games easily. Or, perhaps that is exactly what would have happened. I dunno.
I'm not sure I totally agree with the PTW marketed elements and cosmetics / looks. I think that relies for a major part on the type of game you're playing. Online games (I think of cs:go, fifa) have alot of microtransactions in them.
CS:GO (now CS:GO 2) is a solid game and while I'm not necessarily against the cases/skin they have, there is a lot of shady stuff going on in the trading market that would not have happened if there were no microtransactions in the first place. But, that has more to do with how Valve is organizing their Steam, than how CS:GO is as a game. FIFA is just regurgetated FIFA each year with horrible business practices considering their game is rated E for everyone.
I definitely agree that not all is just doom and gloom and microtransactions will be for some companies absolutely necessary, so it will also matter how they go about selling them, which does not really seem to have that many restrictions. Just look at games like Lost Ark (it's better now in that regard after many complaints) Honkai Starrail or Blizzard Entertainment with its WoW tokens.
Single player games, even though it's starting to become more common I feel like, aren't as bad. Ubisoft does include microtransactions in them, but other than for the actual player, it affects nobody else. I've never been bugged by the option to purchase their gold to buy ingame bonusses or skins because they don't actively try to get me to buy them.
Not as much, thankfully. Funny you bring up Ubisoft since if I remember correctly they made the progression in Odyssey harder so people would be more prone to buy level boosts, etc. This would not be their first time either.
When Shadow of War originally announced microtransactions, people were outraged. Sure, I get some of the outrage (microtransactions in a single player game, wtf?), I personally feel like the cliché argument works: If you don't want them, don't buy them. Just play the longer version of the game instead of trying to shorten it down by microtransactions.
The problem is when they change the game pacing based on the type of microtransactions they sell.
Also, how much do we get spoiled by those few games that are very good and take off? Is it realistic for every game to have Witcher 3 quality or RDR2 quality, or Skyrim's modability?
There are most likely better examples of great games, but these come to my mind.
It's not realistic, but the problems could arise if those get more and more rare because of how the industry gets pressed to shovel out games faster without necessarily caring much about the quality or content.
To be honest, I dislike this comment so much. They're commercial companies, of course they want our money. They're not wellfare programs are they?
No, but I was also pointing further down in the post just why a more greedy business model could potentially backfire for the companies.
I don't think it matters who the studio belongs to, every gamedeveloper wants you to buy their game instead of their competitors. Maybe this is just theoratically speaking, but wouldn't it be more benefitial to those big companies to build brand loyalty? Which means making great games, and multiple great games, which makes us as customer want to have MIcrosoft Game Pass over Ubisoft Game Pass?
It sure would be beneficial and maybe I am totally wrong and they actually focus on brand loyalty and making fantastic games. The thing is, I'm not so sure the majority of the larger companies like Microsoft are necessarily going to be interested in having their smaller companies get all the freedom to make these great games and I think we already are seeing some of that with for example the Redfall game that I mentioned before.
I'm not saying that Microsoft, Sony, or the other large ones are evil companies who just think about money by any means necessarily, but if the game industry is slowly getting oversaturated, then those fantastic games we all look for might just be harder and harder to get, because there is just too many games out there, to much pressure and to little time for the developers to actually sit down and make a really great game. They won't get the time because Microsoft can't give it to them and thus we see the giant tower start crumbling with companies being cut and IPs we once loved become just a whisper spoken in hushed tones.
If I think at streaming services now, if I want to watch the Witcher, I subscribe to Netflix. When I'm done, I'll cancel the subscription and subscribe to Disney+ because I want to watch Star Wars. Wouldn't those game companies want you to stick with them, therefore motivating their developers to create good games instead of crappy ones that release quickly?
That would have been the best outcome for everyone.
It's an older game, but the game I remember as a flop was No Man's Sky, which indeed was pushed too much by Sony. But then there's still the developers, who put so much energy in their game and really want to put down a good game. They've been working for years (and still are as far as I know) to improve their game. It won't become what was promised, but they've managed to make a very decent and fun game out of it.
Yeah, we also saw that with CD Project Red and their Cyberpunk 2.0/new DLC. I respect a company that respects the consumers like that.
There are a lot of crappy AAA games, and alot of crappy indie games
. To be honest, personally I find it impossible to guess wether a game is going to be good or not.
True. One of the reasons you should never preorder, but that is also easier said than done. I preordered BG3, but that was also because I was like 99,99% sure it would be great. Definitely easier when you had positive experiences with the same company in the past. For me, Larian Studios is a pretty safe bet, even if that does not mean that their latest BG3 is not without its flaws and that they definitely could have used half a year more to really polish it.