The last game you completed

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Chalk up another quick game finished. This time its Costume quest by double fine. A JRPG game where players pick between brother/sister duo reynold/wren to save the other and halloween from candy stealing monsters. Our heroes have to find, build and use their costumes to overcome the various environmental obstacles and use their abilities to win in battle.

Honestly its a pretty light weight experience and its pretty easy. Combat is rinse and repeat/repetitive (as expected of JRPGS) and whilst it isn't terrible its not exactly indepth/compelling. Think of it more like my first jrpg. To its credit the story and characters are charming/creative but doesn't hide the somewhat lightweight experience.

if you got it on epic it was free. But i got it for like less then 3 quid and it was ok i guess. Got 7.5 hours out of it. Certainly will play costume quest 2 down the line but its a 6/10 for me. Ok and likable, but nothing special that makes it essential for jrpg fans let alone non fans.
 
Another game finished, this time its Carrion.

Take control of a fleshy tentacle monster and run amok in the relith science facility devouring humans and growing stronger to ultimately escape. An interesting twist on the horror game playing as the monster, mixing both stealth and aggression to progress through the rooms. Admittedly, its quite easy as eventually you'll eventually have your own strategies dealing with the increasing number of guards and battle bots but its undeniably fun. Visually its well animated and captures that horror vibe wonderfully and its a gory treat.

Would i recommend it? its a bit short and a bit easy. I completed everything (achievements and all) in 6.3 hours. But its damn fun and worth a punt when on sale.
 
Another doom Wad finished. This time its Doom Returns (v3.0) a megawad split into 3 episodes. its a sort of continuation of Doom 2 where doom guy has to travel back to mars and hell itself to seal the portal.

Lets face it, there wasn't going to be any wads that was going to beat Evilternity 2 in my play list, but Doom returns left a sour taste in my mouth. The main gripe for me is that for every good idea and level design, there is something that upset/offended me design wise. Pretty much all the gripes can be summed up with deployment of hitscan enemies.

On the one hand, Doom returns had some really good design and ideas. it implemented advanced features, graphics and strong level design capturing the environments nicely. but interspersed in some of these areas are just some absolutely horrible ideas. how about facing a spider mastermind with no cover? How about chaingunners snipping you across a map? how do you like pistol starting a map against 20+ enemies? near the end the archvile ambush of BS or the penultimate fight where you face off against Uber mastermind/cyberdemons + the monsters but not have the ammo do it?
 
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Well that was quick. i had hoped that Cats hidden in a jingle jam would take me more then 10 minutes to complete, but i suppose there is only so many spots for 100 cats to be hidden in a picture. I like the artwork and the odd animations here and there, but i guess hidden object games are not my thing. Oh well.

i suspect the next game won't take me long to beat either...
 
Cats hidden in a jingle jam would take me more then 10 minutes

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:)
 
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So i completed the empty Shell prologue - a demo of sorts to the full game Empty shell. players get to play the first 2 sections of the game. played it normal and was suitably entertained. Amazingly, for a roguelike i was able to beat it on my first go. The giant hand at the end of the first map nearly got me, but otherwise wasn't too tough.

The thing that stands out is probably the atomsphere it really does capture the horror vibe and the story is pretty interesting as well with plenty of picks up and audio logs etc to pick up. Plus command line operated pcs. A Classified facility on some japanese island goes dark in the 1950s. An investigation team is initially sent but when they lose contact with them too, the authorities decide to abandon the facility and deny its existance. But in 1980s the authorities detect activity and another investigation team is sent. This time, with expendable assets - generally the downtrodden of society/homeless aka empty shells to do the task of investigating and resolving the mess.

Gameplay wise it plays like teleglitch the low poly graphics is because you're using 80s technology and visual quality those days aren't great. It plays well enough, but it could be improved. Inventory management is a bit of a pain i can't switch between multiple weapons unless i pause the game. It could use with some quick keys so i can use medication on the go, switch between multiple weapons or use a variety of gadgets and abilties on the fly instead of just one...

Second issue is that being top down view i can't see enemies hidden within a forest or covered in the ceiling it makes for a cheap tactic. So far, most of the monsters have been kind enough to just shamble forward into my guns. Speaking of enemies, there's very little definition to them, the bigger monsters and those that resemble bugs are easy enough, but the smaller human ones ae less identifiable until they start attacking.

So will i get the game? I might if the price is right, no rush tbh. i hear there is a sequel/spin off game (empty shell: in the loop) coming out.
 
Another game finished. This time its Guns, Gore and cannoli 2 a side scrolling shooter set in the 40s continuing on from the previous game this time involving the nazis and more zombies. A cracking little game thats slick and feels like it plays better then the previous game. Admittedly, i only played it on normal and was able to beat it just shy of 3 hours (2 days of play) but since there was no achievement requirements for difficulty, i played it on normal and then went back to easy to finish off the achievements.

Would i recommend a play, i guess so, it isn't the longest game but it was jolly entertaining all the same. get on sale ideally you can normally get it less then 3 quid these days.

9 games down since beating assassins creed odyssey. Now, what indie game to play next?
 
I recently completed Cultist Simulator, although I've been playing it exclusively on my phone. However, I struggle with completing games; the last one I recall finishing, aside from Cultist Simulator, was the original Dishonored, which I didn't complete until 2018 or 2019.

When you say you've completed it, do you mean you completed all scenarios/endings? I've only ever gotten to the boring endings, I couldn't (bother to) keep up with all of the timers the game throws at you.
 
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May 27, 2024
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Alan Wake 2. I got all the achievements, not to brag, but I'm bragging. :3 The game was amazing, and I had zero expectations for it. I never played the first game, never watched any trailers or gameplay of AW2; I just bought it and fell head over heels for it. The gameplay, the characters, the story, it was all so amazing. It's a shame that it didn't meet the publishers sales expectations, and even more of a shame that we couldn't buy a physical copy. :(
 

McStabStab

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Alan Wake 2. I got all the achievements, not to brag, but I'm bragging. :3 The game was amazing, and I had zero expectations for it. I never played the first game, never watched any trailers or gameplay of AW2; I just bought it and fell head over heels for it. The gameplay, the characters, the story, it was all so amazing. It's a shame that it didn't meet the publishers sales expectations, and even more of a shame that we couldn't buy a physical copy. :(
Epic releases are fairly consistent in their lower sale numbers unfortunately.
 
Alan Wake 2. I got all the achievements, not to brag, but I'm bragging. :3 The game was amazing, and I had zero expectations for it. I never played the first game, never watched any trailers or gameplay of AW2; I just bought it and fell head over heels for it. The gameplay, the characters, the story, it was all so amazing. It's a shame that it didn't meet the publishers sales expectations, and even more of a shame that we couldn't buy a physical copy. :(
I think Remedy werent unhappy with the sales so far, at least from what theyve said, cant speak to Epic. According to the web Control has sold 4 million since 2019 and Alan Wake 2 has sold more than Control had at this point already.

I have a feeling that if you make a really good game that fans and critics both like then it will keep selling steadily for many years to come as new people come to it. I think thats what Remedy are hoping to see happen as well.
 

McStabStab

Community Contributor
I think Remedy werent unhappy with the sales so far, at least from what theyve said, cant speak to Epic. According to the web Control has sold 4 million since 2019 and Alan Wake 2 has sold more than Control had at this point already.

I have a feeling that if you make a really good game that fans and critics both like then it will keep selling steadily for many years to come as new people come to it. I think thats what Remedy are hoping to see happen as well.
This is the last thing I'll say on the topic since we're going off the rails from the thread's discussion, but when you have a single player game as an exclusive, people don't mind waiting until the game is released on the platform of their choosing because there's no urgency to play a game that you're not going to be playing with anyone but yourself.

If / when the game is released on steam I'm sure the numbers will jump up substantially... I know I'm in no rush to buy.
 
This is the last thing I'll say on the topic since we're going off the rails from the thread's discussion, but when you have a single player game as an exclusive, people don't mind waiting until the game is released on the platform of their choosing because there's no urgency to play a game that you're not going to be playing with anyone but yourself.

If / when the game is released on steam I'm sure the numbers will jump up substantially... I know I'm in no rush to buy.
Youre right about Steam sales, but with as I understand it Epic in control of where the game is on sale this time I dont think it will happen until Sweeney admits defeat to Valve. So maybe never unfortunately.

Youre also right we're OT :)
 
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As mentioned i've finished another doom megawad, Pirate doom 2 32 maps of small/medium maps with a pirate theme like the original.

I'll be brutally honest, although the early maps are well made, they're not exactly exciting or special. Compare it to PD1, map 2 you got to explore a port city and ends in an awesome pub brawl with AC/DCs highway to hell blarring out in the background or the circus or underwater pirate ship section. I stress, PD2 start maps aren't horrible, it just doesn't live up to PD1 one. I'll concede that PD2 has big shoes to fill because PD1 set the bar really high when it came to quality and ideas, but i was expecting more and PD1 certainly wasn't lazy enough to dedicate one map to a boss fight with a spider mastermind

Thankfully, PD2 halfway point does get better with some more interesting locals, like being swallowed by a whale, entering underwater /tropical temples and of course your standard Spanish forts. The game does save the best till the last 10 or so maps with some pretty exciting stuff like the pub brawl, the fight in the city at night, the light tower battle to reach a flying ghost ship to get passage to an island to descend into hell to finally fight your way up to Le Chucks tower (which is fantastically designed i might add). So i guess overall you could say PD2 starts off ok and finishes strong.

Difficulty wise, PD2 was fairly easy the same maps made it easy to blast through them in short order. Le chuck himself was fairly easy compared to the first one thanks to a larger arena with much more cover and the Grog bomb to do extra damage.


Presentation wise, can't really fault it, the original assets still hold up and the extra thunderous applause when you vanquish the spidermastermind or the cyber demon is a nice touch. The Revenant shooting parrots is still fantastic and hilarious to see.

So would i recommend PD2? i would still say so. Not as great as PD1 but its not without its charm and slick presentation. Its no Evilternity 2 but frankly nothing is going to beat Evilternity 2 (this year). Unless Evilternity 3 mysteriously appears 5 years early....
 
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Well, i'm calling it. I can't be arsed to get the final Silver trophy. i beat the final map with a working arcade that generates profit. I was shy of 400k of the 1million i needed and frankly i don't care. I beat Arcade Tycoon.

Overall I did have fun with it. the idea of building/designing your arcade bring out my nostalgia for those places and visually it looks nice and appealing to play. Rewarding gameplay as i convert empty buildings into temples of fun and excitement. The Single player campaign you are restricted to the play area and tasked with completing enough challenges to unlock stuff like the next level or more amusements. The more amusements you unlock, the more you can cater to the tastes of your patrons. As you progress, the maps get bigger, more oddly shaped and expensive to rent (so you need to have a higher profit margin each time. I played it on normal and only the last 2 or 3 maps proved tricky and only at the start. Tbh my main strategy was mostly to spend as much time in shallow debt early on. I'll be buggered if i was going to lose investible cash on rent, it was smarter to use the cash to invest in developing/building the arcade (and in turn more money).

before i go onto the issues with the game, lets have a look at some of my arcades:

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See a pattern? if you're going to play the meta, you have top opt for certain designs. The arcade carpet for example maybe the most expensive, but also the prettiest. I tried to have more variety but i was playing the meta so i just spammed the same designs. The patrons lack of taste ensured i got away with hideous carpets and wall paper.

Speaking of designs, whilst there are a whole assortment of things to decorate the arcade, the same problem again: play meta or have a visually "unappealing park" and the stats mean that somethings are absolutely worthless to invest in. in my case, i focused on the skeleton as the knights are 1000+ more yet barely increase. Other objects are more expensive but don't increase the stat. But the most shocking is perhaps the lack of stuff. Where are the metal railings? it just feels like an assortment of random bits or themed bits that just don't go toget. Like Farm, pirate, knights, a tank etc. If there had been a thematic requirement it might have spiced up designs (ie: sci fi arcade amusements should only be decorated with modern designs) or perhaps complementary objects boosted the appeal rating or something.

i could say similar issues with the number of arcades and amenities. For example, for food, the best good is pizza shacks. The problem is that you won't get variety ratings with pizza alone and all the lesser food shops (vending machines, burgers, ice cream) have little returns. i would have prefered if there was some way to upgrade the food/drink etc so that i could buy different stuff. But instead everyone is stuck with pizza and lemonade.

i do have some comments when it comes to gameplay and design elements. Too often i felt like i was exploiting's the game to win. one of my common exploits is without a doubt, spamming stars to completing secondary missions for cash. They might not do much for my appeal, that said its an easy challenge and cheap.

the other issues include a fixed camera which means that i can't decorate the walls in the SE corner. So the bottom corner is always going to be less appealing. the other big issue is the fixed camera i would love to deploy more stuff in the bottom corner but large objects (like the rides) take up too much space and even with transparency its not easy to build. Plus its absolutely naff to look at the back of a shop.

The new UI is pretty dire. Too much scrolling. I think it was tailored for steam deck and/or switch. Shame we couldn't have a more kb+m friendly version. I would have liked more visual bars/windows so i can keep track of stuff easier.


Technical issues. The game kept crashing. Ok i may have lost maybe a little time, but it gets annoying. But the biggest, biggest gripe? The bug where every time you load you run the risk of not being able to build anything. For some reason the floor disappears or classed as unbuildable. its easily rectified by loading the save game (assuming you didn't save the bug) or loading another save game. My advice? make multiple saves and be prepared to load your game x2 just in case.


So... would i recommend the game? i still think its good, but there could have been more that could have been done with it. i got it off my brothers collection (via family collection) so i got to play it for free. it had to be doing something right if i played it for 40 hrs.
 
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