Another game completed on the pc. This time it was xcom chimera squad! (TLDR: Good game, some balancing and plot issues, but recommended)
Played it on normal and just like the other xcom games, i thoroughly enjoyed it. Although it felt condensed/simplified to just a couple of room encounters, it was still cracking good fun. But i do have a couple gripes with the game. The first being the exp gain. Unless you're in the main city missions, characters get no exp. So this left me in a horrible situation in the mid/end game where rookies with no abilities join the team get sidelined doing research and low level spec ops unless i try to send them out to small encounters and hope they get some exp. If characters got some exp doing spec ops or at the work shop or just flat out additional training this wouldn't be a problem.
Speaking of getting sidelined, have more then one squad member that's a medic! Technical was the only medic in the game and i had no choice but to send her out to every mission because she was too damn useful (that infinite healing spray that can also grant armor works wonders). So she couldn't upgrade and i didn't put her through extensive training until the end until she got a couple of scars.
Another gripe (not really huge tbh) was the androids. You see, if a squad member is downed, you can cycle in a combat droid to replace that member for the duration of the mission. My issue is this: if the robot is already on standby in the APC, why can't i just deploy it along with the squad? Why does it sit in the storage? Ok some entries it probably can't do, but damn it, give those things purpose by allowing them to do some side stuff like offering firing support in a different zone or make them deploy a turn or 2 later to compensate.
The last one is probably the weak story. The ultimate big reveal wasn't really compelling and the mastermind "atlas" was a faceless goon. No plot twists or anything and there's very little resolution to the whole thing and left open ended to: "more xcom in the future! mystery Illuminati adversary still survives!". But i wouldn't complain if there was another chimera squad game.
Still, minor niggles aside, For 7.99 it was worth a go. Not the longest game, but if you liked the last 2 xcoms pick it up.
On the handheld front, last week i finished Sands of destruction on the DS. Overall it was ok, not particulary compelling stuff and i'm glad it was short. The constant backtracking and random encounters (like walking 10 steps before triggering another one) just irritated me. That said, the game was far too easy. Upgrade your flurry attacks so that they would chain together and stack massive combos only to end in a super ability made encounters a joke. The final boss didn't even get a chance to attack before i defeated it! Kept with the same 2 characters and just left it at that.